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Old 03-05-06, 01:42 PM   #16
Nedlam
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Quote:
Originally Posted by VonHelsching
I used TTs mini tweaker. Indeed in the unmodded SH3 it says 80...But the Devs erroneously multiplied (not visible - probably hardcoded) this by 1,609 (miles / kilometers)...
Great, thanks for clearing that up for me. I'll probably just go in an tweak them myself.

BTW, did you test to see if the same bug exsists with the diesel engines? My guess is it does. I've been running with the diesels getting 8500 mi @ 10 kts. I think that's 13,676.5 km. It's been awhile but I think the actual value before I changed it was somewhere around 12,000 miles. I did it because in the readme somewhere RuB states that it increases the range of Uboats to reflect milkcows. I didn't like this option so I made the value lower. I guess I was squashing a bug and didn't even know it.
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Old 03-05-06, 01:43 PM   #17
CCIP
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Awesome sauce!

Grabbing it now, even if I can't play until later. I personally always thought battery performance slightly suspect
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Old 03-05-06, 02:02 PM   #18
VonHelsching
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As promised I looked into the RuB 1.45 .sim files. It is not compatible with the Advanced NASA Battery Fix.

But, I made it compatible

Here's a rapidshare link:

*UPDATED* Look 1st post!

Have fun (with limited O2)

VonHelsching

BTW, why the .sim file of the IIA in RuB has the specs of a IIB?
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Old 03-05-06, 02:09 PM   #19
Gizzmoe
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Mirror:

RUb version
http://home.arcor.de/gizzmoe/files/R...RuB_1.45_v1.7z
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Old 03-05-06, 02:17 PM   #20
CCIP
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Quote:
Originally Posted by VonHelsching

BTW, why the .sim file of the IIA in RuB has the specs of a IIB?
Because no IIA boats had ever been used in combat roles, and IIB was the most widespread variant. It was also virtually identical to the IIA in looks, so it's no big discrepancy. Just couldn't rename it :hmm:
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Old 03-05-06, 02:51 PM   #21
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Quote:
Originally Posted by VonHelsching
As promised I looked into the RuB 1.45 .sim files. It is not compatible with the Advanced NASA Battery Fix.

But, I made it compatible

Here's a rapidshare link:

http://rapidshare.de/files/14775635/....45_v1.7z.html

Have fun (with limited O2)

VonHelsching

BTW, why the .sim file of the IIA in RuB has the specs of a IIB?

Thanks a bunch

:integrating for the upcoming IuB:

If I understood carefully, that's include your other XXI fixes right?
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Old 03-05-06, 03:08 PM   #22
CB..
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ok Von and Don- that's cleared that question up--must admit i kept wondering about it---
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Old 03-05-06, 03:14 PM   #23
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Old 03-05-06, 03:25 PM   #24
VonHelsching
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Quote:
Originally Posted by JonZ

Thanks a bunch

:integrating for the upcoming IuB:

If I understood carefully, that's include your other XXI fixes right?
No. It includes just the XXI battery. For the rest XXI tweaks (flak usage + new snorkel depth) you will need to apply the XXI flak and battery fix v2 (version two) on top of the Advanced NASA fix. Or follow the manual editing guide on the thread.

When is the release date for the new IuB?
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Old 03-05-06, 04:17 PM   #25
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[quote="VonHelsching"]
Quote:
Originally Posted by JonZ


When is the release date for the new IuB?
I don't know, there's cool mods going out every days I can't keep it up!

hehe not really, but I am awaiting some feedbacks from Rubini to mix certain things among his upcoming mods and IuB. I have redone some of the dials graphics, sort of mixes of stock and modders and my touch. Once Rubini give's me his part of works, I probably release sooner after.
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Old 03-06-06, 04:28 AM   #26
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Does this mean that the batteries ran out later than they were supposed to in game?
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Old 03-06-06, 07:01 AM   #27
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The NYGM team considered this mod to be so important that I started work at once on a short program that will add it to NYGM (the safest and fastest way).

Alas, I was too late for the NYGM Tonnage War Mod (just released), but it will appear in the soon-coming update version with Harbour Traffic.

The program can be used on *any* u-boat.sim files. It stamps itself across the .sim file, without altering anything else, so is compatible with all u-boat.sim from all sources. There's a full read-me file, which fully credits von Helsching.

Download it here:
http://rapidshare.de/files/14824947/SH3Battery.zip.html

Since many people have problems downloading from rapidshare, perhaps someone else would like to host this mod too. I can't contact Terrapin's realsimulation.com.

Congratulations, von Helsching - very well spotted error in SH3.

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Old 03-06-06, 07:58 AM   #28
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Hi VonHelsching.....

Many thanks for your effort in this fact.

Please, i have some doubts....

Do you say the value we input into the TT's Minitweaker is inserted in miles, but the game take them as kilometers ?


Plus, when we read the data about range submerged in miles, i always asume they are nautical miles, they are the miles used for navigation.

The conversion factor used by you (0.6213) is for terrestrial miles instead nautical miles (0.5399).

We have "milesSubmerged" value into the Tweak file...... in type VIIC we have 80 ...... are they 80 terrestrial or nautical miles ?

do it means the values adjusted into the TT's minitweaker are in "terrestrial" miles ?

I am confused with this .......

Thanks in advance.
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Old 03-06-06, 11:12 AM   #29
raymond6751
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Thanks for all the work, guys.

It is nice to know the 'in port' tech staff are working hard to keep the sailor guys safe for another patrol.

I hope the Ubi staff appreciate and take note of all these mods and fixes, AND who made them.
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Old 03-06-06, 01:49 PM   #30
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Stieblers update has now also been added to the NYGM download page at File Front.
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