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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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Thanks for the reply Jaeson. I'll fiddle with the CMDR files since it doesn't change the SHIII files.
Putting a note in the file with a comment out( ![]() irish1958 |
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#2 |
Stowaway
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This is too much. Now I have to actually learn something, and I am fast becoming a very old dog.
On the other hand, I'll be playing with it myself anyway, because I'm also a brave, if stupid, old dog. |
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#3 |
Ace of the Deep
![]() Join Date: Feb 2003
Location: Northern Illinois
Posts: 1,052
Downloads: 135
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Well, you know where my vote goes. The date specific randomized structure is pretty much a necessity for Sabotage as the percentages are set to increase as the war comes to a close. I can think of more than a few ways to use it with the soon to be out Malfunctions part of the mod. I know that no matter how many uses I can think of Gouldjg can probably quadruple it.
I think that using the Commander Random file structure itself scares a lot of people away and this would really make it user friendly. Here's a thought; how about combining Chaos, Sabotage and Malfunctions together. After testing all three at the same time the player really has no clue which way is up and gameplay gets real interesting quite fast once the s*** hits the fan.
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Nuke 'em till they glow! |
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#4 | |
Grey Wolf
![]() Join Date: May 2005
Posts: 887
Downloads: 119
Uploads: 0
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#5 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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