SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
08-27-17, 07:43 AM | #316 |
Navy Dude
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Great Mod and thanks for the constant updates!!!
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AKA Captain "Salty" at your service Visit, like and suscribe. is the best!!! https://www.youtube.com/channel/UCwe...1_CdFU_Mw4-SrQ |
08-27-17, 10:57 AM | #317 |
Bilge Rat
Join Date: Aug 2017
Posts: 1
Downloads: 13
Uploads: 0
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Astute
Hi great subs, the Yasen front with and Trafalgar rear would make a better Astute than the Akula you got now.
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08-27-17, 01:28 PM | #318 |
Ensign
Join Date: Aug 2011
Location: Gdańsk, Poland.
Posts: 233
Downloads: 237
Uploads: 3
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Another great update Cap.
Carry on |
08-27-17, 02:23 PM | #319 |
Gefallen Engel U-666
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welcome aboard!
Tobz!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
08-27-17, 02:58 PM | #320 |
Ensign
Join Date: Aug 2011
Location: Gdańsk, Poland.
Posts: 233
Downloads: 237
Uploads: 3
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Well found bug in campaign:
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08-27-17, 03:40 PM | #321 |
Planesman
Join Date: May 2005
Location: Naples
Posts: 188
Downloads: 43
Uploads: 1
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Nicely spotted! Will correct in next update (and maybe add different music )
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08-27-17, 03:42 PM | #322 |
Ensign
Join Date: Aug 2011
Location: Gdańsk, Poland.
Posts: 233
Downloads: 237
Uploads: 3
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Boy oh boy different music will be awesome
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08-28-17, 05:02 AM | #323 |
Torpedoman
Join Date: Jun 2013
Posts: 113
Downloads: 33
Uploads: 0
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Hey! I asked this already on Discord, but it is still quite unclear: Are german Type 206 boats in? Only 209 and 212 are noted in the list, but they are far to modern and (in case of 209) were never in service in the Deutsche Marine. Type 206 was the most modern type of submarine the Deutsche Marine had in service during the cold war, as the Type 205 was plagued with various problems. Would be somewhat strange if these ones are not in, but the (too) modern subs. oO
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08-28-17, 05:05 AM | #324 |
Bosun
Join Date: Jun 2017
Location: Germany
Posts: 61
Downloads: 65
Uploads: 0
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Good point. If CaptainX wants, I would make the 206 as well.
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08-28-17, 10:59 PM | #325 |
Bilge Rat
Join Date: Aug 2017
Posts: 1
Downloads: 2
Uploads: 0
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688(i) Sail?
Hi, thank you for the awesome job, the additional submarines give the game a lot more depth (get it?) ill see myself out...... anyway, I hate to be a greedy bastard but is there anyway you can remove the mounts for the horizontal stabilizers on the sail of the 688(i)? I know you probably used the sail from the normal 688 for the design. This problem also appears on the Seawolf. The 688(i) is also missing the stabilizer fins on the rudders too (the propper design is similar to the ohio) I ask you for these changes because you work so much faster and do a better job then killerfish at making their own game! Thank you sir!
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08-29-17, 12:00 AM | #326 |
Watch
Join Date: Jul 2005
Posts: 24
Downloads: 46
Uploads: 0
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Hello,
206 is a nice idea. But one overall question. Is it possible to restrict some missions to a special sub type? e.g. no one would order an 206 or even 212 to attack Murmansk with TLAM's. Can this be canceled from the Sub missions list? Or is the missions list of the campaign always valid for any playable Sub? If so...well Wastel |
08-29-17, 01:01 AM | #327 | ||
Electrician's Mate
Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
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Quote:
Quote:
1. Only play subs that are equipped with VLS systems and land attack missiles. 2. Play any sub but ignore the TLAM missions when they're given to you. 3. Remove TLAM strike missions from the campaigns completely. It is possible to "turn off" the TLAM mission in the campaign files so there's no chance you'll get it. I'll have to look again at which file it is but it would be a simple change.
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Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
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08-29-17, 01:50 AM | #328 |
Planesman
Join Date: May 2005
Location: Naples
Posts: 188
Downloads: 43
Uploads: 1
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You probably would only need to change the mission probability to 0 in the campaign_data file
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08-29-17, 03:41 AM | #329 |
Mate
Join Date: Jun 2017
Posts: 57
Downloads: 38
Uploads: 0
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or remove TLAM from the sub weapon inventory
you will never get TLAM missions if you cannot equip the weapon |
08-29-17, 08:04 AM | #330 |
Watch
Join Date: Jul 2005
Posts: 24
Downloads: 46
Uploads: 0
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thats an outstanding hint!
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