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Old 03-25-07, 01:13 AM   #346
Liszt_
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Quote:
Originally Posted by boatfull
yeap. happened tonight.Are you using the Post Process filter by any
chance?First time I used it tonight and got the periscope problem
and the message menu delay.:hmm:
nope. no post process filter over here so at least it's not that...

What exactly was your issue. I know I described it poorly but I think we had the same problem. Lets clarify and perhaps add to the bug thread?
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Old 03-25-07, 01:25 AM   #347
boatfull
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Quote:
Originally Posted by Liszt_
Quote:
Originally Posted by boatfull
yeap. happened tonight.Are you using the Post Process filter by any
chance?First time I used it tonight and got the periscope problem
and the message menu delay.:hmm:
nope. no post process filter over here so at least it's not that...

What exactly was your issue. I know I described it poorly but I think we had the same problem. Lets clarify and perhaps add to the bug thread?

It was strange.First I thought my scope was down or coming down than I tried raising it but I couldn't get a view I saw something green(water I would think) than nothing but black.I then tried my
observation scope thinking i got them mixed up same thing.Also tried to run at 10 feet think I was getting swamped by waves still no view.:hmm:
 
Old 03-25-07, 01:45 AM   #348
graffen
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Default " NO SOUND CONTACT " -- x317 times

Well, I was pretty good with sonar in SH3, but I must admit that after hours of working with it, the sonar in SH4 baffles me (no pun intended).

Actually, I can't even get the sound of my own baffles and screws at 180 degrees when running low and slow.

I have read the other threads, about using HOME and END keys. I make sure I am at or below 70 feet or so. I am all stopped. My sonar guy never reports anything except "No sound contact" and I have never heard any screws myself. I've probably stopped for 50+ sonar checks by now.

Can anyone envision what I am doing wrong? There must be some additional step that I am forgetting?

Thanks in advance!
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Old 03-25-07, 02:01 AM   #349
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Default I got a lot of issues...

Here are a few things I'll gripe about. Let it be known, this is what I have:

AMD FX-60 (939)
3GB 400mhz Corsair
WD 10,000 Raptor
Nvidia 8800GTX 768MB
Windows XP Pro SP2
Samsung 940BX playing in 1280x1024

1) When clicking the Captains Log button during the patrol, the time it takes to bring up the information on that clipboard increases. The more messages you receive, the longer it takes to bring up the clipboard. By the end of the patrol, I'm waiting a good two minutes to get the clipboard up. And all I want to do is see if I've accomplished the mission. I couldn't care less about the messages.

2) I have a legit copy, and my crewmember are semi-transparent.

That's all I have right now. I'll come back and edit my post should I find anything else.
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Old 03-25-07, 02:43 AM   #350
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"(1) At certain times the range as shown on the position keeper to a locked ship is grossly in error. For example, just now a vessel at 500 meters is showing a range of 13000 meters. I have been caught on this a few times. Perhaps this is simulation of an actual device glitch when target is at close range(??)"

People report this a lot. Not really a bug, but an undocumented feature (no explanation in manual.)

Solution:
Every once in a while, click the STATUS button in the DTC display. When you lose lock or lock another target, the display keeps what it last had with some inertia guidence-like functionality- that is it keep calculating with the last valid data it had although the current situation has changed. Even a wave that obscures the vliew for an extended time can cause lock loss. Clicking the status button (in the bottom right) forces the DTC to update.

I'm very looking forward to getting radars working in the game.
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Old 03-25-07, 03:04 AM   #351
WilhelmSchulz.
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Theres no way to change your conning tower. The upgrades page can only upgrade deck hardware.
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Old 03-25-07, 03:08 AM   #352
DJSatane
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Start any mission, scripted preferably, go periscope depth and look around most likely in rear, look for a slightly darkish looking rectangle above water area, if you zoom in your periscope on it the fps will drop to nearly unplayable level... I have no clue what that is and why would fps drop so much...
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Old 03-25-07, 04:21 AM   #353
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Sorry if these have been mentioned, this thread has become really long...

1. The sub rattles around on the surface sometimes as though I'm in the middle of a hurricane. I mean violent rocking back and forth almost to where it looks like it could capsize, yet conditions are clear and the sea is very calm.

2. I dont get any weather effects at all in the game, I've been playing for days now and have yet to see a drop of rain. Really the only weather of any kind I have experienced is a light fog. I have environmental effects turned off, is this why?? If so, it would be nice to see a way to have weather turned on but transparent water turned off instead of grouping them together. Transparent water is killing my framerate, but I really want some weather.

3. I know this one has been said before, but I wanted to confirm it. I notice a lot of weirdness when it comes to ship damage, both my own and other ships. For other ships I hit them three different places with three torps, yet only one hole appears in the hull. Hard to tell if the others had no effect somehow of if the damage model just didnt take. I've also seen the common occurance of having to throw every torpedo I have at the smallest of ships before they will sink. For the record, I am waiting for many game hours for the ships to sink and they never do until I hit them again and again. Also I am not using the dud torpedo function

I'm getting a lot of other bugs, but all the others have been posted about already many times. Thanks all.
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Old 03-25-07, 04:23 AM   #354
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are you sure any ships are actualy around?
All i know of is that you need to be atleast 17 feet down or sonor wont work.
Also i very much doubt you can hear your own screws but im not 100% sure on that. Atleast in SH3 the sonor had dead zones at the bow and stearn where you couldnt hear anything. I suspect the same is true for US boats.
 
Old 03-25-07, 04:55 AM   #355
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Lio,

In SH3, if you man the Hydrophones yourself you can turn the dial to where you can listen to the 160-200 degree area, and... clearly hear your noise from your own sub. And if you were at ahead slow and there was a DD doing 18 or more knots 200 meters away(maybe more) in that area you could hear it, and it would also show up as a contact on the map, assuming you used the option to show contacts that is.

It was a dead zone only to your AI Sonar guy, as he always 'quickly skipped' that area.
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Old 03-25-07, 05:49 AM   #356
ryuzu
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Quote:
Originally Posted by Flakchak

1) When clicking the Captains Log button during the patrol, the time it takes to bring up the information on that clipboard increases. The more messages you receive, the longer it takes to bring up the clipboard. By the end of the patrol, I'm waiting a good two minutes to get the clipboard up. And all I want to do is see if I've accomplished the mission. I couldn't care less about the messages.
The message thing is a problem - strangely enough, I didn't get it with v1.0 so I think this may have been introduced with 1.1.

However, as a workaround, you can tell if you've completed a mission or not because the Mission symbol on the map goes a grey colour when it is complete.

I wouldn't rely on this alone, but if you wait until it goes grey and then check the mission status at least you're only waiting once...

r.
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Old 03-25-07, 06:06 AM   #357
elanaiba
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Quote:
Originally Posted by WilhelmSchulz.
Theres no way to change your conning tower. The upgrades page can only upgrade deck hardware.
That's not a bug, its a feature. Wait till you get a base refit and if the time is right you'll probably get a new conning tower.
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Old 03-25-07, 06:13 AM   #358
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FPS Shattering BUG - Environmental Effects, I wont post it here since its filled with pictures but here is the link to the details and pictures:

http://www.subsim.com/radioroom/showthread.php?t=108938

Basically, when playing the game with Environmental Effects ON, you risk a chance of running into and seeing a polygon above water that will kill your fps down to 1-5fps range, in some cases may cause a system lock, problems controlling the game and in multiplayer sessions lag.
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Old 03-25-07, 06:41 AM   #359
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I have tried everything to reproduce the fault, but I haven't encountered any CTD's.

I tried 1280x1024 @60/70/72/75 with stabilize view on and off, but the stadimeter works as advertised......vsync was already enabled...

Only ctd's here when the 'a' button is touched, for the rest smooth as silk...alt-tabbing etc.....no problems whatsoever.
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Old 03-25-07, 07:01 AM   #360
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Sometimes the torpedo information on the attack map is visible.. other times its not.
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