SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-19-06, 06:34 AM   #1
Gammel
Commodore
 
Join Date: Apr 2005
Posts: 641
Downloads: 276
Uploads: 0
Default Finally the Hurricane is firing itīs guns!

Youīll just have to change the Max fire range Value for AA Cannons in Sim.cfg file.
I have mine changed to 4000 atm.

The idea came back while reading this posting by CB:

Quote:
there are some entrys that allow you adjust the AI gunnery rates etc--in the data/cfg/sim.cfg file (open with notepad)

[AI Cannons]
Max error angle=3 ;[deg]
Max fire range=6000 ;[m]
Max fire wait=12 ;[s]

[AI AA guns]
Max error angle=5 ;[deg]
Max fire range=1000 ;[m]
Max fire wait=7 ;[s]


i don't know how effective they are--
hehe i found out it can fire itīs cannons long ago, but had forgotten what i did changed to make it happend.

Playing around with those settings in the sim.cfg is real fun, you can make the warships make fire much earlier too (guess the AI Visual in AiSensors.dat has to be raised also)


(use the scapa singele mission to meet a hurri soon)
__________________
nie das Boot verlassen
Gammel is offline   Reply With Quote
Old 06-19-06, 07:39 AM   #2
Der Teddy Bar
Blade Master
 
Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Gammel
Youīll just have to change the Max fire range Value for AA Cannons in Sim.cfg file.
I have mine changed to 4000 atm.

The idea came back while reading this posting by CB:

Quote:
there are some entrys that allow you adjust the AI gunnery rates etc--in the data/cfg/sim.cfg file (open with notepad)

[AI Cannons]
Max error angle=3 ;[deg]
Max fire range=6000 ;[m]
Max fire wait=12 ;[s]

[AI AA guns]
Max error angle=5 ;[deg]
Max fire range=1000 ;[m]
Max fire wait=7 ;[s]


i don't know how effective they are--
hehe i found out it can fire itīs cannons long ago, but had forgotten what i did changed to make it happend.

Playing around with those settings in the sim.cfg is real fun, you can make the warships make fire much earlier too (guess the AI Visual in AiSensors.dat has to be raised also)


(use the scapa singele mission to meet a hurri soon)
Wow!!! So many cool little game enhancements turning up that will make a MASSIVE difference!

Thanks for sharing!
Der Teddy Bar is offline   Reply With Quote
Old 06-19-06, 09:24 AM   #3
The Noob
The Old Man
 
Join Date: Sep 2005
Location: de_dust2
Posts: 1,417
Downloads: 0
Uploads: 0
Default

Can aircraft now battle each other? :hmm:
The Noob is offline   Reply With Quote
Old 06-19-06, 09:45 AM   #4
CCIP
Navy Seal
 
Join Date: Apr 2005
Location: Waterloo, Canada
Posts: 8,700
Downloads: 29
Uploads: 2


Default

Sweet! I'll try this...
__________________

There are only forty people in the world and five of them are hamburgers.
-Don Van Vliet
(aka Captain Beefheart)
CCIP is offline   Reply With Quote
Old 06-19-06, 09:47 AM   #5
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 7,001
Downloads: 124
Uploads: 0


Default

Great find Gammel.
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline   Reply With Quote
Old 06-19-06, 11:14 AM   #6
Myxale
Admiral
 
Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
Default


Agree with Teddy! All those little things! That make the game more fun and a challenge!
Guys please post your range setting from the SIM file and share your results!
Myxale is offline   Reply With Quote
Old 06-19-06, 07:37 PM   #7
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,710
Downloads: 300
Uploads: 0


Default

Quote:
Originally Posted by The Noob
Can aircraft now battle each other? :hmm:
Aircraft will do battle with one another if they happen to get close enough. However, I do not think there is substantial dogfighting AI. I once saw a Sunderland fighting with some JU-88's near Malta but they moved like trains on a track and did not pursue one another once they were out of machine gun range. None of the planes suffered significant damage.
iambecomelife is offline   Reply With Quote
Old 06-19-06, 08:32 PM   #8
Cdre Gibs
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

The LRG Mod address all these issues and more. I have been working on this and testing it for over 2 months now. Its nearing completion and will bring a new level of imersion and gameplay to SH3. And yes, Aircraft do and will engaged each other and do battle. Thats ALL Aircraft.












  Reply With Quote
Old 06-19-06, 08:33 PM   #9
Cdre Gibs
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Continued:












  Reply With Quote
Old 06-22-06, 02:18 PM   #10
LGN1
Ace of the Deep
 
Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
Default

Which value do I have to change? It is not fully clear to me from the first post. Is it in the 'AI Cannons' or 'AI AA guns' section?

[AI Cannons]
Max error angle=3 ;[deg]
Max fire range=6000 ;[m] <----------- here?
Max fire wait=12 ;[s]

[AI AA guns]
Max error angle=5 ;[deg]
Max fire range=1000 ;[m] <----------- or here?
Max fire wait=7 ;[s]

Thanks for the help.
LGN1 is offline   Reply With Quote
Old 06-22-06, 02:44 PM   #11
Deep Six
Ensign
 
Join Date: Mar 2002
Location: England, Manchester.
Posts: 235
Downloads: 104
Uploads: 0
Frakin Heck.......Now this is worth waiting for.....Way to go Cmdr



Deep Six
__________________
Deep Six is offline   Reply With Quote
Old 06-22-06, 03:08 PM   #12
Gammel
Commodore
 
Join Date: Apr 2005
Posts: 641
Downloads: 276
Uploads: 0
Default

Quote:
Originally Posted by LGN1
Which value do I have to change? It is not fully clear to me from the first post. Is it in the 'AI Cannons' or 'AI AA guns' section?

[AI Cannons]
Max error angle=3 ;[deg]
Max fire range=6000 ;[m] <----------- here?
Max fire wait=12 ;[s]

[AI AA guns]
Max error angle=5 ;[deg]
Max fire range=1000 ;[m] <----------- or here?
Max fire wait=7 ;[s]

Thanks for the help.
Hy LGN1,

to make the hurris firing their cannons change the value in the AI AA guns section.
__________________
nie das Boot verlassen
Gammel is offline   Reply With Quote
Old 06-22-06, 04:22 PM   #13
LGN1
Ace of the Deep
 
Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
Default

Thanks a lot! I will try it immediately.
LGN1 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:20 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright Đ 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.