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Old 03-06-06, 08:43 PM   #16
trenken
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I only play in 1x when i'm dancing with the enemy under the pale moon light. Otherwise, 2048 compression all the way.
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Old 03-06-06, 10:01 PM   #17
Torplexed
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I usually keep it to x256 or less. Anything more and you miss a lot of air and ship contacts.

But x1 all the time? No way!
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Old 03-06-06, 10:36 PM   #18
BettingUrlife
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Quote:
Originally Posted by trenken
I only play in 1x when i'm dancing with the enemy under the pale moon light. Otherwise, 2048 compression all the way.
Sorry, but it's my thread and no Batman/Joker quotes are allowed :rotfl:

Anyway, back to the bat thread, err ... my thread, yeah it would be pretty cool to do a 1 TC campaign, but in my own case, I'd be in too much of a rush to see what I could blow up next, so I wouldn't stick at it for long. And ... is anyone truly hoping to do a whole war on 1 TC? The real war took almost 6 or seven years (depends how you count), so how long would a 1 TC campaign take (if it was the only PC game you played and you played it constantly, but taking time out for work, real life stuff, and god forbid ... even sleep etc etc)? Would twenty or thirty years be a reasonable estimate?
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Old 03-06-06, 11:30 PM   #19
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The only way I think that a 1x campaign (or even patrol) would be possible would be if the game had a whole slew of minigames, almost a true role playing game on your boat, where you deal with crew issues, officer attitudes, decoding and encoding messages, true navigational problems, system malfunctions (not ones you as commander would have to fix, but you'd have choices A, B and C about the best way to proceed), incidents where you as captain would have to intervene, and your choices affect the overall morale of the crew and officers, a working captain's log which you can open and write to, and of course lots of reading --- in the form of a in-game web-browser with links to many WWII and nautical sites.

If THAT was what we had, I think I could indeed play the whole thing in 1x.

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Old 03-07-06, 12:53 AM   #20
Tonnage_Ace
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I hope that in SHIV they insert a lot of things to pass the time:

1. Full freedom to walk around the boat, witnessing people go about, maintaining the boat, loading torpedos, reading maps, plans and books, muffled conversations, guys eating, sleeping. You could have people move around the u-boat going sideways to slink past you as you move about, inspecting everything.

2. Insertion of that awesome enigma sim posted here a while ago to decode, encode messages to/from Bdu. At a lower realism setting you could have your radio man decode them but at 100% you would have to do it, rearanging the spools and setting plugs and keys(I know at 100% your radio man would always do it but then why, at 100%, do you set firing solutions and not your WO?).

3. Water skiing, come on, how cool would that be. It could be a little mini game or something. Maybe your crew could fire stern shots and you would have to dodge them or something.

4. Setting up mines en route to your patrol zone in historical mine-laying areas( I know the XXI could carry mines and torps as well as the type IX's).

5. Transporting spys and/or commando squads to certain hot spots during the war, maybe VIPs like generals or something that you have escort while being hunted by task forces.

6. Number 5 brings up other things like escorting convoys as a u-flak or setting up rendevouz's with other u-boats in certain spots in the Atlantic and meeting there then moving out together, hunting juicy convoy's.

7. Starting a career as an officer but not a captain, maybe you start as the head engineer and you must maintain the engines(possible mini-game applications here) as well as a radio operator, cook, sonar operator, torpedoman. So many possibilties where your not nessecarily the captain at first but someone else where you complete your task in some intuitive, fun mini-game.

As a submarine simulator, the devs have so much freedom, I really hope they take advantage of this genre next time.
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Old 03-07-06, 01:01 AM   #21
Salvadoreno
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Quote:
Originally Posted by Tonnage_Ace
I hope that in SHIV they insert a lot of things to pass the time:

1. Full freedom to walk around the boat, witnessing people go about, maintaining the boat, loading torpedos, reading maps, plans and books, muffled conversations, guys eating, sleeping. You could have people move around the u-boat going sideways to slink past you as you move about, inspecting everything.

2. Insertion of that awesome enigma sim posted here a while ago to decode, encode messages to/from Bdu. At a lower realism setting you could have your radio man decode them but at 100% you would have to do it, rearanging the spools and setting plugs and keys(I know at 100% your radio man would always do it but then why, at 100%, do you set firing solutions and not your WO?).

3. Water skiing, come on, how cool would that be. It could be a little mini game or something. Maybe your crew could fire stern shots and you would have to dodge them or something.

4. Setting up mines en route to your patrol zone in historical mine-laying areas( I know the XXI could carry mines and torps as well as the type IX's).

5. Transporting spys and/or commando squads to certain hot spots during the war, maybe VIPs like generals or something that you have escort while being hunted by task forces.

6. Number 5 brings up other things like escorting convoys as a u-flak or setting up rendevouz's with other u-boats in certain spots in the Atlantic and meeting there then moving out together, hunting juicy convoy's.

7. Starting a career as an officer but not a captain, maybe you start as the head engineer and you must maintain the engines(possible mini-game applications here) as well as a radio operator, cook, sonar operator, torpedoman. So many possibilties where your not nessecarily the captain at first but someone else where you complete your task in some intuitive, fun mini-game.

As a submarine simulator, the devs have so much freedom, I really hope they take advantage of this genre next time.
AGREE FULLY. But its going to have to be done in the Pacific Campaign, SHIV is going to be American... But im really hoping for a complete MANUAL course plotting and navigation. Taking sun shots, lat/long/ lots of active communications with base and other boats. Stuff like that. Lots of mini games and such, just make it a SIMULATOR..

Aircraft sims rely on landmarks and sun and compasses to navigate, why cant this be done with a subsim?
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Old 03-07-06, 06:57 AM   #22
Tonnage_Ace
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Quote:
But im really hoping for a complete MANUAL course plotting and navigation. Taking sun shots, lat/long/ lots of active communications with base and other boats
Exactly. To fully enjoy SHIII, I had to have the internet, search for the patch on ubi.com, click on the link to subsim.com which was down the page, study the forums and stumble onto Wazoo's plotting and targeting guide. I then downloaded the must have mods correcting the IXD2's range, persicope depth and flak gun operating limits as well as the snorkel visibilty fix and other non-cosmetic fixes which were necessary. Many of these fixes could have been implemented in the following patch and taking very little time to program(they wrote the original code), costing the devs very little follow-up money to their initial investment(which is why no patch has been released since 1.4b, SHIII is cut-off) they obviously counted on the community to fix these problems which is pathetic. I don't blame the worker bees for this as they obviously put a lot into it but the suits don't have my sympathy.
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Old 03-07-06, 09:24 AM   #23
BettingUrlife
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[quote="Salvadoreno"]
Quote:
Originally Posted by Tonnage_Ace
I hope that in SHIV they insert a lot of things to pass the time:

3. Water skiing, come on, how cool would that be. It could be a little mini game or something. Maybe your crew could fire stern shots and you would have to dodge them or something.
Yeah, you could do this for real when that Sunderland drops a string of DCs on your ass!! Don't those DCs make great surf WIPEOUT!! :rotfl:
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