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Old 06-15-06, 09:51 AM   #16
jaxa
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Is it bug or download mistake? I deleted my previous GW 1.0/1.1 installation files before downloading new version, may be too early:hmm:
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Old 06-15-06, 10:37 AM   #17
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Quote:
Originally Posted by jaxa
Is it bug or download mistake? I deleted my previous GW 1.0/1.1 installation files before downloading new version, may be too early:hmm:
You should not have deleted your previous GW install files...there is a 1.1a update but it is just that an update not a whole new version.That as Kpt.Lehmann stated above is a ways down the road yet.
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Old 06-15-06, 10:53 AM   #18
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CWorth, I think you are wrong. GW 1.1a istn't update for GW 1.0, it's simply final release download pack of Grey Wolves mod for fresh SH3 install (GW 1.0 + GW 1.1 update + 1024 Cfg/Bearing overlay fix)- see at this from Kpt.Lehmann's post: The available downloads include the GW version 1.1 update and 1024 Cfg/Bearing overlay hotfix.
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Old 06-15-06, 11:12 AM   #19
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Quote:
Originally Posted by bigboywooly
Nice
Downloaded and installed sweet as a nut
But:hmm: I notice there are no actual ports in the Kiel canal now - just the names and a black dot
And the shortcut bar is the same as GW1.0
????
Does anybody noticed the same? I can't check this because I'm on patrol now, but it's necessary to know for GW users.
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Old 06-15-06, 11:59 AM   #20
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Quote:
Originally Posted by jaxa
Quote:
Originally Posted by bigboywooly
Nice
Downloaded and installed sweet as a nut
But:hmm: I notice there are no actual ports in the Kiel canal now - just the names and a black dot
And the shortcut bar is the same as GW1.0
????
Does anybody noticed the same? I can't check this because I'm on patrol now, but it's necessary to know for GW users.
Have uninstalled SH3
Fresh install of SH3,updated to 1.4
Installed GW1.1A again

This time no port names on canal or dots



And I never enabled generic contacts yet all black
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Old 06-15-06, 12:22 PM   #21
CWorth
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Quote:
Originally Posted by jaxa
CWorth, I think you are wrong. GW 1.1a istn't update for GW 1.0, it's simply final release download pack of Grey Wolves mod for fresh SH3 install (GW 1.0 + GW 1.1 update + 1024 Cfg/Bearing overlay fix)- see at this from Kpt.Lehmann's post: The available downloads include the GW version 1.1 update and 1024 Cfg/Bearing overlay hotfix.
I see what you mean now...Just misread it.

Though I hope they can release the fixed files as a seperate seperate download to add to an already existing 1.1 game so we don't have to uninstall and reinstall and then re-download 500+MB of files for 2 small fixes.
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Old 06-15-06, 12:28 PM   #22
Gizzmoe
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Quote:
Originally Posted by CWorth
Though I hope they can release the fixed files as a seperate seperate download to add to an already existing 1.1 game so we don't have to uninstall and reinstall and then re-download 500+MB of files for 2 small fixes.
The 1024 cfg/overlay fix is available at Terrapin´s site.
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Old 06-15-06, 01:14 PM   #23
jaxa
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Quote:
Originally Posted by bigboywooly
Quote:
Originally Posted by jaxa
Quote:
Originally Posted by bigboywooly
Nice
Downloaded and installed sweet as a nut
But:hmm: I notice there are no actual ports in the Kiel canal now - just the names and a black dot
And the shortcut bar is the same as GW1.0
????
Does anybody noticed the same? I can't check this because I'm on patrol now, but it's necessary to know for GW users.
Have uninstalled SH3
Fresh install of SH3,updated to 1.4
Installed GW1.1A again

This time no port names on canal or dots



And I never enabled generic contacts yet all black
There are no Kiel Canal ports as you said. I think Kpt.Lehmann could say something about this. If it's bug, it should be fixed and new part of download pack will release. Let's wait for Kpt.Lehmann reply.

Bigboywooly - I checked this and there are no ports and any black dots on map in Kiel canal in my GW 1.1 install version. I use 6-part installation version of GW with GW 1.1 update and 1024 Cfg/Bearing overlay fix. It isn't bug of GW 1.1a I think, GW 1.1 has same clean map of Kiel Canal. But when I sailed through Kiel Canal I saw towns and ports.:hmm:
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Last edited by jaxa; 06-15-06 at 01:49 PM.
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Old 06-15-06, 03:24 PM   #24
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Bigboywooly, Jaxa, and all,

The grey/black contacts have always been the default for GW... If you had colored contacts in your GW install before... this would be due to other mods or an incomplete installation. If you have grey contacts, this indicates to me that you have a "correct" GW installation.

TO ALL: The TGW 1.1a automatically installing files INCLUDE the 1.1 update AND the 1024 Cfg/Bearing Overlay and Leer.tga positional fixes.

The ports within the Kiel Canal have not been "named" by us yet (as of the current release.) This is not a bug. Furthermore, if you can see "Moltenort" on your F5 Nav map next to Kiel... you are good to go. (In the above picture you cannot see it because the camera view is too close. Don't panic, it just needs to be zoomed out.

LOL, everybody just slow down a bit and read the installation instructions... and the description on the website. It tells you everything.

After you get done playing and exploring for awhile, read the readme. It is downloadable separately at the same location. It ALSO includes installation instructions as well as an exhaustive breakdown of inclusions.

Definatively, the downloadable files constitute the entire "official" GW mod package currently available. It is in an automatically installing format.

You can think of it as our "GOLD" edition!
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Last edited by Kpt. Lehmann; 06-15-06 at 03:29 PM.
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Old 06-15-06, 03:38 PM   #25
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Quote:
Originally Posted by Drebbel
Quote:
We are currently working on our next MAJOR release of the GW Supermod. This is still a good bit down the road... but rest assured it will happen.
Nice, will it be compatible with NYGM ? So can I run GW for graphics and NYGM for realism ?
Cheers Drebbel and thanks for catching the text color issues earlier mate.


It is a misconception that GW is a "sound and graphics only patch."

Depending on your personal game settings within GW, you can achieve a VERY high level of "realism" GW depending on your definition of the same.

Part of the problem is that there are those here who try to define "realism" for everyone. Only the individual player can make that decision for himself.
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Last edited by Kpt. Lehmann; 06-16-06 at 02:47 AM.
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Old 06-16-06, 06:16 AM   #26
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Quote:
Originally Posted by Bratwurst
Just make sure you remove the arcadish hull damage % in the next release
That's a dividing point here. But you can remove it easily through one of two ways:
1. Use SH3Cmdr - it has an option to hide the text
2. Edit en/de_menu.txt and remove the value from line 589 (so that it just reads 589=).
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Old 06-16-06, 06:16 AM   #27
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Quote:
Originally Posted by Bratwurst
Most impressive mod, just what the doctor ordered Kudos to the GW-team!

This will put some pressure on our Romanian friends and hopefully steer them into the right direction for SHIV.

Just make sure you remove the arcadish hull damage % in the next release

wOOt!!
Cheers Bratwurst!

Thanks for your good words. (We are going to make many little improvements and a few big ones to!)
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Old 06-16-06, 07:12 AM   #28
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Quote:
Originally Posted by Kpt. Lehmann
Quote:
Originally Posted by Bratwurst
Most impressive mod, just what the doctor ordered Kudos to the GW-team!

This will put some pressure on our Romanian friends and hopefully steer them into the right direction for SHIV.

Just make sure you remove the arcadish hull damage % in the next release

wOOt!!
Cheers Bratwurst!

Thanks for your good words. (We are going to make many little improvements and a few big ones to!)
Some things are simply preferences, and not necessarily improvements. I hope this distinction is not lost in the future - it is exactly what has made GW the big tent it is. Anyways, kudos and thanks for a great package.
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Old 06-16-06, 09:00 AM   #29
jaxa
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New GW 1.1a installation pack is very good, much better than previous. Now it's really supermod
The best mod for me
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Old 06-16-06, 09:01 AM   #30
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Thanks for the feedback jaxa, that's good to hear.
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