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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
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Shadow,
Yes, thanks to let me know about that thread. ![]() Another day I saw a post by Beery where he said that the modders make mods by your own taste. I like the fun side of a game. Obviously the realistic factor is for first because we are not kids playing a console game! ![]() Yes, I agree that is possible to delete or replace the hurricane stuff. For now and think about early war (1940) do you think that B24's is really unrealistic for Wilhelm? Rubini.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#2 |
Frogman
![]() Join Date: Jun 2005
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Well, from what I can find right now initial deployment of the B-24 was March 1941 (as a transport), with Bomber Command using the Liberator II in 1942. Sometime after March 1941 Coastal Command received some for ASW patrol.
SOOOOOOO....I'd say B-24s shouldn't show up at Wilhelmshaven before 1942. This site http://www.worldwar-2.net/timelines/...index-1940.htm has a good chronology of attacks. From what I can find on the RAF official website, Hampdens, Wellingtons, Whitleys and Blenheims were used to carry out these raids. Interestingly, the RAF attempted to bomb Scharnhorst at Kiel on July 2/3 1940....maybe you could model that? I was also trying to find any evidence the Red Air Force bombed German ports. I know they had lend-lease Hurricanes, among other aircraft, that we could add-in if there was evidence this ever occurred. As always, if there's anything I can do to assist, you have my email ![]() |
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#3 |
Ocean Warrior
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Shadow,
Thanks for the reply. I think that I will left the hurricane stuff like it is in traffic mod for now. We don't have a better option. The guys who don't want them may go to the traffic mod for RUb or just open the SCR layer in the mission editor and delete them (they are only over Wilhelmshaven in the mod). :hmm: About the Scharnhorst, it's a 31,100-ton Gneisenau class battle-cruiser which is not modeled in the game. So only Admiral Hipper class heavy cruiser and Bismarck class battleship are available for now in SH3. ![]() Rubini.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#4 |
Frogman
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I think you're right about the planes. Not much point changing them, as there's not really a better alternative.
As for the Scharnhorst, I put that out there hoping maybe someone's working on a conversion- maybe a blend of the Hipper and Bismarck models. Fingers crossed! |
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#5 |
Ocean Warrior
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I just update the link for HT 1.45 in the first post because the "More useful F1 help screen" mod is in a wrong place for JSGME.
By the way, not so important. ![]() Rubini.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#6 |
Samurai Navy
![]() Join Date: Jun 2005
Location: Norway
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Excuse me...
What happens if we sink the ships that are chasing the Bismarck? ![]()
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#7 | |
Pacific Aces Dev Team
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#8 | |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
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#9 |
Ocean Warrior
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Ula Jolly,
Good question! ![]() I and Sixx_killer join in a debate about this stuff a 2 days ago. In the game we left Bismarck in a circular route as in historical facts. I think Germany forces could be sent a emergency task and work force for repairs or to drag it for a friendly harbour, possibly to Brest. What do you think? Rubini.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#10 |
Frogman
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I disagree with you there. IMO we should strive to present as realistic a game/simulation as possible. Scripting in things that didn't happen turns this into a "Kriegsmarine '46" kind of game. Might as well give the Germans a carrier and call it the Graf Zeppelin. Or let the XXIs go on patrol in '43 instead of '45 as RuB has them.
I'm not opposed to any of this, it makes for some interesting "what if" scenarios that could fundamentally alter game play. But since you're asking ![]() 1) The Bismarck sinks. Sorry folks, it's like the Titantic. "You can't save them all, Hasselhoff" 2) Germany loses the war. Hope that's not a spoiler for anyone. :rotfl: It would be neat to create single missions where, if you save the Bismarck, a rescue fleet comes to its aid- and you have to then help escort it back to Germany, dodging PT boats, planes, etc...kind of like the mission in Destroyer Command where you had to escort the Murmansk convoy. But scripting into the game, where is going to go? What does it do next? What's the point of saving it, just to have it despawn once it gets back to base? Just my $.02 |
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#11 |
Stowaway
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Excellent work, Rubini and Sixx_Killer! I will download it someday when I get my bills paid and my internet turned back on. Right now I'm still using the version before you added the subs...and posting from my local library.
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#12 |
Ocean Warrior
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Location: São Paulo Brazil
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Yes Shadow, I agree to you. So we let the Bismarck to he own fate in the game. I don't believe that the player may sink these high speed capital ships on the career mode.
I was only thinking about what would happen if the Bismarck had survived... ![]() Rubini.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#13 |
Subsim Diehard
![]() Join Date: Jan 2002
Location: Southwest , Indiana USA
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Rubin,
A little confused again ![]() and FABC slide mod Is New Harbor 1.45 a stand alone mod? Last Harbor mod I had loaded was 1.42 Not installed at this time. Thank's for any info Lane ![]() |
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#14 |
Machinist's Mate
![]() Join Date: Apr 2005
Location: Christchurch, New Zealand
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Just wondering if anyone has had a problem with following the destroyer out of Wilhelmshaven..
Here I was quite happily following it out today when all of a sudden I had to go full left rudder cause of the following ![]() Could I have maybe got too close to it forcing it to leave its planned course or something?? |
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#15 |
Watch
![]() Join Date: Jul 2005
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I got to within 30 meters of the one leaving Brest lastnight (running too fast and time acceleration, hit all stop just in time
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