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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Torpedoman
![]() Join Date: Apr 2005
Location: Wales U.K.
Posts: 119
Downloads: 304
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On reflection I suppose regarding SHIII, I only ever go in to the Atlantic or Med so maybe a map of the whole world would be unnecessary as far as I am concerned anyway but I would certainly like to see the whole 'Pacific' area say Burma to West Coast USA and Aleutians to northern Australia.
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#2 |
Watch
![]() Join Date: Feb 2005
Posts: 26
Downloads: 14
Uploads: 0
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While I undestand some of the arguments defending the "several maps" implementation instead of a world map implementation I have the oppinion that if the devs decide to go back to the "several maps" implementation (like in SH1) it will be a step back comparing to what we already have in SH3.
I don't mind having a "generic" world as long a some of the most important port/areas of the Pacific war is modeled with some accuracy. Resuming I prefer by far the "world map" implementation of SH3 and I hope that the devs don't take a step back regarding this! |
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#3 |
Grey Wolf
![]() Join Date: Apr 2005
Posts: 798
Downloads: 3
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Step back if your aim is a World Simulation. But if the goal is to make a submarine simulation, and more specifically a US submarine hunting japanese ships, I'd say the several maps approach is fine by me. When you are in the 3d-world, you can't see it anyways, it is merely transition between "zones" that you will notice this in. This would also solve the problems of transversing the Pacific on time compression ^^.
If making several maps gives the devs any "free hands" to program other aspects of the simulation that would benefit gameplay more than a large map most players aren't seeing 1/10th of, by all means, do that. |
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