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#16 |
Ocean Warrior
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I just thought of something - weren't US subs sometimes in base for only one day or so?
In that case, I'd be for morale not going all the way back to 100%, actually. Imagine nearly escaping death, then returning and getting only four days off for repairs before you're going back in. God. Although it seemed stupid to me first, now I'm actually playing with the idea of things such as charisma affecting crew morale and other features such as that. Ie. a hard officer who drives the crew in his compartment to work faster, but perhaps draining their morale and making them tired faster? Something like that?
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#17 | ||
Seasoned Skipper
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In most cases, though, boats and crews got full rest and recuperation. On average, at any given time after Japan's initial successes, 1/3 of all the boats were on station, 1/3 were transiting to or from station, and 1/3 were in port. Quote:
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![]() Jack's happy days will soon be gone, To return again, oh never! For they've raised his pay five cents a day, But they've stopped his grog forever. For tonight we'll merry, merry be, For tonight we'll merry, merry be, For tonight we'll merry, merry be, But tomorrow we'll be sober. - "Farewell to Grog" |
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#18 | |
Ocean Warrior
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#19 |
Seasoned Skipper
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Well, if the sub's skipper was AI, it'd be easy.
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![]() Jack's happy days will soon be gone, To return again, oh never! For they've raised his pay five cents a day, But they've stopped his grog forever. For tonight we'll merry, merry be, For tonight we'll merry, merry be, For tonight we'll merry, merry be, But tomorrow we'll be sober. - "Farewell to Grog" |
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#20 |
Ocean Warrior
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I was actually thinking of Officer impact on morale. If SH4 will have that system, that is.
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#21 |
Seasoned Skipper
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Oh, I see. Well, Jim Calvert was reputedly the best TDC operator in the Pacific, so I can see how that could translate into a skill that might affect morale. Dick O'Kane was a good exec on Wahoo, but some of the crew thought he was a little crazy, so that might translate as well. That system might work. Tough to come up with reasonable values for each officer, though.... Wonder how they did it for SH3?
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![]() Jack's happy days will soon be gone, To return again, oh never! For they've raised his pay five cents a day, But they've stopped his grog forever. For tonight we'll merry, merry be, For tonight we'll merry, merry be, For tonight we'll merry, merry be, But tomorrow we'll be sober. - "Farewell to Grog" |
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#22 |
Loader
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No matter what the outcome more crew interaction is needed in any new version of SH. be it drag and drop or if it is done for you ( maybe a option ) I think this would help appeal to a larger groups of game players and of course that in-turn would lead into larger sales and maybe much more future support fo r the SH series.
I for one would like to see much more crew detail but for those who don't it can simply be made a option like auto or manual targeting. ![]()
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#23 |
Ace of the Deep
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Deepsix, have you read Calvert's book? He must have thought the reader would find detail on the TDC boring. Sub nuts like the guys around here would love that stuff of course. But I must admit to being somewhat disappointed in his book because of the lack of detail (as I percieved it) about the operation and capabilities of the TDC, and especially on Jack, which was a very successful boat (despite the H.O.R.s
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What? Behind the rabbit? Last edited by Threadfin; 06-24-06 at 08:02 PM. |
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#24 | ||
Seasoned Skipper
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Yes, I read it; I loved it and thought he was such a good storyteller. His honesty and sincerity about his experiences were surprising. Reading it, it struck me that it was like listening to a grandfather - less formal and more personal. I think he may have left out a lot of the TDC stuff out of the sense of modesty that almost all veterans acquire with age. As Edward Beach wrote in the foreword:
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I came away with great respect for him. (Can you tell? ![]()
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![]() Jack's happy days will soon be gone, To return again, oh never! For they've raised his pay five cents a day, But they've stopped his grog forever. For tonight we'll merry, merry be, For tonight we'll merry, merry be, For tonight we'll merry, merry be, But tomorrow we'll be sober. - "Farewell to Grog" |
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#25 |
Frogman
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How about the qual system being a little more in-depth, and having more of an impact? Just freewheeling here, you guys talk about having illness strike the crew- if your corpsman was well-qual'd he could "heal" them; if not, you cut the patrol short. Historically there were two corpsmen who performed at-sea appendectomies; both sailors survived. The Barb had an officer suffer a heart attack, and rescued several emaciated POWs, all of whom survived thanks to the skill of her "doc".
Gunners, torpedomen, WOs, all could have drastically improved reaction times, skills, etc if properly managed. I realize this was the intent in SH3, so let's carry it to the logical conclusion. Can you imagine installing radar, yet not having someone skilled enough to use it properly? Repair it, etc? |
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#26 |
Officer
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Yeah having the crew aspect being more in depth could be fun but I would want it to be a toggle function as for some/alot of people it could end up a PITA and be cause of alot of complaints.
If implemented right I see it as being a very good thing that will add alot of immersion to our patrols and something that will be looked foward to but at the same time there will be those that want to get out there and sink things and just have the Exo take care of things and be the Captain that just issues orders and racks up the tonnage ![]()
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#27 |
Ace of the Deep
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Deepsix, nice reply mate. Cheers
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#28 | |
Seasoned Skipper
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![]() Jack's happy days will soon be gone, To return again, oh never! For they've raised his pay five cents a day, But they've stopped his grog forever. For tonight we'll merry, merry be, For tonight we'll merry, merry be, For tonight we'll merry, merry be, But tomorrow we'll be sober. - "Farewell to Grog" |
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