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Old 11-30-06, 04:48 AM   #31
Vikinger
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Quote:
Originally Posted by irish1958
I finally got filefront to work.
Good

But i upload the file to rapidshare also now and update the first post if anyone els have problem to dl from filefront.
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Old 11-30-06, 04:58 AM   #32
danlisa
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Quote:
Originally Posted by _Seth_
@ bigboy:when do you think those wrecks will be available?
They already are, look in the Misson Editor (GW1.1a) Place them where you want and set the depth to a minus number (i.e -10).

I'm not sure how you can tell the current depth of an area in Misson Editor though, maybe BBW could tell us?

Back OT - I'm loving the new Sea Floor Texture and I havn't noticed too much FPS drop.
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Old 11-30-06, 05:18 AM   #33
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[quote=danlisa]
Quote:
Originally Posted by _Seth_
I'm not sure how you can tell the current depth of an area in Misson Editor though, maybe BBW could tell us?
The way I tell the depth in the editor while in harbor area is placing a land unit over the water. after placement, check properties of unit and look at the set depth (i.e. -17m, etc). then delete the land unit and place the barricade ship in same spot and set at that depth. could be a better way though:hmm:
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Old 11-30-06, 05:23 AM   #34
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Not really
The only other way is to take soundings in game and that would be hit and miss as to the exact point when you come to mission ed
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Old 11-30-06, 05:25 AM   #35
danlisa
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Quote:
Originally Posted by U-snafu
.....placing a land unit over the water. after placement, check properties of unit and look at the set depth (i.e. -17m, etc). then delete the land unit and place the barricade ship in same spot and set at that depth.
:rotfl:Genius, I would have never thought of using a land unit. Brilliant.
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Old 11-30-06, 08:46 AM   #36
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Excellent guys!!! Thanx a million!!
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Old 11-30-06, 10:35 AM   #37
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Yhea, i love it ....but maybe too shinning ..sometihing too shinning
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