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#16 | |
Machinist's Mate
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this link take me to the main Subsim forum page! Is there a topice that it is supposed to link to? Danke
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#17 |
Grey Wolf
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Yep, try now: http://www.subsim.com/phpBB/viewtopic.php?t=30638
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#18 | |
Machinist's Mate
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Sweet Im tring it now.. my thought is how many other littlie thngs ar ether that we can unlock!!
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#19 |
Grey Wolf
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2 Q's
1. will you take damage if you hit one 2. how much tonnage if you kill one |
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#20 |
Ocean Warrior
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gdogghenrikson,
Is this serious!? ![]() But I don't know the answers because i don't ty to hit a dolphin yet. And i don't want to have problems with the Greenpeace ![]() Rubini. In truth I don't know. I think that for now they are indestructible; more work is needed to define their properties and other basic stuff. |
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#21 |
Machinist's Mate
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I tried to remake them in the American group as a moving Fishing boat rather than the Environmental group that is Basically stationary. and the do the same thing.. they all bob up and down like dolphins at the same Sync but that still wont move out of a stationary position, I tried to add a fishing boat and make them part of the group hoping they would follow the boat as it is the leader or the group but they still just sit there bobbing up and down,,
Just to have that is really cool in itself though cause they seem to move if you are moving so they do the exact same thing weather they are in the environmental group or the America ship group, I did change all of the files from the Iceberg to the fishing boat, so there must be something in the engine that will make this work, My guess is that someone one like sergbuto who is way more knowable about the engine than I will make this work in no time flat cause thanks to Rubini it's already 85% there Thanks for this great discovery Rubini BTW they won't die nor explode if you shoot them nor will they do damage to their selfs or your sub if you hit them Sorry Greenpeace, I,m not really a believer in your politics
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#22 |
Ocean Warrior
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Krieg-Schwein,
Yes I already do this tests too. I just PM Sergei and Sansal with these Dolphin's files. Perhaps they achieve to put some move on this stuff. BTW, the moving properties is in the .sim file and the damage properties are in the .zon file. Let's wait for these guys feedbacks... :hmm: Rubini. |
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#23 |
Weps
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Its going to be great if this can be added to the campain. We might need a "Dolphin Spotted!" message to be able to see them while using TC
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#24 | |
Ocean Warrior
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![]() ![]() Rubini |
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#25 |
Samurai Navy
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#26 |
Machinist's Mate
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another thing I just found out, ..I placed 4 sets dolphins each with a different heading, 0,90,180,270 degrees, the 90 all stand on their tail the 0 are swimming the correct way, 180 are belly up and 270 all are head straight down
so that could make a problem getting them to swim right Here are some screenies ![]() ![]() ![]()
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#27 |
Ocean Warrior
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I guess that is a propertie like the seagulls (to make them do some acrobatic jump!
![]() Rubini. |
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#28 | |
Admiral
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#29 | |
A-ganger
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:rotfl: :rotfl: :rotfl: |
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#30 |
Admiral
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If PETA found out you just torpedoed a poor, defenseless dolphin they'd torpedo you. :P :rotfl:
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