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Old 09-08-06, 05:58 PM   #391
ref
Grey Wolf
 
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Quote:
Originally Posted by scrapser
Couple questions...

Forgive me if this has been asked before but isn't there some special sequence of going through the resupply after a mission so the date doesn't advance a number of weeks before your next patrol starts? I just finished my first patrol and the date was October 3rd after I handed out awards and medals and choose a side emblem. I did not pick any other equipment and left the torpedo loadout as it was. When I started my second patrol, the date is now November 4th.
You can change the days spent in base from the default (28 days) with SH3commander.

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Old 09-08-06, 06:03 PM   #392
DAB
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One thing I noticed whilst doing some manual ploting is that the bearing finder mod made by JCwolf is half a degree out. Nothing important, I only noticed it when I steered my sub onto course 000 and happened to be on a grid. I've corrected the issue myself using Adobe Photoshop and simply rotating the file 0.5 degrees to the right
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Last edited by DAB; 09-08-06 at 08:24 PM.
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Old 09-08-06, 06:09 PM   #393
fredbass
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Quote:
Originally Posted by ref
You can change the days spent in base from the default (28 days) with SH3commander.
For those who aren't aware, Sh3 Commander is a must have mod and works fine with GW, as well as just about anything else I would imagine.
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Old 09-08-06, 06:11 PM   #394
LukeFF
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This is looking good! I've been away from SH3 for a while, but with this mod around the corner I think it's time for a return.
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Old 09-08-06, 07:51 PM   #395
scrapser
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I read in the inclusions list that shell power has been increased 33%.

Tonight, I installed SH3 Commander so I don't know if that has any bearing on what I experienced. I came upon a small merchant in calm seas. I pumped 50 high explosive shells into the ship (gradually). In the stock game, 5 shells were usually all that was needed if they hit below the waterline. So I started with 5 shots and waited, then 5 more and waited, then 5 more, and so on. The ship did start to burn and dropped to zero knots. It also listed to port slightly. I then increased time compression and waited for an hour of game time and still the ship didn't sink.

Any ideas?

Next thing...occasionally I use the free camera topside to watch some particular event. I've noticed with GW that the camera scroll rate is extremely slow. Is this to be expected? Can it be adjusted?

Thanks

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Old 09-09-06, 10:46 AM   #396
Paajtor
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Quote:
Originally Posted by LukeFF
This is looking good! I've been away from SH3 for a while, but with this mod around the corner I think it's time for a return.
I returned to SH3 a few weeks ago, picking up my IUB1.02-install (yes, I know there's a 1.03, but I didn't want to do a clean SH3-install, so I sticked to 1.02).
But when the new GW-mod is released, I will reinstall and start a new career, that's for sure!
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Old 09-09-06, 01:04 PM   #397
kylania
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Quote:
Originally Posted by scrapser
I read in the inclusions list that shell power has been increased 33%.

I then increased time compression and waited for an hour of game time and still the ship didn't sink.

Next thing...occasionally I use the free camera topside to watch some particular event. I've noticed with GW that the camera scroll rate is extremely slow. Is this to be expected? Can it be adjusted?
I think the damage from shells was reduced to 33% of original but the amount of ammo was increased because of this "realism" change.

The reason your boat didn't sink is because GW uses the NYGM damage mod. In the stock game ships have x number of hit points, say 400. If you hit it with five 80pt shots from your deck gun you break the 400 hit points and the ship sinks. Hits from anywhere count.

In GW/NYGM damage has been changed to be zone based and you sink by flooding. In otherwords if you hit the bridge, cargo or above deck things you are doing hit point damage to the boat, but you won't sink it like that. You need to hit MULTIPLE below waterline zones on the boat in order to have it sink. Hit points have almost no direct impact in GW as it did in vanilla SH3.

So in a GW patrol if you see a ship stopped and listing to the bow, start shooting in the middle or stern below the waterline to force flooding in those compartments then I should sink.

EDIT: Actually, I just noticed that Teddy Bear explained the NYGM/GW damage mod in another post today: http://www.subsim.com/radioroom/showthread.php?t=97860 You can read that for more info form the mod devs themselves.

As for the camera thing I noticed that too at first and hated it! No one was able to tell me why it was happening, nor how to fix it. After playing a while though, I believe it has to do with graphical upgrades in the mod, especially if you have anti-aliasing turned on. At times the speed seems normal, but if there's a lot of waves or graphics on the screen it's unuseably slow. About the only fix for it would be to use the shift-arrow keys to speed it up too slow. Be sure to disable Shift-Keys Windows accessability crap before doing so though.
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Last edited by kylania; 09-09-06 at 01:08 PM.
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Old 09-09-06, 08:06 PM   #398
Venatore
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PLEASE add this mod !!!!!!! http://www.filefactory.com/file/57a3e6/
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Old 09-09-06, 09:54 PM   #399
DarkFolle
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Quote:
Originally Posted by kylania
Be sure to disable Shift-Keys Windows accessability crap before doing so though.
hell this is a thing i'm not able to do PLEASE EXPLAIN ME HOW TO DO THAT AND U'LL SAVE MY NERVS!!

lol :rotfl:
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Old 09-10-06, 12:14 AM   #400
Gizzmoe
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Quote:
Originally Posted by DarkFolle
hell this is a thing i'm not able to do PLEASE EXPLAIN ME HOW TO DO THAT AND U'LL SAVE MY NERVS!!
http://www.subsim.com/radioroom/show...19&postcount=7
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Old 09-10-06, 12:39 AM   #401
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Quote:
Originally Posted by DarkFolle
Quote:
Originally Posted by kylania
Be sure to disable Shift-Keys Windows accessability crap before doing so though.
hell this is a thing i'm not able to do PLEASE EXPLAIN ME HOW TO DO THAT AND U'LL SAVE MY NERVS!!

lol :rotfl:
On Windows 2000 look for Accessibility Options in the Control Panel.
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Old 09-10-06, 12:41 AM   #402
jpinard
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When is the new Grey Wolves mod supposed to come out? or is this 1.1a the new mod itself? Sorry, I've been away a looong time and does the greywolves mod include the the following mods?

* Ail's excellent graphic mods
* Juju's stuff
* CA's U-Boat Intrument Patch
* NYGM Periscope Mod?

Thanks for the help, and sorry if these questions are stupid or have already been anwsered.

Also... what if I don't want the music changed? I love the music that came with the original game. Will I be able to switch back?

And my last stupid question... will the realism options for difficutly level still work?

Last edited by jpinard; 09-10-06 at 01:14 AM.
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Old 09-10-06, 07:38 AM   #403
VonHelsching
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Quote:
Originally Posted by jpinard
When is the new Grey Wolves mod supposed to come out? or is this 1.1a the new mod itself? Sorry, I've been away a looong time and does the greywolves mod include the the following mods?

* Ail's excellent graphic mods
* Juju's stuff
* CA's U-Boat Intrument Patch
* NYGM Periscope Mod?

Thanks for the help, and sorry if these questions are stupid or have already been anwsered.

Also... what if I don't want the music changed? I love the music that came with the original game. Will I be able to switch back?

And my last stupid question... will the realism options for difficutly level still work?
GWX will be ready, when it's ready. I cannot say anything more right now.
GW 1.1a with the executable installer is the latest version.

The list of mods included (and the download links) are listed in the Grey Wolves website. -Click on my sig to get there-. It's a long list, but I remember definately AIL's art and CA's instruments and Juju's stuff.

Regarding the music, I suggest you hear the ambient sound first and then we'll see what can be done. Some conversions / customisations are quite easy and the player can do them himself or with minimal support from the Dev Team; some others break or alter GW features and they have "do not try this at home" status.

The realism options are still there.
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Old 09-10-06, 08:51 AM   #404
Nokia
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Why doesn't the XXI U-boat work corektly when i use GW?
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Old 09-10-06, 10:29 AM   #405
Dowly
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Quote:
Originally Posted by Nokia
Why doesn't the XXI U-boat work corektly when i use GW?
More details would be helpfull. Are you using modified GW? The anti-humminbird fix by DTB? Anything?? How it does not work?
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