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Old 09-18-05, 04:48 PM   #16
Krieg-Schwein
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Quote:
Originally Posted by martes86
Listed modification No.194...
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List of modifications, mod tools and mod tips for SH3 at the Subsim Forums:
http://subsim.com/phpBB/viewtopic.php?t=30638


this link take me to the main Subsim forum page!
Is there a topice that it is supposed to link to?
Danke
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Old 09-18-05, 04:56 PM   #17
martes86
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Yep, try now: http://www.subsim.com/phpBB/viewtopic.php?t=30638
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Old 09-18-05, 04:57 PM   #18
Krieg-Schwein
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Quote:
Originally Posted by Rubini
Hi guys,

Here are the link to the Dolphins mod:
http://rapidshare.de/files/5259565/D...d_test.7z.html

This is intend to test purposes only and for someone here who want to go ahead in the job and achieve to put them to a speed move and some wakes.
The 'mod' is in JSGME and don't have any problem with your installation/mods. Inside I put a test mission only to see the dolphins (Dolphin_test.mis), just go to the single mission option and start the mission. See the readme for more infos on the files stuff.



ICBM,

Yes, they already have that typical dolphin's undulations movement.

Rubini.

Sweet Im tring it now..
my thought is how many other littlie thngs ar ether that we can unlock!!
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Old 09-18-05, 05:47 PM   #19
gdogghenrikson
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2 Q's

1. will you take damage if you hit one
2. how much tonnage if you kill one
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Old 09-18-05, 05:57 PM   #20
Rubini
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gdogghenrikson,

Is this serious!?

But I don't know the answers because i don't ty to hit a dolphin yet. And i don't want to have problems with the Greenpeace


Rubini.

In truth I don't know. I think that for now they are indestructible; more work is needed to define their properties and other basic stuff.
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Old 09-18-05, 06:26 PM   #21
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I tried to remake them in the American group as a moving Fishing boat rather than the Environmental group that is Basically stationary. and the do the same thing.. they all bob up and down like dolphins at the same Sync but that still wont move out of a stationary position, I tried to add a fishing boat and make them part of the group hoping they would follow the boat as it is the leader or the group but they still just sit there bobbing up and down,,

Just to have that is really cool in itself though cause they seem to move if you are moving

so they do the exact same thing weather they are in the environmental group or the America ship group,
I did change all of the files from the Iceberg to the fishing boat, so there must be something in the engine that will make this work,

My guess is that someone one like sergbuto who is way more knowable about the engine than I will make this work in no time flat cause thanks to Rubini it's already 85% there

Thanks for this great discovery Rubini


BTW they won't die nor explode if you shoot them nor will they do damage to their selfs or your sub if you hit them

Sorry Greenpeace, I,m not really a believer in your politics
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Old 09-18-05, 06:34 PM   #22
Rubini
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Krieg-Schwein,

Yes I already do this tests too. I just PM Sergei and Sansal with these Dolphin's files. Perhaps they achieve to put some move on this stuff.

BTW, the moving properties is in the .sim file and the damage properties are in the .zon file. Let's wait for these guys feedbacks... :hmm:

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Old 09-18-05, 07:01 PM   #23
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Its going to be great if this can be added to the campain. We might need a "Dolphin Spotted!" message to be able to see them while using TC
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Old 09-18-05, 07:22 PM   #24
Rubini
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Quote:
We might need a "Dolphin Spotted!" message to be able to see them while using TC




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Old 09-18-05, 07:49 PM   #25
VON_CAPO
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Quote:
gdogghenrikson said:
1. will you take damage if you hit one
The sub wasn't damaged and the dolphin either.



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Old 09-18-05, 08:12 PM   #26
Krieg-Schwein
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another thing I just found out, ..I placed 4 sets dolphins each with a different heading, 0,90,180,270 degrees, the 90 all stand on their tail the 0 are swimming the correct way, 180 are belly up and 270 all are head straight down

so that could make a problem getting them to swim right


Here are some screenies







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Old 09-18-05, 08:22 PM   #27
Rubini
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I guess that is a propertie like the seagulls (to make them do some acrobatic jump! ), but is unfinished and could be a problem. Someone here knows where is the seagulls files or references?

Rubini.
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Old 09-18-05, 08:42 PM   #28
Syxx_Killer
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Quote:
Originally Posted by Krieg-Schwein
Here are some screenies
That first pic reminds of the Simpsons episode where the army of dolphins come ashore and take over Springfield. :rotfl:
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Old 09-18-05, 09:15 PM   #29
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Quote:
2. how much tonnage if you kill one
LOL gdogghenrikson! Good one!

:rotfl: :rotfl: :rotfl:
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Old 09-18-05, 09:18 PM   #30
Syxx_Killer
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If PETA found out you just torpedoed a poor, defenseless dolphin they'd torpedo you. :P :rotfl:
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