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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#346 | |
Ace of the Deep
![]() Join Date: Oct 2006
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Last edited by flintlock; 03-19-07 at 09:08 PM. |
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#347 | |
Samurai Navy
![]() Join Date: Jun 2003
Location: Portland, OR
Posts: 554
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So... 1) No FSAA 2) Locked at 1024x768 '3d world' AwesomeR!!1!ONE |
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#348 | ||
Weps
![]() Join Date: Jan 2007
Posts: 355
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#349 |
Nub
![]() Join Date: Apr 2005
Posts: 3
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This effect isn't limited to resolutions above 1024x768.
Here's some screenshots I took while playing at 1024x768: ![]() ![]() ![]() ![]() ![]() Notice the plane on the second screenshot and the boat in the fourth screenshot. You'll notice clearly that it's even upscaled when playing in 1024x768. Water in the horizon also gets a rather ugly shimmering effect because of this. I think this is actually a feature of the game. Hellgate: London obviously uses the same effect for most of its screenshots, and if I remember correctly Deus Ex 2 and some other games used the same effect. It's an attempt to smoothen the graphics and hide jaggies. But unfortunately it also removes a ton of detail from the scene and adds ugly shimmering. I really really realy hope Ubi will add a patch which makes this toggleable (the game needs a patch for other reasons as well, the game is quite buggy). All in all though, I think some people here are over-reacting. Sure, it's an ugly effect and it would better if it weren't here... but the game still looks ton better than SH3 and the gameplay itself seems much more fun than SH3. I don't regret my purchase of the game, I'm hoping this graphical effect will be togglable in a future patch but I can live with it anyway. |
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#350 |
A-ganger
![]() Join Date: Apr 2005
Posts: 78
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Well, when I take a screenshot and look at it in ACDSee or Photoshop, the info is that it is 1024x768, even when I've "set" the resolution higher.
Also, when I set the resolution higher in the options, then restart the game, the resolution (as well as the music setting) is always back to 1024x768, and music on. The gameplay settings are fine, and the graphic options (other than resolution) stick. |
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#351 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: St. Louis, MO, USA
Posts: 772
Downloads: 13
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If you have a crt monitor and run the game at 1024x768, the monitor will actually draw 1024x768 and you may not notice things so much. If you have that same CRT and run at 1900x1200, you will notice it. What hampers LCD now is that even if we run the game at 1024x768, the monitor will upscale to the native resolution of the monitor which will be much higher than 1024x768. So things won't look so good. Many monitors have an option at 1:1 scale to disable that upscaling, but then you are stuck playing the game in a little tiny box on a huge monitor. |
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#352 |
Watch
![]() Join Date: Mar 2007
Location: Berlin/Germany
Posts: 16
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@Sectus
what kind and type of monitor do you use? |
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#353 | |
Sonar Guy
![]() Join Date: Feb 2005
Posts: 377
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#354 | |
Captain
![]() Join Date: Nov 2004
Location: trailing 1400 yards behind an Oscar-II with my outer doors open
Posts: 488
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Even the characters are blocky! I thought we were out of the Atari age!!!!!!!!!!! I wanted SILENT HUNTER IV NOT FREAKIN' PONG!
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#355 | ||
Weps
![]() Join Date: Jan 2007
Posts: 355
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But my issue is them stating otherwise... saying the screen shots posted were not touched up, the entire resolution thing... but those could just be bugs. Meh, guess I will find out when I get it. |
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#356 |
Ensign
![]() Join Date: Dec 2001
Location: USA/Florida/Sweden
Posts: 234
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Wooow,,what reactions over some screenshots and 85% doesn't have the game yet and everybody expect the same reactions/effects to their own hardware no matter what config. compared to whatever hardware produced the screenshots..........WOW,,and then everything get hanged up on AA, that is really connected to what-graphic-card-do-I-have.
I know that a lot of people jump out of the boat if the slightest /\/\/\/\/\/\/\/ is visible and it's not --------------------------. I have friends that react the same about the their home-sound systems if a DVD movie doesnt's sound as good as the latest movie they watched.
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#357 | |
Sonar Guy
![]() Join Date: Apr 2005
Location: Denver, CO USA
Posts: 382
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"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. |
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#358 | ||
Sonar Guy
![]() Join Date: Feb 2005
Posts: 377
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#359 | ||
Seaman
![]() Join Date: Sep 2005
Posts: 37
Downloads: 29
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#360 |
Grey Wolf
![]() Join Date: Mar 2005
Location: St. Louis, MO, USA
Posts: 772
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If this issue is not a bug, then all of this could have been avoided with ubi stating that while the game supports resolutions higher than 1024x768, the 3d engine will scale to that resolution. Instead it's left out there that the game supports higher resolutions without actually clarifying that it's just the 2d interface that supports higher resolutions. What else are people going to assume other than the game actually runs in higher resolutions like nearly every other game released today? I can live with the jaggies, I'm just miffed that we were given the scent that the game would be hi-res when it appears that it is not.
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