SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-25-21, 04:52 AM   #1
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,211
Downloads: 501
Uploads: 4


Default Escort carrier aircraft

Historically, an Avenger and a Wildcat were usually paired up to attack a u-boat. In fact Avenger pilots were under orders not to attack without a Wildcat pairing. I don't know what British policy was.
The Wildcat would strafe the boat suppressing AA/crew followed by the Avenger bombing/depth charging and then a FIDO if/when the boat submerged. Bombing in any form was not a Wildcat function.
While I haven't run across the carriers too often, I've only seen an Avenger now and then.
I know the Wildcat wasn't part of the stock game; GWX has it, NYGM does not, i.e.
The Casablanca in GWX has an Avenger and Wildcat squadron while the Bogue is only Avenger.
Anyone seen both planes attack from an escort carrier, preferably together ?
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote
Old 02-25-21, 08:31 AM   #2
Mister_M
Grey Wolf
 
Join Date: Feb 2021
Posts: 942
Downloads: 27
Uploads: 0


Default

Quote:
Originally Posted by John Pancoast View Post
Anyone seen both planes attack from an escort carrier, preferably together ?
Is it even possible ?
Mister_M is offline   Reply With Quote
Old 02-25-21, 08:33 AM   #3
FUBAR295
Krusty Krab
 
FUBAR295's Avatar
 
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,456
Downloads: 496
Uploads: 0
Default

John,

That was some interesting information. Anyway, I have not seen that type of pairing in NYGM, which I have played since it was RUB and the most often.

I am not a good gauge as I'm a scaredy cat when it comes to aircraft, and the times I have got caught on the surface, if paired, it was always the same type as I recall.

I do not think the historical application of the paired aircraft, one strafing the other bombing, could be made to work in SH3.

But thanks for that tactical nugget.

Good hunting,
FUBAR295
__________________
Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment.


FUBAR295 is offline   Reply With Quote
Old 02-25-21, 09:56 AM   #4
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,211
Downloads: 501
Uploads: 4


Default

Thanks guys. Regarding two planes attacking together I found "Having received permission to use rubini's torpedo aircraft, I've also worked out how to use mixed squadrons so that while you're crash diving to avoid a bomb armed Fairey Swordfish there is another Swordfish dropping a Fido on you. Nasty!" from here but couldn't find the mod involved. AOD has them attacking together in pairs so maybe can be done in SH3 ?
Anyone had a Wildcat attack them ? I'm going to add them/squadron to the Bogue in NYGM. I noticed the Wildcat in GWX carries bombs so I removed those but have to see if it does anything without them.
Regarding a carrier I did sink the Bogue once in NYGM and it rolled over and capsized before it sunk which was impressive.
Saw a wolfpack sub sink one too, also in NYGM.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote
Old 02-25-21, 11:38 AM   #5
FUBAR295
Krusty Krab
 
FUBAR295's Avatar
 
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,456
Downloads: 496
Uploads: 0
Default

It does not appear that this mod was ever released in any form. Be great to know how far his research went.

I have a copy of Rubini's air torpedo mod if you need it. You may be able to figure it out.

Good hunting,
FUBAR295
__________________
Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment.


FUBAR295 is offline   Reply With Quote
Old 02-25-21, 11:44 AM   #6
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,211
Downloads: 501
Uploads: 4


Default

Quote:
Originally Posted by FUBAR295 View Post
It does not appear that this mod was ever released in any form. Be great to know how far his research went.

I have a copy of Rubini's air torpedo mod if you need it. You may be able to figure it out.

Good hunting,
FUBAR295
Thanks Bob, I have Rubini's mod somewhere on this hard drive..........
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote
Old 02-25-21, 01:11 PM   #7
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,211
Downloads: 501
Uploads: 4


Default

Looking at Rubini's campaign files, it would be easy enough to add Wildcats to the Avenger RndGroups and they could use the same waypoints, etc.
But has anyone ever actually been attacked by a carrier spawned Wildcat, i.e., in GWX, with guns only ?
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote
Old 02-25-21, 07:39 PM   #8
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,211
Downloads: 501
Uploads: 4


Default

Quote:
Originally Posted by FUBAR295 View Post
It does not appear that this mod was ever released in any form. Be great to know how far his research went.

I have a copy of Rubini's air torpedo mod if you need it. You may be able to figure it out.

Good hunting,
FUBAR295

FB, you able to get this mod to load in the GWX campaign ? Works fine for me in the single missions but the campaign ctds trying to load. With or without Wildcats added. Does load in an NYGM or stock install.
Double checked the .rnd file and the merge was done correctly.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper

Last edited by John Pancoast; 02-25-21 at 08:09 PM.
John Pancoast is offline   Reply With Quote
Old 02-25-21, 10:13 PM   #9
FUBAR295
Krusty Krab
 
FUBAR295's Avatar
 
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,456
Downloads: 496
Uploads: 0
Default

Quote:
Originally Posted by John Pancoast View Post
FB, you able to get this mod to load in the GWX campaign ? Works fine for me in the single missions but the campaign ctds trying to load. With or without Wildcats added. Does load in an NYGM or stock install.
Double checked the .rnd file and the merge was done correctly.
John,

I'll give it a go and see what happens. Let you know.

Good hunting,
FUBAR295
__________________
Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment.


FUBAR295 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:32 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.