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Old 05-15-06, 06:53 PM   #16
Keelbuster
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Quote:
Originally Posted by Threadfin
I use salvos, especially against fast moving ships, since by the time the first torpedo hits the angle will have worsened considerably for any follow up shots.

Mostly I use manual spreads, that is, I fire the fish individually in a spread (not TDC directed fan), which allows me to precisely target and spread the fish. Using the fan setting on the TDC is a lot of guess work. Firing at bows, sterns, masts, stacks etc, is more precise IMO.

Only against the fast moving ships will I use a TDC-set spread salvo.

In the conning tower are switches to open/close tubes, and when firing the 'manual spreads' I'll open all the doors so I don't have to wait for the door to open on each new shot.

I use manual targeting and TDC.
I agree in a major way. You basically have one optimal time window, and you want to make sure you score a crippling hit. I estimate %50 duds, which is high, but it protects me from the C3 that lists but continues with the convoy nonetheless. As threadfin said, it's guesswork firing salvos - i'm never quite sure what angle is best - i do it by eye - open all the tubes and fire at specific points through the Peri. The beauty of manual targetting is that you don't have to have your reticule over the target to fire a shot. And, TDC salvo firing doesn't save you any ttime - the shots fire in sequence . I'm not sure why this is, apart from the possibiliyt of mag, or acoustic homing torpedoes from exploding or tracking each other.


For crippled ships, I deck gun the hell out of them. I can bring 1 or 2 ships to sinking with the deck gun, and save the torps for another ship. NYGM TW 1.1.

Kb
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Old 05-16-06, 06:23 AM   #17
tbarak
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The deck gun is additional fire power and extends tonnage sunk/renown earned beyond what the torpedoes yield. The major drawback is of course its weather dependent nature, and often its use is limited by your fuel or when your patients runs out. You can spend a week shadowing a wounded tanker if you're out of eels with no good weather in sight to employ your gun.

Engaging a convoy in mid-war and later with the guns is suicide unless of course its used as a coup de gras on a straggler merchant say you've disabled with a torp. But you can chill around the single ship lanes and catch lots of C2s and up with sometimes a small or coastal merchant in tow. You can pop up near the target on the opposite side of its gun and easily sink it without it getting a single shot off.

I prefer the electric torpedo and usually load a couple of the acoustic homing ones for novelty effect - love to watch the later do full circles before they finally take out a rudder and propellers. Interestingly enough - on the topic of guns on subs - Germany's sub development moved away from guns and the whole notion of surface attacks. Rightly so. You'll see some of the bigger boats like the IX are starting to carry a considerable amount of torps, with the XXI dispensing with the deck gun all together. Still I'll take the additional bullets the guns provide on the IX and rack up more victims.

I'm not sure why you fellow Kaleuns insist on shooting all those little duckies. For me its T2s or greater in tonnage or renown that get my ordinance.
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Old 05-16-06, 08:13 AM   #18
Umfuld
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I just remembered that one of the reasons I use gas torps so much is that I just dowloaded my first patch a month or two ago.

I played the game for 10 months where the electrics only went 1800m.

Lame.
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Old 05-16-06, 09:08 AM   #19
U-Dog
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Quote:
Originally Posted by Threadfin
In the conning tower are switches to open/close tubes, and when firing the 'manual spreads' I'll open all the doors so I don't have to wait for the door to open on each new shot.

I use manual targeting and TDC.
AH ha, i saw those switches the other day in the command room F2 but wasn't sure if they worked. Can't wait to try it out. i am hoping the switches mean they dont automatically close after a few seconds? I'd assume they close automatically after firing ?
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Old 05-16-06, 07:08 PM   #20
Umfuld
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Okay. I just died. I guess I should load up a mod or two or whatever.


Thing is, I have no idea what this junk is all about really.

Most PC stuff (got this one, my first, about a year ago) I just figure out myself. And I don't mind doing that at all.
But reading some of your posts on here I can tell you are speaking a language I am not familiar with.

Anywho, like I said, I'm don't mind just figuring it out for myself. But I don't know where said MODs are.

So a link or a point in the direction would be great. Any other help you care to give would be welcome as well.

But again, reading the stuff here, I think you guys have ruined the stock game for me now. :P And you owe it to me to help a noob out.

Heehee.
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Old 05-16-06, 07:59 PM   #21
Sailor Steve
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www.u-boot.realsimulation.com

Best place to start. Download whatever looks good to you and experiment. I've been playing almost since day one and I still start and restart careers trying new mods.
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Old 05-16-06, 09:10 PM   #22
Umfuld
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Danke!
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Old 05-17-06, 09:10 AM   #23
Umfuld
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Well,


well, well, well, well.

Wow!


Downloaded the GW thingy last night and installed it this morn.

LOOKS GREAT!


Thanks to all you peeps who put time into junk like this. It's really quite cool.
As I said, my first time with this sort of thing, and I'll resist the urge to comment here every five minutes when I have a question or observation until I've played a bit more.


Though I just got a message (I love the radio messages, btw. After watching Das Boot a few weeks ago I felt this was a major part of the sub life that was lacking in the stock game) that said to 'Save Survivors?' And gave what look like Long and Lat cords. Not sure what that's all about, so I'm gonna ignore it until I figure it out.


But yeah, thanks again for all the work you guys did. I know you probably do it for your own enjoyment, and I think you're all a bit mad, but I'm most happy to benifit from your maddness.

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Old 05-17-06, 09:39 AM   #24
rogerbo
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I still have my nuke file for the DG in case i get to frustrated (cause i get hunted by DDs' or my torpedoes where blind or just for fun )
so i load up my "fun" Profile and kill all with a single hit LOL I think my bigest score that way was over 300K but that's just for fun.
Mostly i just use the gun for finishing up a wounded ship.
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Old 05-17-06, 10:24 AM   #25
Umfuld
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About the deck gun, I know the stock game's was way too powerful and I've yet to use the GW one. But aren't those the same 88s that were used as field art. (converted from AA guns)?

Those can't really be called pea shooters, can they?

Maybe it's not the same weapon. Not sure.
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Old 05-17-06, 08:16 PM   #26
Sailor Steve
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No, they're not exactly the same, but similar enough. What's powerful against men in the field, or even tanks, isn't necessarily powerful against ships. You can make a lot of holes, or even sink them with enough shells, but even an unarmored cargo ship weighs easily a hundred times as much as the strongest tank.
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