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#16 |
Ace of the Deep
![]() Join Date: Feb 2003
Location: Northern Illinois
Posts: 1,052
Downloads: 135
Uploads: 0
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Looks damn good so far.
Can't wait for the final release. ![]() ![]() ![]()
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Nuke 'em till they glow! |
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#17 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
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It also appears to me that the bridge should be taller, and the aft superstructure should extend to the stern, but with texturing problems, that may not be possibly either. I will try though. She also shouldn't have a mast forward of the first crane, but I liked it so I left it there.
Unfortunately, I soon have to go back to university, with my other computer that does not have SH3 installed ![]() ![]() BTW - When this ship is finally released, I don't mind if it is used in RuB, IuB, HT, or other free mods. |
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#18 |
Silent Hunter
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Good work so far
![]() What did you name the mtl file for the unit? Did you leave it as NPTR or NAXC, or did you name it after the new unit's designation? I was working on the NPTR myself last night, and I couldn't get the hull skin to display properly (as usual!) |
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#20 |
Chief
![]() Join Date: Oct 2005
Posts: 312
Downloads: 0
Uploads: 0
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Some Suggestions for the model (very good one btw):
Get rid of some of the exaustpipes, mainly the long ones or shortem them. For the bridge maybe u can use parts of the T2 Maybe use a double crane infont and no masts on the ship. masts somehow don t work for an ammu carrier cause of lightning strikes also ... Only suggestions. Bye chris |
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#21 |
Silent Hunter
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Another suggestion: This model would make an excellent base for some other fleet auxiliaries - possibly an oiler, submarine tender, or destroyer depot ship. It looks a lot like the Royal Navy's very large destroyer depot vessels (ex: HMS Tyne, HMS Woolwich). "Conway's All the World's Fighting Ships - 1922-1946" has some good line drawings of them. It would be great to sneak into a British harbor and see three or four Tribal DD's moored to one of these ships.
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#22 |
Crusty
![]() Join Date: Apr 2005
Posts: 648
Downloads: 8
Uploads: 0
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Looking good so far!
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#23 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
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Yes, the ship could be used for some more models - I have a saved a copy without the cranes that I will use for others.
I forgot to mention that I was changing the funnel, but I was going to use the Large Cargo funnel instead after making it thinner. Maybe you're right though - either the small or coastal merchants' stacks would be best. I am definetely going to replace the forward mast with a double crane, and I think I'll get rid of the small one in front of the bridge too. I am also thinking of using different double cranes - the bigger ones amidships are from the T3, and the small one in front of the bridge is from the regular Troop Transport. As for the bridge, I really like the edited bridge I have, but the T2 bridge is more appropriate for this ship - can't believe I didn't think of that when I have suggested it so many times to others. ![]() I will also remove most of the remaining vents. And as for the .mtl - I didn't rename it or anything else I extracted, it is still 1_NPTR.mtl. I only renamed the files which go under the Sea folder. It works in the museum with the Transport. |
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#24 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
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Here's a couple of pics without cranes. The screwed up rails on the main deck have since been removed. The flag has never been fixed.
![]() ![]() It would make a good tanker/oiler, but I think a submarine depot or destroyer tender would best be made from a fresh Transport. I will start more work next weekend. BTW - There are three skins in the version of the Transport that I downloaded from Sergbuto. Are they his, or are they stock skins from the AMC? I will need to know before release of the ship. I will credit him anyway, for having made the transport from the AMC. |
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#25 | |
Pacific Aces Dev Team
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#26 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
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I am now resuming work.
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#27 |
Frogman
![]() Join Date: Jul 2002
Location: U-957: Patrol 05 In Progress...
Posts: 306
Downloads: 105
Uploads: 0
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Question: Since this is an ammunition carrier, will it have more sweet spots to target? Is it possible to modify the ammunition bunkers etc?
Wolfy
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![]() [Current JSGME Mods Used In My Game] "Dave, you will always be remembered! R.I.P." U-759 |
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#28 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
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It should be possible, but I'm going to need help with that. I would also like to edit the damage model so that the ship breaks in two when torpedoed. But I will ned help, because I am not sure how to do it.
Here are some images of my latest progress. ![]() ![]() However, I still need help. 1. I have no idea how to move the flag. 2. I don't know how to change the zones. 3. I don't know how to edit the damage model. 4. What should I do about the reflections? I have decided not to change the funnel - the other ones I tried got screwed up when I tried resizing them. I am also considering moving the rear mast in front of the funnel. The enlarged bridge turned out pretty good, but there is a slight error when viewing from behind - the bulkhead between the wings (?) leaves an empty space. ![]() Feedback thus far? |
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#29 |
Silent Hunter
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.I tell you, this thing's going to be a must-have mod! I strongly suggest that you go ahead and move the mast so that the flag doesn't look strange floating in midair. I'm not sure how to handle reflections or zones yet.
Is there any chance we could see her in camo paint soon? I can't wait to see the mod with an original skin ![]() |
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#30 |
Soundman
![]() Join Date: Mar 2005
Posts: 146
Downloads: 223
Uploads: 0
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You must find a way so that when the ship is hit, it disappears in a giant mushroom cloud
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