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Old 09-27-05, 11:35 AM   #1
Bill Nichols
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Quote:
Originally Posted by Gizzmoe
Quote:
Originally Posted by Bill Nichols
Question about the increase in visibility range in this mod -- is this for daylight, only? My lookouts already are able to see too far at night!
I´ve tried it, a ship was sighted 15km away at night.
Bad. Very bad
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Old 09-27-05, 01:37 PM   #2
SteamWake
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@ Terrip

You da man

The anchor post is one of the best Ive ever seen :P

BTW nice work on the mods too
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Old 09-27-05, 02:03 PM   #3
CCIP
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Quote:
Originally Posted by Bill Nichols

Bad. Very bad
It's not the addon's fault though. It's just the way the game mechanics work - there is no detection distance difference between night/day factored in; only detection time.

So either you've got blind lookouts in daytime, or night-vision-equipped ones at night. You can't have everything :hmm:

****







Oh. Right.


Yep, I approve totally. This is the way it ought to have been done; I'm glad to see that the modders themselves are the ones with the edge.

The gaming mag idea - that'd be fabulous!
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Old 09-27-05, 03:14 PM   #4
Bill Nichols
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Quote:
Originally Posted by CCIP
Quote:
Originally Posted by Bill Nichols

Bad. Very bad
It's not the addon's fault though. It's just the way the game mechanics work - there is no detection distance difference between night/day factored in; only detection time.

So either you've got blind lookouts in daytime, or night-vision-equipped ones at night. You can't have everything :hmm:

****

I for one prefer having my daytime visibility limited (I think of it as 'haze on the horizon') than to have 'vampire' lookouts on my bridge at night
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Old 09-27-05, 03:19 PM   #5
turbidite
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Default Re: FREE SH3 Super ADD-ON out

Quote:
Originally Posted by terrapin
Here's your attention whore ((c) Gizzmoe) with the latest news from...ummm...


ye know how I interpreted the image filename at first parsing ?

"improve daddy"

and I just thought that having a dad hooked on sh3 is not fun only for a kid
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Old 09-27-05, 03:37 PM   #6
Von Scheerbach
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Now THIS is the way to answer X1!!!!!

Download now, before the lawsuits start!
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Old 09-27-05, 04:08 PM   #7
CCIP
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Quote:
Originally Posted by Bill Nichols
Quote:
Originally Posted by CCIP
Quote:
Originally Posted by Bill Nichols

Bad. Very bad
It's not the addon's fault though. It's just the way the game mechanics work - there is no detection distance difference between night/day factored in; only detection time.

So either you've got blind lookouts in daytime, or night-vision-equipped ones at night. You can't have everything :hmm:

****

I for one prefer having my daytime visibility limited (I think of it as 'haze on the horizon') than to have 'vampire' lookouts on my bridge at night
Well, that should then go along with my suggestion in the other thread - I hope the next version of the mod includes optional un-mods for certain features. Such as the visibility.
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Old 09-27-05, 04:32 PM   #8
WULFPAK
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Sorry guys, im 6 months behind the ball on SH3, and only now catching up. I have a few questions for you:

Does this download by oRGy provide the same contents or different as whats on the X1 CD?

(Ive heard that the community addons were removed from the product after the community outcry. Is this an accurate statement?)

What was on this SEEWOLVES CD that was developed by X1 and its contributors? (ie not already made by SH3 modders and available at Subsim for download?)

Im trying to figure out what I can load on my SH3 v1.04b install, and what is just X1's value add (if any).
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Old 09-27-05, 05:04 PM   #9
Jace11
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Quote:
Originally Posted by The Avon Lady
Terrapin, you should be able to offer gaming magazines the right to distribute a CD with this bundle on it, free within an upcoming issue.

That'll do the trick.
That's a superb idea!! DVD PC mags have loads of space to fill..
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Old 09-27-05, 05:08 PM   #10
JBClark
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Quote:
Originally Posted by Jace11
Quote:
Originally Posted by The Avon Lady
Terrapin, you should be able to offer gaming magazines the right to distribute a CD with this bundle on it, free within an upcoming issue.

That'll do the trick.
That's a superb idea!! DVD PC mags have loads of space to fill..
This might be a really good idea.
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Old 09-27-05, 05:43 PM   #11
Nico71
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Quote:
Originally Posted by WULFPAK
Sorry guys, im 6 months behind the ball on SH3, and only now catching up. I have a few questions for you:

Does this download by oRGy provide the same contents or different as whats on the X1 CD?
It's very different. Newer, bigger, better.

Quote:
Originally Posted by WULFPAK
(Ive heard that the community addons were removed from the product after the community outcry. Is this an accurate statement?)
Only partially true.

Quote:
Originally Posted by WULFPAK
What was on this SEEWOLVES CD that was developed by X1 and its contributors? (ie not already made by SH3 modders and available at Subsim for download?)
It's basically the "World mod" that was released a couple of months ago plus some additions. The rest is old and outdated.
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Old 09-28-05, 12:59 AM   #12
Cpt.Thorne
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HI guys new in here.
Anyone tried this yet. As far as I have seen on ubi.com SHIII forum Here There has been some problems with shortcuts etc. Any experieces with these problems? Thanks
Capt.T
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Old 09-28-05, 01:20 AM   #13
Gizzmoe
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Hi, welcome aboard!

Quote:
Originally Posted by Cpt.Thorne
There has been some problems with shortcuts etc. Any experieces with these problems?
That´s right, some keyboard commands don´t work when you use the English keyboard setting. Here´s the solution:
http://www.subsim.com/phpBB/viewtopi...=396294#396294

There are also performance issues on some systems, mainly due to the "Heavy" version of the Harbour Traffic mod. If it gets too slow around friendly harbour you should download the "Harbour Traffic" mod and use the normal version instead of "Heavy". Get it here:
http://www.subsim.com/phpBB/viewtopic.php?t=41646

Make sure that you download the RUb-compatible version!!!
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Old 09-28-05, 02:53 AM   #14
oRGy
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Yep, any issues will be fixed asap for the next version/patch, am keeping my eye on everything!

The vis mod night spotting distance as people say can lead to weird results on clear nights. Now, depending on moonlight thats not entirely unrealistic, by the way.

But unfortunately its something thats seemingly impossible to get 100% right. The issue was also present in the original version of the game, just less noticeable due to the nerfed view distance.
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Old 09-28-05, 03:31 AM   #15
Woof1701
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I love it!

BTW: Very nice and comprehensive readme file! Thanks.
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