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11-20-07, 03:23 PM | #301 |
Ensign
Join Date: Nov 2007
Posts: 225
Downloads: 6
Uploads: 0
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Can I download this mod and play while in a campaign or must i be in port, I only use ROW and captain cox mods. Thanks all.
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11-20-07, 04:04 PM | #302 |
The Old Man
Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
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Thxs.Capt.Lurker,That will work Sir
Now I have to do is reverse engineer T_M_1.6.5,& drop RSRDC in,& all is cool.
BTW after we get Radar,it should be liviable late war,just don't get caught shallow,or peri-up.Nice work,valuable info. |
11-20-07, 04:07 PM | #303 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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Quote:
Per the readme Installation / Compatibility RSRDC is designed to be installed using JSGME, hand installation is not recommended. You will need to start a new career after installation and old save games will not be compatible with RSRDC. |
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11-20-07, 04:22 PM | #304 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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Quote:
Most likely mid/ late December, put that is a guess. The following work as been completed IJN major Task Group / Combatants through May 44 Solomon, New Guinea, Gilbert & Marshall Island Campaigns WIP Convoys based on Senji Yuso Sendan Shi (Wartime Transportation Convoys History), by Shinshichiro Komamiya is 35% complete Revised Ships and aircraft 85% complete New “messages.txt” with “Ultra” intel message traffic: Not started |
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11-20-07, 04:29 PM | #305 |
Lieutenant
Join Date: Jun 2007
Location: Lausanne/ Switzerland
Posts: 260
Downloads: 477
Uploads: 0
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Crash with Bashi channel mission...
@ Lurker
I finished my second mission with USS Grenadier and go back to PH. Awards, blabla and third mission: proceed to Bashi Channel in Luzon Straits. We are April 14, 1942. I start the new mission and during the download it crashes to Windows. I don't have change my mods for a moment and it works very well until Bashi mission... I reinstall SH4 1.3 with ROW+TM 1.65+ RDRSC 1.10 and still a crash when starting the same mission in port. Can you please help me? Thanks for all Lopo
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11-20-07, 05:42 PM | #306 |
Grey Wolf
Join Date: Feb 2003
Posts: 755
Downloads: 110
Uploads: 0
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thought id give TM a try but alas im havin my first ctd problems.. heres my config
rel trigger maru gfx 2_2 rel trigger maru 165 rsrdc p1 TM v110 im gettin constant ctd's when i try to start a patrol in a war career. it loads the mission then crashes. thing is, when i uninstall the rsrdc mod it load without any problems. i also tried it with the appropiate ROW mods but with the same results. anyone got any ideas? |
11-20-07, 05:56 PM | #307 | |
The Old Man
Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
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Quote:
Wilcke |
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11-20-07, 06:13 PM | #308 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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Quote:
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11-20-07, 10:02 PM | #309 |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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To All using RSRDC V 110 for TM
There is a very ugly bug that will cause CTD after 1 MAY 42. A fix is in the works and will be out shortly |
11-21-07, 12:47 AM | #310 |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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RSRDC P1 TM v110 to v112 readme
Due to an oversight on my part, two campaign layers from RSRDC Phase II were added to this version of RSRDC. These files contented invalid ships types for Phase I and were the cause of the CTD’s in v110. Please install this patch import. Patch Link http://files.filefront.com/RSRDC+P1+.../fileinfo.html New full install version v112 is also up http://files.filefront.com/RSRDC+P1+.../fileinfo.html |
11-21-07, 01:46 AM | #311 | |
Lieutenant
Join Date: Jun 2007
Location: Lausanne/ Switzerland
Posts: 260
Downloads: 477
Uploads: 0
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Quote:
Lopo
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11-21-07, 04:34 AM | #312 |
Grey Wolf
Join Date: Feb 2003
Posts: 755
Downloads: 110
Uploads: 0
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yeah its workin fine now, thanks for the quick fix
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11-21-07, 05:41 AM | #313 |
Watch
Join Date: Mar 2007
Location: Toowoomba, QLD, Australia
Posts: 23
Downloads: 39
Uploads: 0
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Love It
I love this mod! My first boat was a S-class out of Manila, and well in 3 patrols I only saw 1 convoy; the realism, in the vanila game you would run into a convoy or ship every two hours. Needless to say with only 1 merchantmen of 4000 so tons, I was dismissed for not being agressive enough. That's alright for my next boat was USS Pike out of Pearl, and on my first patrol 14000 tons, 1 single ship sighting and 1 convoy sighting. This mod with RFB is a winning combo just want to know when the next 2 phases are coming out.
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Current Status Game: Silent Hunter 3 (GWX 3 Gold, SH Command) Career: Rank: Boat: Patrols: Ships Sunk: Tonnage: |
11-21-07, 11:19 AM | #314 | |
The Old Man
Join Date: Apr 2005
Posts: 1,336
Downloads: 6
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Quote:
I'm returning home with about 35,000 tons, which seems a bit extreme and I'm assuming that it won't continue like this. But the convoys I did see were well constituted and escorted (they were really troop transport task forces more than merchant convoys, which makes more sense for these first few weeks after the war begins) and the escort behavior was impressive when I challenged them for some testing purposes. I've spent a lot more time screwing around testing things than actually playing, so this was the first real patrol I've run in a long time, and the RFB/NSM/ROW/RSRD combination is looking pretty good at this point
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11-21-07, 12:22 PM | #315 |
Lieutenant
Join Date: Jun 2007
Location: Lausanne/ Switzerland
Posts: 260
Downloads: 477
Uploads: 0
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[/quote]I love it too, although I've had a very opposite experience so far regarding ship traffic. I'm just returning to Java from my first patrol out of Manila, and I must have seen at least 5 or 6 convoys already (sank 2 tankers and a small liner/troop transport out of the first 3 convoy's I found, but with all the duds and prematures that took all my torps and I've had to dodge the last 2 or 3 convoys after reporting them by radio) as well as 3 solo freighters (sank 2 with my 4"/50 deck gun - the last one was a big one that survived my remaining shells and escaped from me).
I'm returning home with about 35,000 tons, which seems a bit extreme and I'm assuming that it won't continue like this. But the convoys I did see were well constituted and escorted (they were really troop transport task forces more than merchant convoys, which makes more sense for these first few weeks after the war begins) and the escort behavior was impressive when I challenged them for some testing purposes. I've spent a lot more time screwing around testing things than actually playing, so this was the first real patrol I've run in a long time, and the RFB/NSM/ROW/RSRD combination is looking pretty good at this point [/quote] I think the combination ROW+TM+RSRD is awesome! Thanks a lot to all modders! SH4 with these modds is another game, a real sub simulation... About the ship traffic I can say that I found few ships during my first patrol because I was in the wrong place... far away from the trade route. In my second patrol, I found it and I sunk 9 freighters and tankers for 43'072 tons! But when I spotted a convoy, even a small, attack it was very hard because DD's escort. Have been twice hardly depth-charging during hours... The game is becoming very-very interesting...
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