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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Swabbie
![]() Join Date: Aug 2014
Location: UK
Posts: 10
Downloads: 45
Uploads: 0
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Ah damn. Yeah I never saw that. Okay. I'll give TWoS another go then lol
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#17 |
Swabbie
![]() Join Date: Aug 2014
Location: UK
Posts: 10
Downloads: 45
Uploads: 0
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Okay, looking good!
So I realised I did something stupid the last time I installed TWoS, I installed the full mod, then the update, which I now realise isn't needed, as the full mod comes fully updated anyway, whoops. Found the ID book that was mentioned, very good! Love the 45 and 0 angle pictures, definitely helps with IDing targets. Did some practice on historical missions, my torps were on target but seemed to miss anyway? I was thinking I may have set the depth too deep, but double checking that definitely disproved that idea, I usually keep about 0.5m above the bottom of the ship to ensure a low but good hit. I read somewhere that torps can deflect off the bottom of a ship and not explode when on impact mode, is that true? Magnetic detonation is also not reliable either right? The auto ID works now, but I'm going to use it as a "last resort" measure in case something bugs out (prime example being the ID book refusing to open when i have it set to tankers) Does TWoS work reliably in multiplayer? Thanks everyone for getting me back in the hot seat ![]() ![]() |
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#18 |
Watch
![]() Join Date: Oct 2015
Location: Poland
Posts: 20
Downloads: 10
Uploads: 0
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When in doubt, use external camera (F2), it can speed up the learning process
![]() If a torp is dud, you get information about it in the message box, as well as about premature explosions. Last edited by n0mjaS; 04-26-20 at 06:34 AM. |
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#19 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
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I also reinstalled SH5 recently. TWOS is the way to go. Easy to instal and has a good mix of the best mods.
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