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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
Downloads: 21
Uploads: 0
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#3 |
Crusty
![]() Join Date: Apr 2005
Posts: 648
Downloads: 8
Uploads: 0
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Any textures will have to be same byte size as the originals to be repacked, remember.
This means to have the .tga's the same colour depth, size etc. I believe Photoshop handles this better than paint shop pro, not sure about irfanview. |
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#4 |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
Downloads: 21
Uploads: 0
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Well, I think it finally works! I used timetraveller's SH3 Unpacker to unpack the IIA TGA, then used the DatTexExtract tool to repack the tga into the original IIB DAT. The game no longer crashes when it loads the IIB DAT. I guess just renaming the DAT and then the tga inside with hex edit isn't enough. I think there are other hex strings involved.
![]() Anyway, thanks for all the help! ![]() ![]() ![]() |
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#5 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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Could you upload your file to Terrapins site or rapidshare, so I could download it?
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#6 |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
Downloads: 21
Uploads: 0
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Ok, I uploaded it to Rapidshare. If terrapin sees this and wants to add it to his site, he can. I used the 7Zip format. It took the file size down from 213MB to only 27MB! You will need the latest version of WinRar or the 7Zip program to unzip it. In time I will probably convert more skins for use with AI subs, but for now these will do. Enjoy.
![]() Maybe I should start another thread? :hmm: http://rapidshare.de/files/5130828/AI_Sub_Skins.7z.html |
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#7 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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Hi syxx,
Thanks alot, I will try this out ![]() /Kriller |
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