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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Chief
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Hey DJ, good to "see you" again. I do miss the DBSM sounds in SH3. i haven't d/l Sailor Steve's conversion pack, I wanted to hear the stock sounds and see what other mods had been done. The nice thing about DBSM in SH2 was that most of the sounds were changed so that the effects/voices all ran smoothly together. In SH3, there are so many more sounds that the pack might sound disjointed unless alot of remixing were done.
Using the music files as sound triggers could be implemented. Choosing the right sound to rplace the music could get tricky. Based on the situation, are you submerged vs. on the surface, will the sounds work for both scenarios etc... |
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#2 |
Lucky Jack
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The thing I would like to see, if someone makes a " dynamic music/SFX" mod would be to hear lots of talking and something like the "internal life mod", but more everything, when sailing. Then when stalking someone, it would be totally quiet etc. It would be really big boost to the immersion... atleast for me!
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#3 | |
Stowaway
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In many ways SH3 is better & bigger as you've got kazillion of those ogg files & they're changing by the mood. Then there's the stuff CB found lol. There's surely enough ground to cover & then some but the engine is also grinding from the same spots as the previous one. For example you'll have the same "explosion" sound for many different events. That really sucks. Also it seems SH3 sound engine wont allow that much stereo around anymore so you'll lack the dimension. I think you can compensate some by kicking up the bitrate though ![]() |
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#4 |
Stowaway
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My entire sound file set was converted directly from DBSM. I've been waiting until I could afford an audio DVD ripping program, because the 'Uncut' Version has so many more good sounds on it. But...if Lafeeverted and DJ Funk are considering fixing it all, then I'll just sit and watch (or listen).
Oh, and B1989N, you're idea is a good one too. I'm waiting to hear the new stuff. |
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#5 |
Electrician's Mate
![]() Join Date: Mar 2005
Location: Staten Island,New York
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Well Lafeeverted...showed me the "Right Direction"....
![]() I purchased Goldwave program tonight (sound editor)...... ![]() ![]() Currently i'm working on "Bursting Bolts" from Das Boot. As well as trying to incorporate the "Sinking ship popping Sound" If you guys are willing to answer a couple of questions from now and then........i'm gonna see what i can come up with...Sooo far so good. ![]()
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#6 |
Watch
![]() Join Date: Apr 2005
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I run several tracks from the Das Boot soundtrack in my SH3's music folder. I haven't comprehensively done everything, but it works well in practice and the dynamic changes are appropriate.
Here's my music.cfg file. The titles are as they appear on the 30-track 1997 edition of the Soundtrack (available here). [GENERAL] CertainityTime=2 MinDuration=120 FadeTime=2 [STATES] States=8 State1=BEGIN State2=NORMAL State3=BATTLE State4=TENSION State5=HIGH TENSION State6=VICTORY State7=DEFEAT State8=JOY [BEGIN] Tracks=3 Track1=01 - Anfang.ogg Track2=02 - Titel.ogg Track3=05 - Auslaufen.ogg [NORMAL] Tracks=3 Track1=02 - Titel.ogg Track2=05 - Auslaufen.ogg Track3=14 - Warten.ogg [BATTLE] Tracks=5 Track1=04 - U 96.ogg Track2=07 - Konvoi.ogg Track3=08 - Angriff.ogg Track4=10 - Heimkehr.ogg Track4=25 - Konvoi (with Effects and dialogs).ogg [TENSION] Tracks=3 Track1=11 - Bedrohung.ogg Track2=13 - Gibraltar.ogg Track3=16 - Auf Grund.ogg [HIGH TENSION] Tracks=2 Track1=08 - Angriff.ogg Track2=17 - Eingeschlossen.ogg [VICTORY] Tracks=2 Track1=21 - Muss I Denn.ogg Track2=Wehrmachtsmärsche - Erzherzog Albrecht Marsch.ogg [DEFEAT] Tracks=2 Track1=09 - Inferno.ogg Track2=06 - Erinnerung.ogg [JOY] Tracks=2 Track1=18 - Rettung.ogg Track2=19 - Rückzug.ogg I converted the wav/mp3's to ogg easily, using Foobar2000. Oh, and that Albrecht Marsch is from a seperate CD (the music is when the boat returns to base in the movie, but is not on the soundtrack CD). SoS
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#7 |
Engineer
![]() Join Date: Jul 2002
Location: Canada
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DBSM-Projekt Schwertfisch with all additions was IMHO the "holy grail " of SH2 mod. DJ Funk and lafeeverted's work on this reinvented the game for many of us old SH2 players. I can't even begin to think of the hours they must have spent.... oh BTW all for free !!!!!.
Gents I still actively play SH2 and while I have taken FX tracks out of SH3 and remixed them the DBSM in addition to SP1 & SP2 are still the backbone of my system. ![]() ![]() ![]() Vader
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#8 |
Chief
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Hey vader 1 ! We squeezed every bit out of DB that we could to convert those sounds. it took months, or at least felt like it
![]() ![]() Although I am biased, the files of DBSM-PS are the best available. We were lucky enough to have access to someone who was there ![]() |
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#9 | |
Electrician's Mate
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Let me look into it.....
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#10 |
Swabbie
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I think ripping the Das Boot soundtrack and offering it for download as a music soundpack would be an illegal endeavour, no? Sound bites are one thing, but I wonder about the music track.
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#11 |
Admiral
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As of now, isn't it legal to rip music and place it on p2p file share programs (limewire and such) ?
If so, then taking the Das Boot soundtrack and re-releasing it as a SH3 mod should be perfectly legitimate... Right?
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#12 |
Electrician's Mate
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I would like all the ogg files to work that are in the speech folder . Example is the screams ogg . I guess if they used that maybe the game would have needed a different classification such as horror . Just guessing .
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#13 |
Stowaway
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It seems they supplied extra sound files once more as they did with SH2. This certainly makes things tricky as you have to identify which sounds are actually heard in the game. I'm pretty sure those extra bites can't be used but by changing the filename to something else.
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#14 |
Electrician's Mate
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sailor Steve.......how do you test your sounds out? When i try .....i go to the Naval Academy. Once there i go to torpedoes..and fire at the targets......
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#15 |
Stowaway
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I used GoldWave to do all the conversions, and then used it again to listen to them. Other than that, I just wait and see how they sound in the the game.
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