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Old 10-14-06, 11:59 AM   #16
Anvart
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Quote:
Originally Posted by DivingDuck
Moin,

@Anvart:

As BBW assumed Iґm still puzzled about the halo problem. You said I should use a LookAt Controller. But when creating the 3d mesh plane I need a target to look at. That should be the light I guess. Does that mean I shall save the light and the flat square as one object?
Iґm missing the wood for the trees presently. And since Iґve bothered you enough already you donґt have to answer. Iґll continue testing until Iґve got the point or my brain has turned into hot air.

Regards,
DivingDuck
Controller (property) "LookAt" (Type10) joins to object Halo (Type4).
"LookAt" turns Halo object so that your sight all time was perpendicular
to front plane of Halo object.
So illusion "3D object" for spherical objects is created.



Last edited by Anvart; 10-14-06 at 10:01 PM.
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Old 10-14-06, 10:39 PM   #17
ref
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Quote:
Originally Posted by Anvart
Do not forget, that to reduce flag, you is necessary will not only reduce flag
geometry, but also accordingly to rewrite animation of a flag.
Anvart, have you figured out the animation structure? , so far I found the keyframes in the first part of the 06 structure of the animation, but couldn't decipher the rest.

Ref
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Old 10-15-06, 02:05 PM   #18
Anvart
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Quote:
Originally Posted by ref
Quote:
Originally Posted by Anvart
Do not forget, that to reduce flag, you is necessary will not only reduce flag
geometry, but also accordingly to rewrite animation of a flag.
Anvart, have you figured out the animation structure? , so far I found the keyframes in the first part of the 06 structure of the animation, but couldn't decipher the rest.

Ref
Now I do not remember.
I should look files and to freshen the knowledge.
:hmm:
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Old 10-15-06, 03:25 PM   #19
ref
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Any help should be apreciated, it's driving me crazy

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Old 10-16-06, 07:21 AM   #20
DivingDuck
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Moin,

the sentence "It´s a boy" in the hospital´s delivery room comes close to
"Oh yeah, it´s a HALO".



My brain has come back to normal temperatures. Okay, they´re not yet in position, but I think I can handle this problem.

I don´t believe in god. I believe in Anvart´s expertise. Thanks Anvart!!!



Regards,
DivingDuck
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Old 10-16-06, 08:12 AM   #21
Jmack
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that will look very good on those ships with lights ... at night , could be smaller
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Old 10-16-06, 08:51 AM   #22
DivingDuck
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Moin,
Quote:
Originally Posted by Jmack
.... , could be smaller
they will be fixed in size and position before final release. An additional halo will be attached to the forward postion light.

Regards,
DivingDuck
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Old 10-16-06, 09:53 AM   #23
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Nice one DD
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Old 10-16-06, 01:12 PM   #24
Anvart
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Quote:
Originally Posted by DivingDuck
Moin,

the sentence "It´s a boy" in the hospital´s delivery room comes close to

"Oh yeah, it´s a HALO".





My brain has come back to normal temperatures. Okay, they´re not yet in position, but I think I can handle this problem.


I don´t believe in god. I believe in Anvart´s expertise. Thanks Anvart!!!









Regards,

DivingDuck



OK.
I'm glad.

Now reduce 3D mesh square (Type1) of Halo ~ in 2 ... 4 times (try) and "insert"
into lanterns.




Last edited by Anvart; 10-16-06 at 01:35 PM.
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Old 10-26-06, 06:25 AM   #25
DivingDuck
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Moin,

here´s my smaller flag:




But there´s a rub in it. I did not rescale the 3dmesh or rework the animation keys. The size itself is achieved by a little trick, transparency (alpha channel). And since I did not find the trigger to call for other Flag?.dat than the stock flag.dat and flagS.dat yet, I´ve extracted the corresponding nodes to my own "equipment.dat". The flag´s appearance can be controlled by altering the *.eqp. But unfortunately that means that all nationalities will have the same tiny flag.

BTW, the lady´s appearance may be controlled by the *.eqp as well to prevent her from sitting in the back half naked during winter times.

Regards,
DD
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Old 10-26-06, 01:55 PM   #26
Anvart
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Quote:
Originally Posted by DivingDuck
Moin,

hereґs my smaller flag:




But thereґs a rub in it. I did not rescale the 3dmesh or rework the animation keys. The size itself is achieved by a little trick, transparency (alpha channel). And since I did not find the trigger to call for other Flag?.dat than the stock flag.dat and flagS.dat yet, Iґve extracted the corresponding nodes to my own "equipment.dat". The flagґs appearance can be controlled by altering the *.eqp. But unfortunately that means that all nationalities will have the same tiny flag.

BTW, the ladyґs appearance may be controlled by the *.eqp as well to prevent her from sitting in the back half naked during winter times.

Regards,
DD
Lady - chocolate... :hmm:
Continue to search solution.
There are no problems to establish tiny flag on any object.
Problems in that that all this occured also as in stock game.
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Last edited by Anvart; 10-26-06 at 04:21 PM.
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Old 10-26-06, 05:52 PM   #27
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This is too cool DD.
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Old 10-26-06, 06:00 PM   #28
WilhelmSchulz.
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Quote:
Originally Posted by DivingDuck
Moin,




I stp with my little eye something that starts with B.
BOOBS!
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