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#406 |
Commodore
![]() Join Date: Jul 2006
Posts: 625
Downloads: 5
Uploads: 0
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Im need help from someone who has expirience with modding the visual effects. In zones.cfg effects are trigered with something like #oil_explosion
I need to know where these effects are defined because i want a huge water fontaine generated when the keel is hit. |
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#407 | |
Weps
![]() Join Date: Apr 2007
Location: Nottinghamshire
Posts: 368
Downloads: 68
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Great vid by the way. |
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#408 |
Captain
![]() Join Date: Aug 2007
Location: Modena,Italy
Posts: 486
Downloads: 36
Uploads: 0
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Great news Werner....i'm waiting for NSM 4 now
![]() If I can give you an idea, tweak a bit the battleship torpedo damage, because i cant think that a Kongo battlecruiser can stand FIVE mark-14 explosion sailing away with only a small list....USS Sealion sank one of the four kongos with two or three of the four torpedo fired and she went down within 20 minutes! Apart from that episode, ALL the battleship sunk by submarine torpedoes in WW2 sank after 2 or 3 hits ( Royal Oak, Barham, Kongo) because they all were old, ( modern battleships like yamato and scharnhorst are another case ) I think that this factor should be implemented in this mod
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"A hard drill makes an easy battle" Alexander V. Suvorov ![]() "When we realized that our clubbing and kickings were being administered by the burned, mutilated survivors of our handiwork, we found we could take it with less prejudice." Captain Richard "Dick" O'Kane-USS Tang http://www.youtube.com/user/willembrock |
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#409 |
Machinist's Mate
![]() Join Date: Oct 2007
Location: I live in The U.S. South
Posts: 127
Downloads: 44
Uploads: 0
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I think it's great that you guys enjoy helping the community at large with your mods. If it weren't for the better gauges from oakgroove, TM from Ducimus, all the people who've worked on ROW....this great mod from you & all the other great tweaks Silent Hunter wouldn't be half as enjoyable as it is. Keep up the good work; if I had owned this series longer I would be glad to help out with testing (I still am but I know there are others more qualified to do it) so for now all I can say is THANK YOU - THANK YOU - THANK YOU!
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#410 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Bolton, UK
Posts: 1,236
Downloads: 0
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Werner, now that we have keel damage, how does this affect ordinary torpedo hits impacting the sides of a ship? Is it more likely to break apart than before?
BTW, linerkiller, love your sig ![]()
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#411 | |
Commodore
![]() Join Date: Oct 2007
Location: Las Vegas, Nevada
Posts: 624
Downloads: 6
Uploads: 0
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Looks like a Derfflinger Class to me... not a Koenig. [I cheated, sorry ![]()
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Flight Sim Movies ![]() .........................View "Faith, Hope, and Charity" movie |
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#412 | |
Commodore
![]() Join Date: Jul 2006
Posts: 625
Downloads: 5
Uploads: 0
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#413 | |
Ace of the Deep
![]() Join Date: Jul 2007
Location: The details of my life are quite inconsequential
Posts: 1,049
Downloads: 4
Uploads: 0
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Your work is Very Impressive Werner ![]()
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If your target has a 30 degree AOB, the range from his base course line equals the current range divided by 2. |
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#414 | ||
Captain
![]() Join Date: Aug 2007
Location: Modena,Italy
Posts: 486
Downloads: 36
Uploads: 0
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![]() http://german-navy.tripod.com/
__________________
"A hard drill makes an easy battle" Alexander V. Suvorov ![]() "When we realized that our clubbing and kickings were being administered by the burned, mutilated survivors of our handiwork, we found we could take it with less prejudice." Captain Richard "Dick" O'Kane-USS Tang http://www.youtube.com/user/willembrock |
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#415 |
Medic
![]() Join Date: May 2007
Posts: 160
Downloads: 3
Uploads: 0
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Amazing work, downloading it now
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#416 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Very interesting stuff, werner. Looks great as always, can't wait.
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#417 |
Captain
![]() Join Date: Apr 2004
Location: Ottawa
Posts: 536
Downloads: 106
Uploads: 0
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Biting my nails waiting for this one, WS. I won't touch 1.4 until this out as 20km is worthless to me if I can still sink the Shokaku with 1 torp in 20 seconds. I was hoping to make do with TM's embedded NSM, but it seems to have been ripped out in the latest versions.
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#418 |
Engineer
![]() Join Date: Feb 2007
Location: Indianapolis, United States
Posts: 214
Downloads: 122
Uploads: 0
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Can't wait to try this one! Thanks Werner!
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#419 |
Weps
![]() Join Date: Apr 2007
Location: Nottinghamshire
Posts: 368
Downloads: 68
Uploads: 0
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Any news WernerSobe? How's she progressing?
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#420 |
Watch
![]() Join Date: Dec 2007
Posts: 29
Downloads: 20
Uploads: 0
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Isa class battleships are very hard to sink. In fact I found it impossible without hitting all down one side, going under it, and then hitting along the other side of it. It seems to need all compartments on both side hit before it'll even think about sinking.
Not as important but nethertheless immersion breaking is the fact that this makes it invincible to other ships and planes, they're just not accurate enough and don't know that they have to hit every compartment so other than random chance of a critical hit (which seems very very very very very rare) it can just rip through anything. I had no trouble sinking the Yamato but the Isa ships won't sink other than under editor conditions (IE i've set myself up to hit it with electric torps, it's on its own and not moving). I must say, however, that this mod is by the far the most important mod for this game. I simply can't play without it. |
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