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#16 |
Navy Seal
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Location: Kentucky
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I wish there was a game that really simulated sniping. Thus far there inst one in my opinion most shooters and such tend to feel more like a desgintaed marksman and not so much a sniper.
An example a USMC sniper and spotter spent nearly 72 hours in a hide during this time they achivedvmany kills the longest ranged was over 800m. Firearm used was an M40. Sniper reported that after the battle he could still see the cross hairs when he closed his eyes such was the amount of time he spent in position ready to fire. Come think of it I highly doubt most people would have the patience for a highly realistic sniper sim. The attention to detail that real world sniping requires is just mind bogeling. Another story this one USMC sniper in Beruit 1983. An enemy sniper had been harassing the post for some time finally permission was given to counter snipe him. Well he was very clever what he did was hide in an apartment block at various windows the only time he'd fire was when they ladies removed their hanging laundry thus hoping that these places hidden from view due to clothes hanging where not hides when really they where. So this time again USMC sniper observed the ruse next he observed the hide change pattern at the correct time the shot was sent just as the lady removed the wash that was dry the fire harassing the Marines ceased. |
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#17 |
Ocean Warrior
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Another tip, avoid positions that silhouette you. If it's a realistic game, learn how to use the sights correctly (ranging, compensating for wind and drop, etc). Also pick a spot where people cant easily come up behind you, or work as real world snipers do, with a spotter.
I'm another Delta Force sniper (DF1 and on). |
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#18 |
Navy Seal
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I'd say as well with more realistic ballistics games you'll want to also be skilled at snap shots as well as the two forms of leading a moving target. The following lead where you move your sights/firearm on your hold and lead point and what I call the held lead where the firearm/sights is moved only once or twice on the estimated hit point where the target will be (in other words not constantly following but adjusted only once or twice then held and fired at the correct estimated point).
Personally I prefer to pick the most easy stationary target followed by a target moving directly towards or away from me followed by a target moving diagonally last would a target moving directly laterally as they are the hardest lead. A zigzagger to me is usually easier as his movement extends his exposure time vs had he just run in a straight line. Also zigzagging or serpintine is well predictable cause he's likely going to zagg and in at the same times. As I said exposure time the longer one is exposed the more likely a chunk of lead will blow his zigzagging brains out. |
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#19 | |
Ocean Warrior
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#20 |
Navy Seal
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Yes that had entered my mind as well. I recall reading in the book the author did it and the Marines where perplexed as they simply ran directly and quickly to the nearest cover.
I recall sometime ago two men where shooting people around the DC area. Some cop advised to walk in a serpentine pattern. My thought process is that there is a golden BB for each of us so don't over think things cause it might kill you such a walking pattern surely raises the odds of tripping and breaking your neck and thus saving the sniper the effort. Its like the what would last meal be question people ask. I always say whatever it is I happen to eat before I die. |
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#21 |
Ocean Warrior
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Zigzagging is pretty easy to nail if they are heading at all away or towards you. Since you can't exactly instantly reverse your momentum, there will be a lag point where the person is stopped on one plane of movement, which simplifies the equation. People also tend to naturally follow patterns.
The hardest shot is someone that is running on uneven ground between points of cover, while randomly alternating between running and sprinting. |
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