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#1 |
Watchdog
![]() Join Date: Jan 2007
Location: Hampshire UK
Posts: 971
Downloads: 152
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I came back to SH3 a while back, and decided to try NYGM with manual targetting. I am on my first patrol, and finally I have found a lone steamer to nobble. The data collecting for manual targetting is a bit diff from SH4 of course, but I figured I could work it out easy enough - just follow the instructions, right? Wrong..
Apart from the first 'sitting duck' in training, which is close and stationary until the last moment, ALL my torpedoes pass to the rear of the boat I am aiming at. I have looked on the tutorials, but some of those use 'pen and paper' tools to collect the data, and I have no pen to mark crosses with in NYGM - it doesn't show the target in normal map view - it does in attack view, but there is no pen to mark anything. All I have is the 'notepad' top right of screen on which you collect data by ID, Range, AOB and Speed, validating as you go, and I have followed the tutorial in doing that. What have I forgotten? What am I doing wrong? Maybe I am just getting too old to play this game anymore. Fed up and Frustrated ![]() |
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#2 |
Sea Lord
![]() Join Date: Jul 2012
Posts: 1,691
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I am not familiar with NYGM and I don't know which tutorials you have looked at but with that in mind:
Does your navigation map come with plotting tools? It is a bit unclear from what you wrote. I understand there are no ship icons on the nav map but if you have plotting tools there then there are ways to do the plot. Draw a line representing the boat's course. Either match the direction with the true heading which will save you time later, or have this line go straight north-south which will take some more calculations later. The line can be drawn anywhere. Mark the boat's position on this line. This will not necessarily be the true position but it will, hopefully, be true relative to the target, eventually. Use the scope to get bearing and if possible, range and speed as well. Use the protractor to draw bearing lines from the marked position. If you have the distance, mark the distance on these bearing lines. Repeat till you have the target's course, speed and position, relative to your marked position (again, not necessarily your true position) You should now have the angles and distances you need to navigate the boat and the target bearing you need to hit. Don't focus on where on the map you drew the plot, just note angles, headings, courses, distances etc. Those are the ones you need. (if you have one laying around, you could even use a whiteboard with whiteboard marker pens, ruler, compass and all the usual plotting tools and really get down to some semi-realistic plotting, and base all lines and measurements on what the scope tells you) |
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#3 |
Watchdog
![]() Join Date: Jan 2007
Location: Hampshire UK
Posts: 971
Downloads: 152
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the Attack map has no pen to mark the target with, the Navigation map has the tools menu but no target is shown to mark - and in the tutorial, such as you read when you go to Naval Academy, there is no mention there of marking on maps such as you describe and as I would mark in SH4, it is all to do with collecting data via the 'notepad' option top right in periscope screen and using the icons for ID, Range, AOB and Speed to get the data and validate it - same as in GWX.
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#4 |
Sea Lord
![]() Join Date: Jul 2012
Posts: 1,691
Downloads: 30
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Unfortunately, the Naval Academy in SH3 is only good for one thing. For the player to marvel the graphics. That's it. It doesn't really teach you the things you need to know.
Best way, in my opinion is to start a test career that you're not going to take too seriously, to learn a few different methods to use in a real career. There are methods where no plotting is necessary but where you will need a decent quality calculator, especially one with trigonometric functions, and the periscope to do bearing readings. I have 3 methods bookmarked. They do take a bit of studying and a basic grasp on trigonometry and algebra but they are solid. http://www.subsim.com/radioroom/showthread.php?t=200846 http://www.subsim.com/radioroom/showthread.php?t=225129 (two methods here, videos on youtube) If you do want to plot though, you can do so on the nav map even when there are no ship icons. You will need to be more accurate than you would allow yourself to be with the icons there, and you will get less accurate results due to inaccuracies in reading the boat's scope marks etc, but keep the range down when fireing and you should have a fairly good chance of success, if the weather and lighting conditions aren't playing against you. Again, you don't even need to know where your boat is exactly on the map to do a reasonably accurate plot. You just need to switch from thinking true position, true distance, true anything, to relative position, relative distance, relative anything. This way you can make the plot right across Siberia when you really are off the coast of Ireland. |
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#5 |
Watchdog
![]() Join Date: Jan 2007
Location: Hampshire UK
Posts: 971
Downloads: 152
Uploads: 0
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I will look at these Von Due - and thank you - but, probably, they are not going to be simple enough for an old brain and poor eyesight, particularly when I only have the red light to work by. The tutorials ought to work, that is their purpose - why give us guidance that does not match the actions of the game? My grump is not assuaged!
ps have bookmarked the vid on constant bearing to target, looks helpful, thanks. Last edited by She-Wolf; 06-17-16 at 10:03 AM. |
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#6 |
Growing Old Disgracefully
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Hi SW
Why not give this a try? Highly Recommended > LIVING SILENT HUNTER III EDITION 2015 Mega Mod Full set of tutorials in my signature. Peter ![]()
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#7 | |
Gefallen Engel U-666
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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