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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#421 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
Uploads: 0
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![]() ![]() ![]() Hope that they find there way into GWX at some point. ![]()
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#422 |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
Uploads: 0
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:p
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#423 |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
Uploads: 0
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Really,really good! Ships like these are need!
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#424 | |
Pacific Aces Dev Team
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Last edited by sergbuto; 04-24-07 at 02:14 PM. |
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#425 |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
Uploads: 0
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I completely agree....
Maybe a new "mod" ? ![]() Considering a lot of modders create ships, that would be a nice addition to GWX 1.04 to make a pretty recognition manual without varying images/colours. ![]() ![]()
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#426 | |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
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Hi been out of action with a fried PC, got it all back together, Given up on SH4 , too arcadee like SH3 when it first came out.
So its back to SH3 and GWX, now I'm just waiting for the IAMBECOMELIFE merchant mod pack and its full steam ahead Has any one done anything about the stock small merchants, they always looked out of place, or at least as if they were designed for a different game. Seeing as you tend to encounter these little babies the most, at least early n the war I was wondering if any one had tried to improve their skins Quote:
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#427 |
Lieutenant
![]() Join Date: Apr 2005
Posts: 256
Downloads: 0
Uploads: 0
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Fantastic mod indeed! Worth waiting for it. Good job.
Yes, please listen to sergbuto's suggestion. Thanks. |
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#428 | |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
Uploads: 0
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![]() ![]() Quote:
![]() ![]() ![]() ![]() ![]() ![]() ![]() "About the art of express something without speaking" ![]()
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#429 |
Commodore
![]() Join Date: Jan 2002
Location: Munich, Germany, Home of U-96
Posts: 633
Downloads: 9
Uploads: 0
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@Iambecomelife
Thanks a lot for all those images. Those are really terrific!! Can't wait. One question though. Since you added platforms for gun emplacements (which look great): but do those platforms also show even when the ship has no guns, like in early war or on neutral ships without guns? I'm just asking because in early war it wasn't felt necessary to even install guns and therefore they most likely didn't install a platform either. So having gun platforms on early war ships would look a bit strange. Thanks |
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#430 | ||
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
Uploads: 0
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Quote:
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#431 | |||
Silent Hunter
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As for the Merchant Fleet Mod I've been renaming files and working on an improved version of the large refrigerated ship. The renaming process is finished; as a rule of thumb, merchants with a higher tonnage now have a higher numerical designation (for instance, M01B is a small freighter of 2800 tons, M30B is a very large ship. Next will be the recognition manual images (I will try to provide different versions as you requested) and adding the skins - right now most ships only have one or two paint schemes. As with the Merchant Variety Pack, belligerent nations will start out with colorful peacetime liveries, switching over to camoflage schemes circa 1941-42. Neutral shipping will maintain civilian colors, hull flags, etc until war's end or until their nations become belligerents (SH3 Commander or an equivalent program will be needed). I am seriously thinking about cloning several of the ships so that paint schemes are always correct based on country; that way you will not encounter, for instance, a British freighter with Swedish hull flags. For those who are concerned about file size I could offer a version of the mod with few paint schemes, no neutrality markings, and no cloned vessels. The gun platforms are part of the hull object and remain on the ships throughout the war. I planned to use them as searchlight platforms for unarmed ships but this has not worked so far. |
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#432 |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
Uploads: 0
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Good news
![]() By the way, some days ago I was wondering how big would be this mod : how many skins did you do for each and everyone of your ships ? ![]() Keep up the great work. ![]()
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#433 |
Navy Seal
![]() Join Date: Aug 2005
Location: Sinking ships off the Australian coast
Posts: 5,966
Downloads: 1
Uploads: 0
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Great to hear iambecomelife your Mechant pack is nearly done and HMAS Perth is almost ready to be released.
Can't wait to see the end product and have some fun sinking them. |
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#434 |
Chief of the Boat
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Good news indeed
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#435 | |
Silent Hunter
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Maybe a dozen of the models will be cloned in the "Full" version to allow for correct neutrality markings, etc. The goal is for players to try ID'ing ships based on attributes like neutrality flags, funnel markings, hull lettering, and similar features. IMO this is much more immersive than using color-coded map icons. Countries likely to have clones: -Norway -US -Greece -Sweden -Denmark Nations that may be included (depending on filesize constraints): -Japan -Ireland -Spain -France -Italy -Portugal The "Light" verison of the mod will have no clones and 2-3 skins per ship. |
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