![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 | |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
Downloads: 21
Uploads: 0
|
![]() Quote:
![]() ![]() |
|
![]() |
![]() |
![]() |
#2 |
Bosun
![]() Join Date: Mar 2005
Location: DB56
Posts: 66
Downloads: 0
Uploads: 0
|
![]()
WW1? Oh yeah! Any WW1 game would be great; the "Great War" is virtually forgotten today. Nearly everything going on today can be traced back to the events of 1914-18...
|
![]() |
![]() |
![]() |
#3 | ||
Commodore
![]() |
![]() Quote:
Quote:
Deamon |
||
![]() |
![]() |
![]() |
#4 | ||
Commodore
![]() |
![]() Quote:
Quote:
Deamon |
||
![]() |
![]() |
![]() |
#5 |
Seaman
![]() Join Date: Apr 2005
Location: AO7764
Posts: 39
Downloads: 0
Uploads: 0
|
![]()
And just where would be the challenge?
Just banging off steamers w/o any destroyers or other vessels being a serious threat is... tedious, to say the very least. ![]() |
![]() |
![]() |
![]() |
#6 |
Ace of the Deep
![]() Join Date: May 2005
Posts: 1,100
Downloads: 0
Uploads: 0
|
![]()
I've considered what a WWI sim would be like.
That's about the time depth charges were invented. They were probably fighting the boat and engineering more than escorts. From a computer simulation perspective, it probably wouldn't be that much "fun". It was probably interesting as hell to be part of (not the killing mind you, the engineering), but probably not that great of a subsim. Lots of torpedo failures. Not many torps to begin with. Periscopes that leak, batteries that become flooded and unusable. Stuck diving valves, oil and grease, no showers, stinks like a hog farm. 4 hours of sleep a night because you're too busying fixing things the rest of the day. There are just some things that aren't quite simulated just yet. ![]() |
![]() |
![]() |
![]() |
#7 | ||
Commodore
![]() |
![]() Quote:
Quote:
How mutch do you know about WWI submarine warfare ? |
||
![]() |
![]() |
![]() |
#8 | ||
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
Downloads: 21
Uploads: 0
|
![]() Quote:
Quote:
![]() How is the campaign going to be in your game? Will it be a dynamic one? How many are actually working on it? The game sounds great, and I applaud your efforts, but (and I hope I don't offend you) do you think having it being so detailed and realistic may be a bit ambitious? If it is so detailed and realistic, how long do you expect to be developing it? Will there be a publisher or anything along that nature? Will it be open for modifications like SH3? For acquiring firing solutions, will there be an automated way of doing it? I'm horribly bad at figuring that kind of thing out (although I can do manual TMA on SC and DW; go figure). ![]() ![]() |
||
![]() |
![]() |
![]() |
#9 |
XO
![]() Join Date: Jan 2002
Posts: 409
Downloads: 28
Uploads: 0
|
![]()
Not me, I want a WWII Us sub sim, an update of SH I. Joe S
|
![]() |
![]() |
![]() |
#10 | |
Mate
![]() Join Date: Jan 2002
Location: Bushnell, FL
Posts: 60
Downloads: 1
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#11 |
Mate
![]() Join Date: May 2005
Posts: 60
Downloads: 53
Uploads: 0
|
![]()
What is the estimated release date for this sim?
-akula- |
![]() |
![]() |
![]() |
#12 | ||||||||||
Commodore
![]() |
![]() Quote:
Quote:
So the plan is to make a prereleas or what i call the academy edition, that deals like i told with the training of the player only and when it will turn out what i aim it to be than you will need quite some preparation befor you can go to real war duty in the major release. Oh man the diving manual alone is 84 pages long HA ![]() By making this prerelease i can reduce the developement bulk dramaticaly so that it becomes achievable for a small ambitious team. The prerelease will feature U 1 as the only driveable sub so that i can concentrate all my efforts on this one sub. So it will be a high fidelity model and fully functional. I hate average stuff, i hate it. I want a sub with every bolt and every neat and fully functional. So in the academy edition you will be trained and edjucated for your future command and after you have qualified you get your command assigned and can start to train your new crew, participate on fleet manouvers and stuff. The team is still to small but i have no doubt that it will grow mutch more, especialy after i launch the prerelease. Anyway when the team is big enough after the prerelease i head towards the major release that is than supposed to become a fully fledged sim with the actual war campaign and will feature at least U35 as your actual war duty sub. You can import than your carrer that you have start in the academy edition and the crew that you have trained and continue it in the major releas and your new u-boat, while U 1 gets back to the submarine schooö ![]() This is a long term developement and it turns out to be worth to be so persistant. I'm an insane u-boat nut and i live and breath this project, i hardly can think on anything else, i even stoped playing just to have more time for my project. I spended 2 years to lay the foundation for the project and have a solid base now for the development. The most important researches are made now the whole design work is finished now the team grows, my coder prepares the engine, it looks good so far. I'm ready now for the actual developement. Quote:
Quote:
When you read carefully on my site about the project than you will see that the scope of the sim is realy beyoned pure gaming. This projet is a simulation, a museum, a library and a memorial all in one. It's not unlikey that it will be part of museums that offer virtual demonstrations. Quote:
Quote:
Quote:
Quote:
Work out the fire solution is one of the most interesting parts of the sim. Don't you spoil your self the tactical fun with this ? Besides that in the virtual academy you will deal with it in depth and will have planty of opportunities to work it out step by step. So at the end you might not needing it. I develope the sim as a pure hardcore sim and when it's finished and tested throughoutly i wll see than whitch options should be added. I will see than how i can make it caasual gamer friendly. Quote:
![]() And that is what the academy edition is supposed to be for. Quote:
You see i'm excited too, i just love this subject. ![]() |
||||||||||
![]() |
![]() |
![]() |
#13 |
Ace of the Deep
![]() Join Date: Dec 2004
Location: Valhalla: Silent Generation
Posts: 1,149
Downloads: 910
Uploads: 0
|
![]()
How much longer, Deamon? I've been dusting off my Lowell Thomas' "Raiders" and Lawrence's "7 Pillars".
![]()
__________________
[SIGPIC][/SIGPIC] During times of universal deceit, telling the truth becomes a revolutionary act. ~ George Orwell |
![]() |
![]() |
![]() |
#14 | ||
Commodore
![]() |
![]() Quote:
Deamon |
||
![]() |
![]() |
![]() |
#15 | ||
Commodore
![]() |
![]() Quote:
![]() I will send you the alpha as soon as it's finished ![]() Quote:
Deamon |
||
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|