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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
Master of Defense
![]() Join Date: Mar 2000
Posts: 1,502
Downloads: 125
Uploads: 0
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#2 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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@ Terrip
You da man ![]() The anchor post is one of the best Ive ever seen :P BTW nice work on the mods too |
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#3 | |
Navy Seal
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So either you've got blind lookouts in daytime, or night-vision-equipped ones at night. You can't have everything :hmm: **** Oh. Right. Yep, I approve totally. This is the way it ought to have been done; I'm glad to see that the modders themselves are the ones with the edge. The gaming mag idea - that'd be fabulous! ![]() |
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#4 | ||
Master of Defense
![]() Join Date: Mar 2000
Posts: 1,502
Downloads: 125
Uploads: 0
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I for one prefer having my daytime visibility limited (I think of it as 'haze on the horizon') than to have 'vampire' lookouts on my bridge at night ![]() |
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#5 | |
Seaman
![]() Join Date: Apr 2004
Posts: 42
Downloads: 1
Uploads: 0
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"improve daddy" and I just thought that having a dad hooked on sh3 is not fun only for a kid ![]() |
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#6 |
A-ganger
![]() Join Date: Jul 2005
Location: Pittsburgh
Posts: 79
Downloads: 1
Uploads: 0
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Now THIS is the way to answer X1!!!!!
![]() Download now, before the lawsuits start! |
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#7 | |||
Navy Seal
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#8 |
Swabbie
![]() Join Date: Jan 2002
Posts: 14
Downloads: 0
Uploads: 0
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Sorry guys, im 6 months behind the ball on SH3, and only now catching up. I have a few questions for you:
Does this download by oRGy provide the same contents or different as whats on the X1 CD? (Ive heard that the community addons were removed from the product after the community outcry. Is this an accurate statement?) What was on this SEEWOLVES CD that was developed by X1 and its contributors? (ie not already made by SH3 modders and available at Subsim for download?) Im trying to figure out what I can load on my SH3 v1.04b install, and what is just X1's value add (if any).
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<font color=\"#FF0000\" size=+2>WULFPAK, Flot 3, U-96</font> |
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#9 | |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
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#10 | ||
Medic
![]() Join Date: Apr 2005
Location: North Carolina, USA
Posts: 159
Downloads: 22
Uploads: 0
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#11 | |||
Medic
![]() Join Date: Sep 2001
Location: Germany
Posts: 168
Downloads: 145
Uploads: 0
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#12 |
Torpedoman
![]() Join Date: Sep 2005
Location: Helsinki, Finland
Posts: 116
Downloads: 0
Uploads: 0
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HI guys new in here.
Anyone tried this yet. As far as I have seen on ubi.com SHIII forum Here There has been some problems with shortcuts etc. Any experieces with these problems? Thanks Capt.T |
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#13 | |
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
Posts: 3,668
Downloads: 4
Uploads: 0
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Hi, welcome aboard!
Quote:
http://www.subsim.com/phpBB/viewtopi...=396294#396294 There are also performance issues on some systems, mainly due to the "Heavy" version of the Harbour Traffic mod. If it gets too slow around friendly harbour you should download the "Harbour Traffic" mod and use the normal version instead of "Heavy". Get it here: http://www.subsim.com/phpBB/viewtopic.php?t=41646 Make sure that you download the RUb-compatible version!!! |
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#14 |
Crusty
![]() Join Date: Apr 2005
Posts: 648
Downloads: 8
Uploads: 0
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Yep, any issues will be fixed asap for the next version/patch, am keeping my eye on everything!
The vis mod night spotting distance as people say can lead to weird results on clear nights. Now, depending on moonlight thats not entirely unrealistic, by the way. But unfortunately its something thats seemingly impossible to get 100% right. The issue was also present in the original version of the game, just less noticeable due to the nerfed view distance. |
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#15 |
Commodore
![]() Join Date: Jan 2002
Location: Munich, Germany, Home of U-96
Posts: 633
Downloads: 9
Uploads: 0
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I love it!
![]() ![]() ![]() BTW: Very nice and comprehensive readme file! Thanks. |
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