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Old 09-26-05, 07:57 PM   #16
Kpt. Lehmann
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Great work Sansal... Keep it up!
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Old 09-28-05, 03:17 PM   #17
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I am on the way, to modify the southampton/fiji-model for making the german k-class cruiser.

I was able to lower the superstructure with wings3D (hard work picking all superscruture-polygons) and get the ship working. Unfortunately, i have three problems:

- The objects stay on their former positions

- the deck-textures change their positions

- and what about the reflect- and shd model?

The game crashes when exiting - i think this is because of the shd and reflect files. Would it be enough to copy the changed model file and import it as SHD and reflect-file?

Here a screenshot as she looks like with the objects on their former positions. And below a photoedit as she should look like.




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Old 09-28-05, 03:35 PM   #18
sergbuto
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Quote:
Originally Posted by Seeadler
I don't know much about Wings3D, because I am a 3DSMax user, but take a look if Wings3D provide a function to "normalize vertex/face/all" or "invert face". If I remember the OBJ files of the first version of the DatConvert tool also inverted all faces in the OBJ output. Just as the mesh exporter for the game Mafia, there you had to invert also the OBJ files before you could use them in 3DMax or Maya.
Thanks for advise, Seeadler. It worked.
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Old 09-28-05, 05:20 PM   #19
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Heh heh

sergbuto wrote:

Quote:
Seeadler wrote:
I don't know much about Wings3D, because I am a 3DSMax user, but take a look if Wings3D provide a function to "normalize vertex/face/all" or "invert face". If I remember the OBJ files of the first version of the DatConvert tool also inverted all faces in the OBJ output. Just as the mesh exporter for the game Mafia, there you had to invert also the OBJ files before you could use them in 3DMax or Maya.


Thanks for advise, Seeadler. It worked.
What worked? Are the 3d textures corrected now? In other words, if we "normalize," will our textures (generally) be correct using the Sansal tool? I'm at work and won't have a chance to try this at home until at least Friday, but I'm curious.... :hmm:

-Jeff

EDIT: I think the Vosper answers my question!
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Old 09-28-05, 09:58 PM   #20
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Quote:
Originally Posted by Commander1980
Would it be enough to copy the changed model file and import it as SHD and reflect-file?
Yes, this work for my testing type XIV.

The deck textures, by now, need to be reworked in a new tga because the tool only works with one texture, the first in the dat. You can do a new tga, based in the original, but more great.

I can't work in all at the same time
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Old 09-29-05, 12:21 AM   #21
stljeffbb1
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Hi everyone.......exciting stuff going on!

I'm staying up late tonight to play with this stuff......I'll pay for it tomorrow!

OK, I looked for this:

Quote:
...Wings3D provide a function to "normalize vertex/face/all" or "invert face".
in Wings 3d......it does have an invert function, and it did change my BB Sao Paulo....but it merely made it so that the "shark teeth" could be seen only on the opposite side.....

Is it because my models are just crappy? I am just starting out with all of this, so I don't know all the "ins and outs" yet, but I have learned a lot! I'll keep on plugging away!



-Jeff
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Old 09-29-05, 04:15 AM   #22
Commander1980
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Quote:
Originally Posted by Sansal
Quote:
Originally Posted by Commander1980
Would it be enough to copy the changed model file and import it as SHD and reflect-file?
Yes, this work for my testing type XIV.
Well, nice. I will give it a try!

Do you think it is possible to import an "empty" file as object to replace/delete objects?
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Old 09-29-05, 09:07 AM   #23
sergbuto
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Quote:
Originally Posted by stljeffbb1
Hi everyone.......exciting stuff going on!

I'm staying up late tonight to play with this stuff......I'll pay for it tomorrow!

OK, I looked for this:

Quote:
...Wings3D provide a function to "normalize vertex/face/all" or "invert face".
in Wings 3d......it does have an invert function, and it did change my BB Sao Paulo....but it merely made it so that the "shark teeth" could be seen only on the opposite side.....

Is it because my models are just crappy? I am just starting out with all of this, so I don't know all the "ins and outs" yet, but I have learned a lot! I'll keep on plugging away!



-Jeff
You do not need face inversion when you are working with models from SH3. It is only for new, external models. There must be something else you are doing wrong.
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Old 09-29-05, 09:36 AM   #24
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In Wings3D under menu View select "Show Normals" and ensure that the small blue line on the faces you modified are shown to the outside of the model. If it's so than something else is going wrong during your editing session.
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Old 09-30-05, 09:16 PM   #25
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http://rapidshare.de/files/5729597/Pack3D.jar.html

Copy in sh3 folder....tomorrow the manual
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