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Old 12-21-13, 04:06 PM   #16
VONHARRIS
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Join Date: Apr 2010
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Quote:
Originally Posted by Marcello View Post
This paper can give an idea of the difficulty in predicting when a submarine pressure hull will give up.
Exellent!
Thank you.
Lots of brainfood here.
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Old 12-21-13, 05:18 PM   #17
BigWalleye
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Join Date: Jul 2012
Location: On the Eye-lond, mon!
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Quote:
Originally Posted by gi_dan2987 View Post
I've never heard of voice command. I do have headphones with a mic for my flight sims, but I don't know how to even set that up for SH3. Would you be able to assist me?
Happy to help. Might have to wait until after Christmas Day, 'cuz I'm busy preparing. Meanwhile, if you're interested, try googling "shspeech". There is a certain amount of hand tailoring that has to be done, but it's not bad and I can walk you through it. (If you use GWX with OLC GUI, maybe none needed.)

Quote:
The immersion factor in flight sims with my headphones is amazing, especially with TrackIR. If I could simply tell my sub crew what to do instead of hurrying to find the right button, my odds might improve a little, just like with flight sim.
Absolutely! 'Course, the response is a little slower, about what you would expect from a crewman reacting to your spoken order. And if you get tongue-tied or stutter under pressure....

Quote:
I run GWX3 and of all the mods and ala carte items, I've found this to be the most well-rounded in terms of immersion, realism, and eye candy.
GWX is the best balanced, without question. The balance is what the modders were aiming for, and they nailed it.

Quote:
I heard NYGM is partly influenced by GWX3 or is it the other way around? Are they even similar?
I'm sure NYGM and GWX incorporate the work of some of the same modders. But I don't think either was a precursor of the other. NYGM by intent strives for realism first. Some of the eye candy of GWX isn't there. But IMO it's visually accurate where that accuracy is needed for sim fidelity. And a lot of visual mods can be added to NYGM to improve the look.

Here's my mod list:

NYGM Tonnage War V2.5 – Stand Alone Version
NYGM3_New
NYGM3_6C
NYGM Tonnage War Minefield Mod
NYGM HiRes Submarines
IABLShipsforNYGM_New
Single Merchant Contact Mod
TMT mod(NYGM version)
Harbor Traffic Add-In
1500 meter bearing overlay
Alternate Dial Faces
AllAirTorpedoes
Scirè-Tikigod- repeated order
SHIII Internal Life Mod v1.2
BritishAsdicMkIFinal
EAX_Sound_Sim_SH3
FM_NewInterior v2.1D
Carotio_SH3_ClothesHatsFacesSkilledCrew
NeuUZO&PeriV.2
Capt. Teach's SH3 Color Icons for GWX 3.0 (Standard)
TorpedoTubesFfireFinal vStock
SH-5 Water for SH-3 20 Km V84
Spirit of machines
Supplement to V16B1 - NYGM
Stiebler4B_Addon_for_V16B1 - NYGM
O2-Gauges v2
Hitman Optics NYGM 3.6 (Fixed)
BW On-Top Mod NYGM-Hitman's Optics v1.0

That last one is a home-brew clean-up that merges any files that were over-written by h.sie, Stiebler, and Hitman optics. All others as-downloaded. BTW, if you like sim fidelity, you should check out h.sie's and stiebler's patchers. Significantly improve fidelity no matter which megamod you use.
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Old 12-21-13, 06:26 PM   #18
gi_dan2987
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Join Date: Jan 2011
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I really haven't been playing much recently, mostly just researching mods and helping out on the forums. A little office duty I suppose

I decided that I've had enough of GWX and want to stick my feelers out there again for another mod.

I'm thinking about LSH3 V5.1? I like your home brew list. Give me something that will blow my mind realistically, but also be accurate visually, with the eye candy where it matters. You know what I'm looking for I'm sure. I'm doing a clean install of SH3 from Steam as we speak. That should give you enough time to cook something up
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