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Old 02-26-07, 12:52 PM   #1
Spin Doctor
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Default Difference between SH3 and SH4?

Salute all

Having been totally into SH3 when it first apperared, I eventually got a little weary of the sameness of the missions and a sort of lack of involvement so, eventually drifted away from the pack. Actually I haven't played in about a year or so I guess.

If I remember correctly, one of the things that bothered me was there was never a need to plan night attacks with no moon since the ships could always see you anyway. Their visual range was reduced somewhat at night, but not enough to make any difference in my opinion. While it was a very good sim, there were some other issues that kept it from being a really great one.

That said, I did love this sim and played it for a long time.

So with SH4 on the nerar horizon, what's going to be so different here than in Sh3? Other than eyecandy, I mean. I don't care about that. Gameplay is all that I'm concerned about. At the very least, I'd like the systems to work as historically documented. There was some definite laziness on this aspect in SH3.

If this is SH3 in a new dress, then I'll probably pass. No offense, but I don't need SH3.5. When you consider the major sub battles were in the Atlantic, I would imagine the developers would need to incorporate a lot of innovation to make the Pacific interesting, given the fairly light merchant traffic compared to the Atlantic. Having new subs in a new theater is nice and all, but at the end of the day, they all use the same dials, gages, optics and have the same mission. Campaign involvement is the only savior in the sim world, I think. Think EAW, panzer Elite, Mig Alley, Red Baron 3D, ya know? The campaign is what made these classics. I would like to see a new classic come out of the sim world and this has the potential as much as anything out there.

Thanks

Last edited by Spin Doctor; 02-26-07 at 03:03 PM.
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Old 02-26-07, 01:51 PM   #2
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If you're expecting SH4 to be radically different from SH3 then you should pass. It is after all based on the SH3 game engine.

The graphical look of the game is much improved, and the Devs certainly learned a lot from SH3, but in the end it is what it is....a much improved version of SH3 set in a US sub in the Pacific.
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Old 02-26-07, 02:23 PM   #3
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Quote:
Originally Posted by TDK1044
....a much improved version of SH3 set in a US sub in the Pacific.
I think what he is asking is how is it improved? Is it only graphics that have changed?
Personally I do not know the answer to his question or would offer one
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Old 02-26-07, 02:58 PM   #4
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I think he's a prime candidate for 'wait a few weeks after the release of the game and decide to purchase or not based on Forum feedback'.
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Old 02-26-07, 03:00 PM   #5
Spin Doctor
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"Much Improved, how" is indeed my question.

I've searched the forum for awhile and either I've missed them all, or there are no threads talking about specific improvements over SH3. I've read the generic marketing verbage, but I'd rather know what your guys think since you are the ones with the most experience with the sim.

I do appreciate TDK1044's response, but to say SH4 is "much improved" doesn't tell me anything.

Thanks

Edit: to say, you are right TDK. I did buy SH3 within hours of its release, but SH4 have to be a wait and see.
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Old 02-27-07, 05:24 PM   #6
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Quote:
Originally Posted by Spin Doctor
Edit: to say, you are right TDK. I did buy SH3 within hours of its release, but SH4 have to be a wait and see.
I always wait for the first few patches to be released, although, I do admit that it is difficult.
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Old 02-26-07, 03:03 PM   #7
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It seems the interface was a big focus this time around. They mention it in every interview. Sounds like they simplified quite a bit to try and draw players that may have been too scared to jump into a game with this kind of complexity. It's not known yet that if these changes will actually upset the hardcore sim fan though. But in every interview ive read, simplifying and streamlining the interface and the gameplay itself was a top priority.

I'm sure at this point that doing whatever you can to sell more copies is very important, otherwise we may never see SH5 if the game doesn't generate enough money for the company. I know SH3 only sold in the 6 figure range, don't know if that was in the lower or higher half though. Either way, that's not too bad for a sim, but when you consider how much money goes into making a game like this for 2 years, you would have to think that if they arent hitting the millions, then it's probably not generating a huge profit.
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Old 02-26-07, 03:09 PM   #8
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Well, the missions won't be the same old, same old boringness of grid clearing as in SH3.

You'll have commando drop offs, photo reckon, pilot rescue, specific targets etc. Mission objectives will also change during missions.

As for the ability to night attack, don't know how the AI will react. But it is moddable. GWX vastly improved this instance for SH3, allowing you to get closer than 1km to enemy ships in some cases... being able to slip past the escorts and into a convoy on the surface.
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Old 02-26-07, 04:06 PM   #9
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Thanks for the tip Boris. I've been thinking of getting back into SH3 so I will check out your GWX mod.

Does it overwrite the other mods I have installed? I can't remember which I have, but I believe the major one is the depth charge mod. Other than that, it's mostly stock.
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Old 02-28-07, 09:31 PM   #10
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Quote:
Originally Posted by Boris
Well, the missions won't be the same old, same old boringness of grid clearing as in SH3.

You'll have commando drop offs, photo reckon, pilot rescue, specific targets etc. Mission objectives will also change during missions.

As for the ability to night attack, don't know how the AI will react. But it is moddable. GWX vastly improved this instance for SH3, allowing you to get closer than 1km to enemy ships in some cases... being able to slip past the escorts and into a convoy on the surface.
Really?

My experience with GWX thus far is that the ships all seem to have long-range, night-vision equipment....
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Old 02-28-07, 09:40 PM   #11
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Quote:
Originally Posted by Boris
Well, the missions won't be the same old, same old boringness of grid clearing as in SH3.

You'll have commando drop offs, photo reckon, pilot rescue, specific targets etc. Mission objectives will also change during missions.

As for the ability to night attack, don't know how the AI will react. But it is moddable. GWX vastly improved this instance for SH3, allowing you to get closer than 1km to enemy ships in some cases... being able to slip past the escorts and into a convoy on the surface.

:hmm:
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Old 02-26-07, 03:05 PM   #12
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Quote:
Originally Posted by KiwiVenge
Quote:
Originally Posted by TDK1044
....a much improved version of SH3 set in a US sub in the Pacific.
I think what he is asking is how is it improved? Is it only graphics that have changed?
Personally I do not know the answer to his question or would offer one
What we know - besides the graphics overhall - is;
- Double the radio traffic
- "missions" assigned while at sea
- the opportunity to take part in various historical battles

But still, much of the time you are going to travel to a patrol area to sink stuff. If that is boring to you then you should pass.

Barkhorn.
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Old 02-28-07, 11:25 AM   #13
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Quote:
Originally Posted by Barkhorn1x
What we know - besides the graphics overhall - is;
- Double the radio traffic
[...]
But still, much of the time you are going to travel to a patrol area to sink stuff. If that is boring to you then you should pass.

Barkhorn.
Double the radio traffic - compared to "be more aggressive" and "good job" you get from BdU in SHIII what can there be in SHIV?

The campaign definately was the weak spot in SHIII for me: missions always the same, no communication with BdU and most of all no Wolfpacks and some other stuff.

It would have been cool if the SHIII campaign would have been more like Falcon 4's campaign for example.
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Old 02-28-07, 11:38 AM   #14
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Quote:
Originally Posted by Janus


It would have been cool if the SHIII campaign would have been more like Falcon 4's campaign for example.
You mean that you would prefer that it took 10 years to get it almost working properly?

JCC
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Old 02-27-07, 05:40 PM   #15
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I just reread these comments a little more closely, and felt I had to say something.
Quote:
Originally Posted by Spin Doctor
So with SH4 on the nerar horizon, what's going to be so different here than in Sh3? Other than eyecandy, I mean. I don't care about that. Gameplay is all that I'm concerned about. At the very least, I'd like the systems to work as historically documented. There was some definite laziness on this aspect in SH3.
Have you tried Aces Of The Deep? Though it's now sixteen years old, it had almost perfect gameplay, but compared to today would be extremely lacking in the eye-candy department. You should love it.
Quote:
If this is SH3 in a new dress, then I'll probably pass. No offense, but I don't need SH3.5. When you consider the major sub battles were in the Atlantic, I would imagine the developers would need to incorporate a lot of innovation to make the Pacific interesting, given the fairly light merchant traffic compared to the Atlantic.
Considering that the original Silent Hunter was a Pacific-based game, you should consider yourself lucky there's a franchise around at all. Some of us have been waiting for this for more than a decade.
Quote:
Having new subs in a new theater is nice and all, but at the end of the day, they all use the same dials, gages, optics and have the same mission. Campaign involvement is the only savior in the sim world, I think. Think EAW, panzer Elite, Mig Alley, Red Baron 3D, ya know? The campaign is what made these classics. I would like to see a new classic come out of the sim world and this has the potential as much as anything out there.
Again, if you want Atlantic, think AOD; if you want Pacific (which obviously you don't) try SHI. They both had great campaign systems, and still do.
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