![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 | ||
Naval Royalty
![]() Join Date: Jun 2005
Location: Washington, DC
Posts: 1,185
Downloads: 0
Uploads: 0
|
![]() Quote:
Quote:
If you had a dynamic campaign, where situations could be allowed to evolve on their own in real or accelerated time, then you'd "jump into" the platform or exit it at will, and it wouldn't be so painful to patrol a barrier for hours or even a day or two and find nothing. You would only worry about the exciting parts unless you're like me and just enjoy setting a course and let things run while you read a book, and check in now and then. It's important to recognize, though, that naval warfare has a fundamentally different quality from fighter combat. In a naval campaign, you wouldn't have a home base, necessarily. If you do, it'd be thousands of miles away. UNREP and combat logistics forces are important, but by the same time SLOC must be protected (and attacked). I actually wouldn't mind to a certain extent if it was scripted, so long as it's well thought out. I'd rather it look like a genuine campaign analysis, though, than a cheesy submarine novel. I've come to believe that the more people try to make subsims reproductions of cheesy submarine novels, the less interesting they get. That's part of why I don't like a lot of scripting and plotting. Cheesy submarine novels are CHEESY. Let's try to actually figure out what it's all about, ya know? Last edited by SeaQueen; 10-12-06 at 06:29 AM. |
||
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|