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Old 08-16-05, 01:30 PM   #316
Vader 1
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My hats off to you gent s for the way you refuse to give up on this mod. Never say die
I have faith you guys will do it but wouldn't it be nice if the DEV threws us just one bone to help
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Old 08-16-05, 03:26 PM   #317
Gammel
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Screenies with only the env-files and the scene.dat file used


Strange area around here between scottland and ireland...
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Old 08-16-05, 05:43 PM   #318
Jungman
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They are spotting at 18.8 km and 17 km at 4:10 am in the morning.

The Rub Max visual range was set for 20 km maximum in sensors.dat so you can see to the maximium range.

Can you show me pic at the middle of night? The watch crew should NOT be able to see out to 17 km in the middle of the night, never.

Best information I have for night spotting is around 3 to 4 km maximum in reality. Of course size of ship matters and moonlight and starlight on clear night. Many time they 'heard' the sound of the DD or ship first!

I could live with 8 km, but still that is about it. I wonder if the problem is solved by setting precise range to see very low, and set maximum range to see high. :hmm:

Rub is 8 km and 20 km.

Visibility mod is set for 17.0 km and 17.5 km.

Maybe that is the problem....defines the night and daytime parameters...
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Old 08-16-05, 06:46 PM   #319
Gammel
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Quote:
Originally Posted by Jungman
They are spotting at 18.8 km and 17 km at 4:10 am in the morning.

The Rub Max visual range was set for 20 km maximum in sensors.dat so you can see to the maximium range.

Can you show me pic at the middle of night? The watch crew should NOT be able to see out to 17 km in the middle of the night, never.
The shots above are from my career, it was mid-Juli and there is no real sunset at this time and place. pictures are not gamma-corrected!

This one is taken from the single mission "scapa flow"
no settings were touched! Same Gamma!

In game i can see the ship but its hard to spot on the screenshot.

Look at this ugly shiny water
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Old 08-16-05, 07:35 PM   #320
Jungman
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Ok that ship is about 5 km away. Do you ever spot ship in the dark of midnight further out to 17 km?

What is the maximum your watch crew spots a ship at dark midnight?

For Joea and others who mised this link, also in SensorPAK,

SonarDC_Snorkel_fix
http://rapidshare.de/files/3448541/S...l_fix.zip.html
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Old 08-17-05, 12:20 AM   #321
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Quote:
Originally Posted by Jungman
Ok that ship is about 5 km away. Do you ever spot ship in the dark of midnight further out to 17 km?
No,
best spottings in dark i´ve seen so far are around 7km´s
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Old 08-17-05, 04:12 PM   #322
Jungman
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"best spottings in dark i´ve seen so far are around 7km´s"

That would make sense since your precise range in Rub 1.43 is set for 8 km. Thus at night you really do not see further than that.

You know, I thinking it is the precise range must be set low, and the max range set high.

I need to retest that idea, Gammel. I think we may have discoverd the problem.

I am going to use the settings of precise range 5 km (for precise max night range) and (17.5 km max range for daytime).

The light factor of 10. And range factor of 2.

That should work, you think? Needs testing. Very similar to what you are using?

I think it may be the perimeter boundries.
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Old 08-17-05, 05:55 PM   #323
rulle34
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Quote:
Originally Posted by Jungman
I need to retest that idea, Gammel. I think we may have discoverd the problem.
Nice work
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Old 08-18-05, 03:54 AM   #324
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Hello Jungman,

have to add i used the stock sensors.cfg file
for the postings i made the last days.
As you know i was playing around with the light factor setting in the sensors.cfg file.
But after some testing i guess the combination of the scene.dat
+ the env-colours files from Manuel Ortega, the library files from RUB1.43 and the stock sensors.cfg works pretty well.

Great if you´d succeed in lowering the night time spotting range just a little bit,
(but not too much, most of my spottings at night are 5-6 KM, and with a good calibrated monitor
you can even see the ships spotted by the crew at that range)

to you Jungman for all the time you spend making the game better.
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Old 08-19-05, 11:20 AM   #325
oRGy
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So whats the divvy on this spivvy looking stuff?
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Old 08-23-05, 08:07 AM   #326
oRGy
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*Bump*

Ouch!
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Old 08-23-05, 10:08 AM   #327
Jungman
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My testing still have them seeing 15 km at mid night.

Gammel, Scapa Flora single mission you test with has light fog, which means only below 9500m.

Anyone else test this vampire night vision?
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Old 08-26-05, 11:08 AM   #328
oRGy
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Dunno, *bump*

I'm going to try and install it on top of RuB, but backup the sensors stuff first and reapply. I just can't handle the default view distance any more, it looks absurd, seeing ships "hovering" in the fog and not being able to see battleships 8km away behind the wall of fog.
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Old 08-26-05, 11:24 AM   #329
Gammel
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@ oRGy

more testers are needed here.
Please post your results soon.
I play my career with the mod installed and never will go back to that 8 km limit...
The mod is at it´s best without external camera...

For me it works great with only the 3 skycolours.env files + the scene.dat installed.
Rest is stock RUB1.43, but i already wrote that, i guess
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Old 08-26-05, 11:26 AM   #330
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Cool, thanks for that Gammel. I'll apply the patch tonight and see how she goes.
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