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03-12-11, 08:23 AM | #3076 |
Stowaway
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I see the same thing re white ship outlines at long distance playing TMO 2.1. At night I have to look hard to find targets as my screen is fairly dark. I'm not helping you but you are not alone. Attacked on surface recently at night against Akita, Ryuun, and tug, but now I'm NOT looking forward to meeting a DD. I play easier AI mod now so I can complete missions and learn.
Thanks for the "heads up" on those long shot DDs. |
03-12-11, 08:27 AM | #3077 | |
Ace of the Deep
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Any time!
Preparing a beach party: Coming to the rescue - downed pilot on the horizon... Quote:
The white outlines not visible here after this "Fix for glowing water around objects - mod": http://www.subsim.com/radioroom/showthread.php?t=126851 |
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03-12-11, 08:27 AM | #3078 | |
Stowaway
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What type of GFX do you have? I have an NVIDEA Geforce Go 7900 GS. Maybe if we can figure out what we have in common as far as mods we can narrow it down. Thanks for speaking up though! It does help, now we know this issue is something we can reproduce seeing as we both have it. |
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03-12-11, 08:59 AM | #3079 | |
Stowaway
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Can you list the mods you have installed? In regards to the ships being white. I don't mean the reflection, I mean the silhouette on the horizon. Once I get within a certain range the ships change to their normal color scheme and the smoke turns black again. Here are my night screens. You should see the difference right off the bat along the horizon, see how much darker mine is. EDIT: Forgot to mention that is at default Gamma, any increase in gamma makes everything look dumb, ie, crew members glow or at least the pixels around them do. |
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03-12-11, 09:07 AM | #3080 |
Stowaway
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My MODS list;
TriggerMaru_Overhaul_2 TMO_Update_20_to_21 Convoy Routes TMO 2.0 SCAF for TMO_2 MaxOptics IV for TMO_2 3000 Yard Bearing Tool (1280x) EAXsoundsim_without_WebstersManeuver_TMO19 Webster's Smaller Rain for TMO SofuGan TGT AOB TO PK FIX - TMO TMO_Easier_AI IJN_Radar_Fix_for_TMO2_Easier_AI Nav Map Make-Over v. 2.0 Map Colour Scheme 3 Return for Creaks and Man the deck(flak) gun Damage_caused_by_fires_TheDarkWraith_1_2 My GFX is ATI Radeon HD 4850 with 1 MB. I use a Samsung 2033SW monitor. I 've seen the white smoke, white outlines, etc as you, but I don't consider this to be a problem. I've accepted this as night time challenges. I've thought about lowering the ambient light level in the room, but prefer squinting to answering questions about being in the dark from outside "observers", if you know to whom I refer, lol. I might try to suggested MOD from Jan Kyster to see it makes viewing easier. |
03-12-11, 09:13 AM | #3081 |
Stowaway
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Ok well that rules out a hardware issue for us then. No our nights should not be this dark, as you can see in Jan's screens you can see the water then the horizon but in mine you can not. That is the issue and reason way the escorts are appearing out of now where and might be why we are seeing the white smoke and silhouette.
While I have yalls attention, I don't suppose your guys know a way to get 1280x720 in sh4? The "best" resolution I can play at looking and performance wise is 1280x800 (16:10/8:5) but that makes everything tall. The next is 1280x1024 but that is 5:4. Just an off the wall question. Last edited by Slyguy3129; 03-12-11 at 09:37 AM. |
03-12-11, 10:06 AM | #3082 | ||
Ace of the Deep
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Mine were shot at 21:00 and 03:00, yours is at 00:30 - maybe that's enough to make a tiny difference in the darkness. Using an ATI 5970 and Philips S240 btw. The colour/smoke thing may be two things. One could be the change of mipmap detail level as your range closes - or it may be your graphics card switching speed... The latter can only be solved by some BIOS editing of your card, but the first one may be reduced by changing the clipdistance in the camera. I totally removed all flickering in TMO 2.1 by using a value of 0.25. Mods? Besides TMO 2.1 only some slightly 'flavoured to taste' things... but perhaps my scene settings may help you? For a test it's uploaded here, JSGME ready: http://www.mediafire.com/?sar18n4d8v9m8ra Quote:
/edit - just saw this: You most certainly should use your monitors native resolution! And it is selectable in SH4's Graphics Option... |
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03-12-11, 10:08 AM | #3083 |
Stowaway
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Just looked at your posted screen shots. My night screen is more like those posted by Jan Kyster. But, I still see the white smoke and ship silhoutte at long distance and then the dark image as they get closer. That is the reason why I replied. Didn't get that your screens were virtually black.
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03-12-11, 10:19 AM | #3084 |
Soundman
Join Date: Jun 2009
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just got bqack into SH4 to break up the uboat action a little, installed TMO cause i hear good things, loaded up a campaign when I'm greeted by a familiar sight...
Why is the Kriegsmarine supplying the band to send me off? Seriously, sitting in pearl harbour, about to leave, and it's these dudes with blue uniforms sporting trombones and the kriegsmarine eagle... EDIT: My hydrophone works on the surface (well i can hear water and my own engines anyway) and It SEEMS like I have a radar- at least air search - but neither of the radar screens turn on. dec 8 1941, porposie class out of pearl harbour. Are the sensors buggered or....? EDIT: Just checked out my gear 'this set does allow for detection while surfaced' - lol I'm not on a type VII no more!
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Lt. Z. S . Werner Krautsch Assigned: U-66 (IXc), 2nd Flot. 1. JAN 1941 Date: JAN 41 Patrols Completed: 0 Warships:0 Subs:0 Merchants: 0 Status: AT SEA Last edited by Walruss; 03-12-11 at 10:37 AM. |
03-12-11, 10:36 AM | #3085 | |
Stowaway
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When I play OM my nights look exactly like yours and brighter with a moon. The white smoke was not present before 2.1 arrived and neither was the black horizon. Of course I guess I could uninstall the mods and check again but that takes the better part of an hour to unload and reload mods. I'm still not understanding how you can't tell the difference between mine and yours. In your screen I can clearly see water and waves all the way up to the horizon and the a drastic shift in color for the sky. In my pic the closer you get to the horizon you stop being able to see water and waves and the line is huge. Again the fact that OM nights are normal tells me this is not hardware related EDIT: Ok out of game going to load up screens from OM and TMO EDIT2: Ok there Pic 1 is OM see the nice easy and clear Horizon. Pic 2 is TMO 2.1 see the big black hazy mess that blends the horizon and slowly dissipates as you get closer to the sky or closer to the ocean? Pic 2 is not normal. EDIT3: My Monitors native resolution is 16:9 it is a 19in Widescreen True HD from Dell, on my Dell Inspiron E1705. The only 16:9 resolution I can select in SH4 is the 1920x1080, but my hardware can not run the game like that. |
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03-12-11, 11:06 AM | #3086 |
Stowaway
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Hmmm wonder if copy pasting 2 into 2.1 will fix it and wonder what all it would break? Would probably have to wait for Duci on that.
Whew for a second there I thought I was losing my mind . I'll look a bit more once I wake up. |
03-12-11, 12:29 PM | #3087 |
Soundman
Join Date: Jun 2009
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no, don't have OM installed at all-
Also. My boat just stopped. Pleanty of fuel, no damage... just the crew decided it was time for a fishing break. If I order a speed, they respond 'cannot comply'. Lazy buggers don't know there's a war on!
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Lt. Z. S . Werner Krautsch Assigned: U-66 (IXc), 2nd Flot. 1. JAN 1941 Date: JAN 41 Patrols Completed: 0 Warships:0 Subs:0 Merchants: 0 Status: AT SEA |
03-12-11, 01:48 PM | #3088 |
Lucky Jack
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Click battle stations. They will wake up. Then click battle station to relieve them.
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03-12-11, 08:16 PM | #3089 | ||
Stowaway
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Could you list what all you have installed as far as mods? Do you have SH4 Uboat Missions 1.5? The latest version is required with TMO 2.1 Yes you sensors are working properly. All ship classes with the exception of the S-18 class had their WGA Hydraphones installed on the "chin" of the bow as described in TMO 2.1's readme. Because of this you will have limited surface detection with it (5,000 yds surface/10,000 yds or 5nms while submerged). So yes you hydros are indeed working properly. When you reload a save the ship for whatever reason goes to all stop, make a course correction on the nav map. Simply click the course plotter button and then reset the course (no actual changes need to be made). This should solve this issue. Or as AVG stated call them to battle stations and the secure from them and this should wake those lazy sailors up! This unfortunately is a stock SH4 issue. Best of luck on the Tokyo Express! |
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03-12-11, 09:51 PM | #3090 |
Soundman
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ok, second issue: My stadi won't work. Came across what i guessed to be a 6,700 ton'er, got reasonably close but nothing hit because my stadi just would not work. I hit the button, nothing happens.
Funny thing is, i did a targeting exercise while at midway, getting a firing solution on a clemonson, and it worked fine there :S I'm ONLY running tmo and the 2.1 update for it on uboat missions 1.5 EDIT: reloaded save, same problem.
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Lt. Z. S . Werner Krautsch Assigned: U-66 (IXc), 2nd Flot. 1. JAN 1941 Date: JAN 41 Patrols Completed: 0 Warships:0 Subs:0 Merchants: 0 Status: AT SEA |
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