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Old 12-13-07, 04:52 PM   #331
Friedl9te
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Quote:
Originally Posted by The Bad Wolf
Friedl9te the good old days,

I can remember the times punching code from magazines for hours into the PC.

I want to leave that space for the moment. Might put an illuminated pushbutton (Red/green) there for manual/auto, to update the TDC. Still working on that, could get stuck with the dreaded hardcoding.

That would leave the original button for the attack disc on/off
Illuminated pushbutton or Control light for autoupdate would be great, beacause always visible you loose control wether it is autoupdating or not. In the original its clear, unvisible autoupdating, visible manual update.

Santa Maria della Grazie, there could be done so much. Long lives SHIII.
I am looking forward, how this greatest non supermod ever(GNSME) will develop.
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Friedl9te SilentHunter III Help Thread (Sorry in German)
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Old 12-13-07, 05:04 PM   #332
The Bad Wolf
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Not quite correct Friedl9te,

Go to the TDC desk where the weapons officer is and switch the auto/manual button there. Then go back to the on/off update in the periscope view and it is in reverse. You can't make alterations to the TDC because its no longer in manual.
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Old 12-13-07, 05:23 PM   #333
Friedl9te
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Quote:
Originally Posted by The Bad Wolf
Not quite correct Friedl9te,

Go to the TDC desk where the weapons officer is and switch the auto/manual button there. Then go back to the on/off update in the periscope view and it is in reverse. You can't make alterations to the TDC because its no longer in manual.
I do not use the TDC sreen any more, but you are right.
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Old 12-13-07, 05:48 PM   #334
cuervo111
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Quote:
Originally Posted by The Bad Wolf
Hi Lapazeus,

As far as I am aware, the only problem for GWX 2.0 compatility is the recognition manual.

As this modification gets rid of the recognition manual (Mast x2) there should be no problems.

There is a way to make the existing GUI compatable by using the tool by cuervo111. See post 299
There's another problem if you want to use Alternative flotillas option of GWX2. I'm working on it. I'll let you know of my progress!
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Old 12-13-07, 08:30 PM   #335
The Bad Wolf
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Thanks cuervo111,

Haven't installed GWX 2.0 yet as I know this will be a big temptation away from working, so I am grateful for your help.

I was browsing through the posts to see if I could see any problems.

The post " New SH3 cmdr needed? ", mentions the mod Flaggen, undownloadable at the moment but are trying to get hold of Ash to put it up again. Apparently still useable with GWX 2.0 a nice little mod that updates the Flags from nuetral to friend/foe + extras. I'm using it with OLC's GUI after altering the menu_1024_768 .ini file due to the size and it works a treat.
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Old 12-13-07, 08:59 PM   #336
joegrundman
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Quote:
Originally Posted by Zer0_2121
I have just stumbled upon this mod and ABSOLUTELY love it! I have one question however. Does anyone have a link or pdf which explains in depth how to use the "attack wheel" to find target bearing and AOB?? I watched the tutorial vid (which is fantastic btw) but would like more reading material. When I am in game I usually draw a blank when trying to use it!

Thanks!!
AS it happens klh has written a pdf manual on it.

http://www.subsim.com/radioroom/showthread.php?t=126824

I haven't had a chance to read it yet.

I also posted some ways to use it on this thread here, as well is in the my mod referenced above

http://www.subsim.com/radioroom/show...hlight=dertien
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Old 12-13-07, 09:54 PM   #337
Zer0_2121
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Outstanding! Thanks Joe! I am almost embarassed to admit this, but just a few hours ago I got my first (thats right), FIRST manual kill using this mod. Seldom have I ever been so satisfied after playing a video game.

Again, kudos for both this mod and the various tutorials and manuals. Finally I too can be a threat to merchant shipping in the Atlantic!
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Old 12-13-07, 11:52 PM   #338
donw
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Quote:
Originally Posted by Zer0_2121
Just a few hours ago I got my first (thats right), FIRST manual kill using this mod. Finally I too can be a threat to merchant shipping in the Atlantic!
Zero...You just HAVE to come over to WaW and take it to the next step! You'll be assigned to a real U-Boot Flotilla. We keep detailed records of every kill. You'll be assigned to patrol a certain "zone" by the Flotillenchef...and afterwards get to compare war stories with your comrades in the various "nightclubs" between missions!

PM me for more details!
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Old 12-14-07, 03:45 PM   #339
mikaelanderlund
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Quote:
Originally Posted by cuervo111
So here it is! DoubleMastTool

Download link:
http://www.megaupload.com/es/?d=OR7P6JTG


Instructions:
1. Make sure you don't have the default OLC_GUI installed
2. Delete the Sea folder from the OLC_GUI mod folder.
3. Run DoubleMastTool from anywhere.
3.1. The default folder values should be correct, but make sure they are.
3.2. Click Convert!
3.3. DoubleMastTool has generated a new JSGME mod
4. Run JSGME and activate both mods: OLC_GUI and DoubleMastTool
5. Enjoy!

I hope this works as planned. After a very brief test, everything looks fine.

Maybe tomorrow I'll write another program for the menu files. I think that would make OLC 100% compatible with GWX2 (or so I hope). Then would be time for a proper release of the tools (with source code) if OLC agrees.

Thank you to OLC and all the GWX crew. Now SH3 really rocks!!
Hi,

the doublemasttool dosen't work for me:hmm: . Can you please send me a double mast modified GWX2 sea folder to me?

Mikael
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Old 12-14-07, 05:29 PM   #340
Nico71
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Does anyone know how to get this mod to work together with RealNav Mod? I have some trouble with the menu_1024_768.ini file, because Real Nav overwrites some OLC GUI stuff!
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Old 12-14-07, 07:26 PM   #341
Schwuppes
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Quote:
Originally Posted by The Bad Wolf
Hi Lapazeus,

As far as I am aware, the only problem for GWX 2.0 compatility is the recognition manual.

As this modification gets rid of the recognition manual (Mast x2) there should be no problems.

There is a way to make the existing GUI compatable by using the tool by cuervo111. See post 299
Hi The Bad Wolf

Is there the possibilty to enable the weapons officers to provide me with firing solutions with the OLC GUI mod?
The reason I ask is because when I attack convoys on the surface I would like the Weapons officer to do the work, just like it was in real life.
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Old 12-14-07, 07:41 PM   #342
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Quote:
Originally Posted by Schwuppes
Is there the possibilty to enable the weapons officers to provide me with firing solutions with the OLC GUI mod?
The reason I ask is because when I attack convoys on the surface I would like the Weapons officer to do the work, just like it was in real life.
I think main focus on this GUI mod is to achieve manual tagerting as quick and easy, and manual targeting is about not asking weapon officer the solution but do it by self
I know what you mean, tho.
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Old 12-15-07, 03:07 AM   #343
The Bad Wolf
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You will have to forgive me if I don't respond to your posts quickly as I have started the GUI modifications.

Hi Schwuppes
The trouble with using the weapons officer for firing solutions is that he is always 100% correct (hardcoded). A lot of people think this is cheating and so spoils the sim.

Hi Nico71
I have only used the Realnav mod with "My favourite dials" but I think that it could be used with OLC's GUI. I would help to solve the problem for you, but at the moment I'm fully commited.

There is a lot of work in the GUI mod moving things about etc. Already hit my first problem, how to hide the TDC automatically when not in attack periscope/UZO.
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Old 12-15-07, 03:57 AM   #344
The Bad Wolf
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Hi Nico71,

I don't know if you have an editor for changing the menu_1024_768.ini
I use winmerge (freeware), easy to use, it can be used to compare 2 files and highlights all the differences.

http://winmerge.org/

You'll have to put the Realnav changes into the OLC GUI menu_1024_768.ini.

Make sure you have a back-up first.
Sorry I can't help you more.
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Old 12-15-07, 05:43 AM   #345
joegrundman
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Just make sure that the TDC is attached to specific pages, rather than the console. You could use the range finder or the time finder of the notepad, for example.

However, you may have problems keeping control of when the TDC is on manual update and not
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