Quote:
Originally Posted by Safe-Keeper
Bump (sorry).
Is it possible to make a torpedo rack (you know, like the ones destroyers and cruisers carry) that pivots to aim at its target and then fires virtual torpedoes (or that at least fires virtual torpedoes without pivoting to aim)?
I'm asking because I'm working on making a Coastal Torpedo Battery. I replaced the gun of the Medium Bunker with a torpedo rack, which might look nice (I haven't tested it in-game yet), but of course doesn't actually fire torpedoes. And if I replace the rack with the virtual torpedo launcher, the bunker will be empty.
PS: How will them missiles work?
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It is all possible. A tracking launcher is more complex. The easist way for you to do a non-tracking would probably be an addition of it to the 3D model of the bunker:
-Extract a 3D model of the bunker with Pack3D
-Extract a torpedo launcher 3D model with Pack3D (version which can do that) from the guns.dat from the Library folder
-Add the torpedo launcher model to the 3D model of the bunker using say Wings3D
-Import the latter model back to the bunker file
For me, the easiest way would be adding an additional #cfg node for the virtual torpedo launcher in bunker's DAT using hex-editing.