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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Loader
![]() Join Date: Apr 2002
Location: Switzerland
Posts: 90
Downloads: 3
Uploads: 0
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I for one hope they stay in the Cold War era for now. I think this was the golden age of nuclear submarines and Cold Waters does an excellent job of capturing the feeling of the era. I would like the developers to stick with it and expand upon it, such as with a Soviet campaign, allies campaigns, and additional theaters such as the Mediterranean and the North Pacific.
In the longer term I would love to see a potential successor game that is a bit closer to Fast Attack or Sub Command, with the introduction of dedicated stations, paired with a more open Silent Hunter-style campaign that puts more emphasis on search, hunt and the unknown element. Cold Waters is great and a lot of fun and I understand (and agree) that for a small team the game had to be designed in this way. Now I hope that with a financial successful game at their backs (hopefully), Killerfish can expand and build a more complex subsim. |
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#17 |
Engineer
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What I would like to see, apart from Soviet campaign is to have an animated 3d bridge. It doesn't have to be fully functional (i.e. not all screens need to show true info) but it would greatly improve immersion.
I'd even pay full game price for it, if it'd include different bridges for all available subs. |
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#18 |
Watch
![]() Join Date: Jan 2012
Posts: 16
Downloads: 26
Uploads: 0
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What Mbot said.
Loving cold waters and the Cold War love. More please. |
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#19 |
Planesman
![]() Join Date: Jun 2014
Posts: 198
Downloads: 43
Uploads: 0
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#20 | |
Planesman
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