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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
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![]() Quote:
"LookAt" turns Halo object so that your sight all time was perpendicular to front plane of Halo object. So illusion "3D object" for spherical objects is created. ![]() Last edited by Anvart; 10-14-06 at 10:01 PM. |
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#17 | |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
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#18 | ||
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
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I should look files and to freshen the knowledge. :hmm: |
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#19 |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
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Any help should be apreciated, it's driving me crazy
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#20 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
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Moin,
the sentence "It´s a boy" in the hospital´s delivery room comes close to "Oh yeah, it´s a HALO".
![]() My brain has come back to normal temperatures. Okay, they´re not yet in position, but I think I can handle this problem. ![]() I don´t believe in god. I believe in Anvart´s expertise. Thanks Anvart!!! ![]() Regards, DivingDuck
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#21 |
Seasoned Skipper
![]() Join Date: Oct 2005
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that will look very good on those ships with lights ... at night , could be smaller
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"victim's ? ... arent we all ? " |
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#22 | |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
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Moin,
Quote:
Regards, DivingDuck
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#23 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
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Nice one DD
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#24 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
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![]() Quote:
OK. I'm glad. Now reduce 3D mesh square (Type1) of Halo ~ in 2 ... 4 times (try) and "insert" into lanterns. ![]() Last edited by Anvart; 10-16-06 at 01:35 PM. |
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#25 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
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Moin,
here´s my smaller flag: ![]() But there´s a rub in it. I did not rescale the 3dmesh or rework the animation keys. The size itself is achieved by a little trick, transparency (alpha channel). And since I did not find the trigger to call for other Flag?.dat than the stock flag.dat and flagS.dat yet, I´ve extracted the corresponding nodes to my own "equipment.dat". The flag´s appearance can be controlled by altering the *.eqp. But unfortunately that means that all nationalities will have the same tiny flag. BTW, the lady´s appearance may be controlled by the *.eqp as well to prevent her from sitting in the back half naked during winter times. ![]() Regards, DD
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#26 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
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![]() Quote:
Continue to search solution. There are no problems to establish tiny flag on any object. Problems in that that all this occured also as in stock game.
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 10-26-06 at 04:21 PM. |
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#27 |
Captain
![]() Join Date: Mar 2005
Location: Nash Town, USA
Posts: 525
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This is too cool DD.
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"Hit Shokaku class carrier with three out of six torpedos. Recieved 105 depth charges during three hour period. Heard four terrific explosions in the direction of target, two and one half hours after attack. Believe that baby sank!" Lieutenant Commander Herman Kossler USS Cavalla |
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#28 | |
The Old Man
![]() Join Date: Jul 2006
Location: Virgina Beach
Posts: 1,301
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BOOBS! ![]()
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"Some ships are designed to sink… others require our assistance." ![]() |
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