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Old 11-01-06, 04:42 PM   #31
sergbuto
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Quote:
Originally Posted by Anvart
For visual effect you can to use AI and Air Torpedoes.?
Yes, I thought about that. Unfortunately, the AirTorpedo needs to be dropped significantly before the aircraft reaches the boat/ship but the level bomber does not allow for that and drops the torpedo directly on a target which does not look realistic. If one can make it drop the torpedo much earlier, that would be perfect for visual effects.
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Old 11-01-06, 04:45 PM   #32
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Amazing piece of work
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Old 11-02-06, 02:31 PM   #33
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Quote:
Originally Posted by Anvart
Quote:
Originally Posted by sergbuto
Quote:
Originally Posted by Anvart
For visual effect you can to use AI and Air Torpedoes.?
Yes, I thought about that. Unfortunately, the AirTorpedo needs to be dropped significantly before the aircraft reaches the boat/ship but the level bomber does not allow for that and drops the torpedo directly on a target which does not look realistic. If one can make it drop the torpedo much earlier, that would be perfect for visual effects.
The visual image (at all absolutely real) gives more emotions, than
abstract image (invisible virt. torpedos)!
In reality, people on U-boat's bridge would never see an attacking torpedo unless it was a steamed torpedo with the wake. Therefore, torpedoes flying around the boat and almost ahead of the diving aircraft or landing on boat's deck are absolutely unrealistic (at least to me) and do not contribute to immersion, no matter how much emotions that can give. In a way, enemy torpedoes were pretty much invisible for the U-boat crew.
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Old 11-03-06, 07:10 AM   #34
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Quote:
Originally Posted by Anvart
I think planes with torpedos came nearer to the target as it is possible more close, activation of a torpedo so close how much allowed.?
It is necessary to think as to make emission of torpedos for ~100 meters (???) from the target.

F.e., commonly used American airborne torpedo Mark 13 would have its exploder mechanism armed after water travel of 180 meters. However, the torpedo would often need as much as 275 meters of water travel to reach the pre-set running depth.
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Old 11-03-06, 12:57 PM   #35
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i agree with you sergbuto ,that the watch crew cant see the torp .
but what about the splash when the torp hits the water?

great work. i realy like the rocket
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Old 01-09-07, 02:06 PM   #36
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Damnit Anvart finish it :rotfl:
J\K mate
Cool
Didnt realise you were playing with AI torpedos also
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Old 01-09-07, 02:24 PM   #37
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Nice !!!!

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Old 01-09-07, 02:39 PM   #38
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WOW ....very very nice
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Old 01-09-07, 02:45 PM   #39
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Go Anvart, its my birthday, got torpedo planes!!!! Really sweet!
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Old 01-09-07, 03:40 PM   #40
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Nice stuff, but I don't think a Hudson could carry three torpedoes.
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Old 01-09-07, 04:36 PM   #41
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Quote:
Originally Posted by Anvart
Quote:
Originally Posted by bigboywooly
Damnit Anvart finish it :rotfl:
J\K mate
Cool
Didnt realise you were playing with AI torpedos also
There are some problems (and health too).
It is necessary to try to drop down torpedos as Shell objects,
but i have no desires and time.

No worries mate
Your health comes first

Nice to see all the same
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Old 01-09-07, 06:24 PM   #42
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Quote:
Originally Posted by Sailor Steve
Nice stuff, but I don't think a Hudson could carry three torpedoes.
...unless he takes off with reduced fuel-load, from a carier nearby?
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Old 01-09-07, 06:31 PM   #43
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is this in GWX?? if it isnt then why isnt it in gwx?
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Old 01-09-07, 06:39 PM   #44
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Quote:
Originally Posted by elite_hunter_sh3
is this in GWX?? if it isnt then why isnt it in gwx?
Also, Where can we get the air drop torp mod to?
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Old 01-09-07, 07:12 PM   #45
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This is Amazing as always, I posted a wish for this the other day. Serge you are amazing and your right it is all about immersion and it will be made or lost
in the flight profile.

Although deck crew normally wouldnt see torpedo attack. torpedo plane would still attack other Kreigsmarine units and surely one or two of us would like to watch that.

Why not rewrite to lowest minimum hieght of subject TB aircraft.???

and by way of idiotic suggestions from newbie morons......................

........ if you cant make a bomber fire a proper torpedo (ZaunkonigI) then why
not make a submarine fly and skin it as a B17 it would have machine guns and everything............LOL


you never know if you want it bad enough you can make a lot of stuff happen............anybody got a used B-17 skin?
MM:rotfl::rotfl::rotfl:

Seriously though Serge and all others working to develop Torpedo bomber
Thank you for your efforts and good luck. Rocket smoke would be awesome
to have, very hard to detect a rocket attack at the moment.

PS.where are the existing flight profiles located.
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