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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#361 | |
Sonar Guy
![]() Join Date: Feb 2005
Posts: 377
Downloads: 20
Uploads: 0
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#362 | |
Watch
![]() Join Date: Mar 2007
Location: Berlin/Germany
Posts: 16
Downloads: 0
Uploads: 0
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#363 | ||
Grey Wolf
![]() Join Date: Mar 2005
Location: St. Louis, MO, USA
Posts: 772
Downloads: 13
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1 Making the interface support higher-res would be many times easier than making the 3d world support higher res. 2 if you are going to make the game world of 1024x768 scale to a higher res, forcing the interface to do so will make text very hard to read (or at least very ugly). Therefore you need to actually have the interface support a higher res and not just fake it by scaling it up. |
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#364 | |
Ace of the Deep
![]() Join Date: Oct 2006
Posts: 1,177
Downloads: 0
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What some people fail to grasp is while the graphics in SH4 look to be stunning, everyone would appreciate that the graphics maintain integrity on their hardware. Currently, it appears this may not be the case for those with widescreens and others running their software at contemporary resolutions. Built in native support for larger resolutions are what people are expecting. This is accomplished when developers engineer their game engine to natively support higher resolutions: not by taking an antiquated 17-year old 1024x768 4:3 XGA resolution and simply scaling it upwards. This is a quick fix and will work, but at the expense of quality, and in fact will look terrible. I'm reserving judgement on this as I don't have the game and am convinced something must be amiss. Until I witness it for myself or read Ubisoft state otherwise, I refuse to believe they would intentionally design a 2007 "A" title in this manner. The jury is still out. |
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#365 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,882
Downloads: 171
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Could someone with a copy of SH4 please post a picture with, and without the hollywood setting please, same view ofcourse.
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Sub captains go down with their ship! |
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#366 | ||
Sonar Guy
![]() Join Date: Feb 2005
Posts: 377
Downloads: 20
Uploads: 0
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Are you sure your not from the UBI forum? They talk like that alot. :hmm: |
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#367 | |
Watch
![]() Join Date: Mar 2007
Location: Berlin/Germany
Posts: 16
Downloads: 0
Uploads: 0
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![]() no one in ubi forums speaks german (ok, who knows?), if you ask me, i'll give you a taste of my native skills in my favourite language. ![]() |
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#368 | |
Sonar Guy
![]() Join Date: Apr 2005
Location: Denver, CO USA
Posts: 382
Downloads: 46
Uploads: 0
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If I want jaggies and shimmering then I will go back to playing games that are over ten years old. When puchasing present day games, that is not acceptable to me. For the people that find that acceptable, fine. Buy SHIV and enjoy! But more than anything, I am realizing this comes down to a feeling of trust. When seeing the screenshot of the 'Graphic Setting' interface with a pull-down menu showing multiple resolutions for 'GAME RESOLUTION', and then finding out from users that you are not actually getting that resolution but are instead getting a 'scaled up from lower res' resolution, is the point where I realize they are trying to deceive me to get my money. That not only does not sit right with me, it makes me angry! ![]() They also said the game would use Imperial units, not the metric system. As I said, I'm starting to realize this is coming down more to a matter of trust, and there is a point where I start drawing the line with whom I'm willing trust when it comes to spending my money. For me, they have crossed the line. If somehow I find out later on that this has all been some kind of mistake and we have not been decieved then I will apologize and they will get my money.
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"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. |
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#369 | |
Born to Run Silent
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DragonRR1, which mission is that? I will take a screen and see how it looks on my system. |
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#370 | ||
Sailor man
![]() Join Date: Apr 2005
Posts: 46
Downloads: 0
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I think this may be a very cold, calculated move by Ubisoft to try and put an end to complaints about frame-rate and poor performance. Lock the game at 1024x768 and disallow FSAA...problem solved. Right? They have been SOOOO quiet about questions regarding these issues in their recent games. They take all of us for fools. Actually, as a group we are fools, so Ubisoft will probably win. Despite this shameless behavior, they may very well sell 200,000 copies of SH4 which only teaches them to do it again. |
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#371 | ||
Born to Run Silent
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Neal |
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#372 | |
Watch
![]() Join Date: Mar 2007
Location: Berlin/Germany
Posts: 16
Downloads: 0
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#373 | ||
Sailor man
![]() Join Date: Apr 2005
Posts: 46
Downloads: 0
Uploads: 0
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If this turns out to be true, they have crossed a line that no other publisher has ever crossed before. They have set a dangerous precedent in the game industry and the game industry will be worse for it. |
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#374 | ||
Born to Run Silent
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#375 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
Uploads: 0
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Yes it can, but the option is usually used by people with low end specs, since it uses less juice that way.
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