SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-17-16, 08:18 AM   #1
She-Wolf
Watchdog
 
Join Date: Jan 2007
Location: Hampshire UK
Posts: 971
Downloads: 152
Uploads: 0
Default I am getting SO frustrated!

I came back to SH3 a while back, and decided to try NYGM with manual targetting. I am on my first patrol, and finally I have found a lone steamer to nobble. The data collecting for manual targetting is a bit diff from SH4 of course, but I figured I could work it out easy enough - just follow the instructions, right? Wrong..

Apart from the first 'sitting duck' in training, which is close and stationary until the last moment, ALL my torpedoes pass to the rear of the boat I am aiming at.

I have looked on the tutorials, but some of those use 'pen and paper' tools to collect the data, and I have no pen to mark crosses with in NYGM - it doesn't show the target in normal map view - it does in attack view, but there is no pen to mark anything. All I have is the 'notepad' top right of screen on which you collect data by ID, Range, AOB and Speed, validating as you go, and I have followed the tutorial in doing that.

What have I forgotten? What am I doing wrong? Maybe I am just getting too old to play this game anymore.

Fed up and Frustrated
__________________
She-Wolf is offline   Reply With Quote
Old 06-17-16, 08:33 AM   #2
Von Due
Sea Lord
 
Join Date: Jul 2012
Posts: 1,691
Downloads: 30
Uploads: 0
Default

I am not familiar with NYGM and I don't know which tutorials you have looked at but with that in mind:

Does your navigation map come with plotting tools? It is a bit unclear from what you wrote. I understand there are no ship icons on the nav map but if you have plotting tools there then there are ways to do the plot.

Draw a line representing the boat's course. Either match the direction with the true heading which will save you time later, or have this line go straight north-south which will take some more calculations later. The line can be drawn anywhere.

Mark the boat's position on this line. This will not necessarily be the true position but it will, hopefully, be true relative to the target, eventually.

Use the scope to get bearing and if possible, range and speed as well.

Use the protractor to draw bearing lines from the marked position. If you have the distance, mark the distance on these bearing lines.

Repeat till you have the target's course, speed and position, relative to your marked position (again, not necessarily your true position)

You should now have the angles and distances you need to navigate the boat and the target bearing you need to hit. Don't focus on where on the map you drew the plot, just note angles, headings, courses, distances etc. Those are the ones you need.

(if you have one laying around, you could even use a whiteboard with whiteboard marker pens, ruler, compass and all the usual plotting tools and really get down to some semi-realistic plotting, and base all lines and measurements on what the scope tells you)
Von Due is offline   Reply With Quote
Old 06-17-16, 09:04 AM   #3
She-Wolf
Watchdog
 
Join Date: Jan 2007
Location: Hampshire UK
Posts: 971
Downloads: 152
Uploads: 0
Default

the Attack map has no pen to mark the target with, the Navigation map has the tools menu but no target is shown to mark - and in the tutorial, such as you read when you go to Naval Academy, there is no mention there of marking on maps such as you describe and as I would mark in SH4, it is all to do with collecting data via the 'notepad' option top right in periscope screen and using the icons for ID, Range, AOB and Speed to get the data and validate it - same as in GWX.
__________________
She-Wolf is offline   Reply With Quote
Old 06-17-16, 09:20 AM   #4
Von Due
Sea Lord
 
Join Date: Jul 2012
Posts: 1,691
Downloads: 30
Uploads: 0
Default

Unfortunately, the Naval Academy in SH3 is only good for one thing. For the player to marvel the graphics. That's it. It doesn't really teach you the things you need to know.

Best way, in my opinion is to start a test career that you're not going to take too seriously, to learn a few different methods to use in a real career.

There are methods where no plotting is necessary but where you will need a decent quality calculator, especially one with trigonometric functions, and the periscope to do bearing readings.

I have 3 methods bookmarked. They do take a bit of studying and a basic grasp on trigonometry and algebra but they are solid.
http://www.subsim.com/radioroom/showthread.php?t=200846
http://www.subsim.com/radioroom/showthread.php?t=225129 (two methods here, videos on youtube)

If you do want to plot though, you can do so on the nav map even when there are no ship icons. You will need to be more accurate than you would allow yourself to be with the icons there, and you will get less accurate results due to inaccuracies in reading the boat's scope marks etc, but keep the range down when fireing and you should have a fairly good chance of success, if the weather and lighting conditions aren't playing against you.

Again, you don't even need to know where your boat is exactly on the map to do a reasonably accurate plot. You just need to switch from thinking true position, true distance, true anything, to relative position, relative distance, relative anything. This way you can make the plot right across Siberia when you really are off the coast of Ireland.
Von Due is offline   Reply With Quote
Old 06-17-16, 09:48 AM   #5
She-Wolf
Watchdog
 
Join Date: Jan 2007
Location: Hampshire UK
Posts: 971
Downloads: 152
Uploads: 0
Default

I will look at these Von Due - and thank you - but, probably, they are not going to be simple enough for an old brain and poor eyesight, particularly when I only have the red light to work by. The tutorials ought to work, that is their purpose - why give us guidance that does not match the actions of the game? My grump is not assuaged!
ps have bookmarked the vid on constant bearing to target, looks helpful, thanks.
__________________

Last edited by She-Wolf; 06-17-16 at 10:03 AM.
She-Wolf is offline   Reply With Quote
Old 06-17-16, 10:01 AM   #6
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Hythe - Southampton
Posts: 9,609
Downloads: 1133
Uploads: 0


Default

Hi SW
Why not give this a try?
Highly Recommended > LIVING SILENT HUNTER III EDITION 2015 Mega Mod
Full set of tutorials in my signature.
Peter
THEBERBSTER is offline   Reply With Quote
Old 06-17-16, 10:06 AM   #7
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 30,150
Downloads: 24
Uploads: 0


Default PTDS

Quote:
Originally Posted by the devine She-Wolf
Maybe I am just getting too old to play this game anymore.... they are not going to be simple enough for an old brain and poor eyesight, particularly when I only have the red light to work by. My grump is not assuaged! .
Kindly avoid references to old...I'm getting 'post traumatic dotage syndrome' references to the red light district are always welcome however to assuage my grump...as long as a defibrillator is standing by!
__________________

"Only two things are infinite; The Universe and human squirrelyness?!!
Aktungbby is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:33 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.