SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-22-13, 09:05 PM   #16
Feuer Frei!
Navy Seal
 
Join Date: Sep 2009
Location: Valhalla
Posts: 5,295
Downloads: 141
Uploads: 17
Default

Quote:
Originally Posted by privateer View Post
A lot of files were changed with one tool or another that caused Hex offsets to change.
The original tweak files for mini-tweaker won't change the right areas of those files. Thus the CTD.

Use S3D and you'll have no problems.
Aha, so with S3D i shouldn't get ctd's on GWX? You know, come to think of it, i had some guides stored on my hd with s3d to do with editing gun files and shell files, and their id numbers. I bet i had SH3 and GWX running with S3D as the editing tool.
Makes sense now.
Thanks for clarifying that.

EDIT: After using S3D and editing files(to a realistic amount) the game still crashes after selecting a new career. I have got no idea why.
EDIT2: After using S3D and editing files i can load the game. HOWEVER, with NO mods installed at all. I tried enabling and disabling mods with JSGME until i only had 1 mod enabled, still ctd. Until....no mods installed, just a version of SH3 with GWX3 and the edited files. I'm thinking that there's obviously a conflict with the tweaked files and one or more of the mods i install. Bah! Either i play with mods only, or tweaked files only.
__________________
"History is the lies that the victors agree on"- Napoleon

LINK TO MY SH 3 MODS

Last edited by Feuer Frei!; 02-23-13 at 02:16 AM.
Feuer Frei! is offline   Reply With Quote
Old 02-23-13, 10:01 PM   #17
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Something your doing is wrong.
S3D was used for many files in GWX 3 with no problems at all.
If you pack up the files you are editing and send me a link I'll look at them and tell you exactly whats wrong.
  Reply With Quote
Old 02-23-13, 11:40 PM   #18
Feuer Frei!
Navy Seal
 
Join Date: Sep 2009
Location: Valhalla
Posts: 5,295
Downloads: 141
Uploads: 17
Default

Quote:
Originally Posted by privateer View Post
Something your doing is wrong.
S3D was used for many files in GWX 3 with no problems at all.
If you pack up the files you are editing and send me a link I'll look at them and tell you exactly whats wrong.
Yep, that's what i thought was strange, since i had all of it running years ago alongside each other.
PM sent with link.
__________________
"History is the lies that the victors agree on"- Napoleon

LINK TO MY SH 3 MODS
Feuer Frei! is offline   Reply With Quote
Old 02-25-13, 02:41 AM   #19
Feuer Frei!
Navy Seal
 
Join Date: Sep 2009
Location: Valhalla
Posts: 5,295
Downloads: 141
Uploads: 17
Default

Ok, shameless bump again:
I have finally found the culprit of my ctd's!
GWX Spysat!

Loading up the game, with mods installed/uninstalled one by one, until i happened to have a mod load-out of only gwx spysat.
So, i'm thinking this is weird, i looked at the 2 files inside the mod, and the culprit upon closer inspection was the Campaign_RND File.
The modded file size is 8,239 kb.
The original (unmoddified) campaign_RND file size is 8,574kb.
So, a big chunk is missing.
Haven't investigated the 2 to find out what's missing but really, i could just manually mod the file to make some tweaks stick.
Anyone else ever enable this mod?
__________________
"History is the lies that the victors agree on"- Napoleon

LINK TO MY SH 3 MODS
Feuer Frei! is offline   Reply With Quote
Old 02-25-13, 09:03 AM   #20
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,645
Downloads: 63
Uploads: 13


Default

I guess I must have at some time or other



Use a file comparison programme to see what the differences are between the original and modded RND files.

Either that or you could try replacing the RND in the mod with the one in the GWX installation but then you will need to change the spawn and probability factors of all the units to 100.

A lot of work I know but that is what I did in creating the mod.
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 02-25-13, 10:24 PM   #21
Feuer Frei!
Navy Seal
 
Join Date: Sep 2009
Location: Valhalla
Posts: 5,295
Downloads: 141
Uploads: 17
Default

Quote:
Originally Posted by Jimbuna View Post
Either that or you could try replacing the RND in the mod with the one in the GWX installation but then you will need to change the spawn and probability factors of all the units to 100.
A lot of work I know but that is what I did in creating the mod.
Yea that wouldn't be a problem. At the moment i have a lot of time on my hands.
If i do that, i would need permission from you guys to re-release it as a full working mod, i assume? Or only if it was to be re-released, complete, under the name of "GWX Spy Sat" mod? In other words, could i re-release this mod, but under another name? Or is Spy Sat a name which is copy-righted by you guys, ie Grey Wolves Team?
There is also Dan Fraser's Spy Sat modder, which as you probably know, is an executable, which changes spawn rates and such.
Not sure on the procedure here.
__________________
"History is the lies that the victors agree on"- Napoleon

LINK TO MY SH 3 MODS
Feuer Frei! is offline   Reply With Quote
Old 02-25-13, 10:37 PM   #22
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Oh great! I can see some more, umm...
I shall call it 'comments',
on the permissions stuff again.


And glad your sorted as to the CTD.
Was going to look at it tonite but it was a 12 hour day messing things up at the job site.


I'm starting to feel as old as Steve.
  Reply With Quote
Old 02-25-13, 10:49 PM   #23
Feuer Frei!
Navy Seal
 
Join Date: Sep 2009
Location: Valhalla
Posts: 5,295
Downloads: 141
Uploads: 17
Default

Quote:
Originally Posted by privateer View Post
Oh great! I can see some more, umm...
I shall call it 'comments',
on the permissions stuff again.
Ooops, just reading the mod etiquette thread now. Sorry, if and when i get into the position of releasing something i just want to cover all bases.

Quote:
I'm starting to feel as old as Steve.
Haha, i'm sure Steve would appreciate you saying that
__________________
"History is the lies that the victors agree on"- Napoleon

LINK TO MY SH 3 MODS
Feuer Frei! is offline   Reply With Quote
Old 02-25-13, 10:53 PM   #24
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

I was refering to this.
http://www.subsim.com/radioroom/showthread.php?t=202390


And I'll probably get a warning about mentioning it.
  Reply With Quote
Old 02-26-13, 12:11 PM   #25
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,645
Downloads: 63
Uploads: 13


Default

@Feuer Frei!

I've responded to your PM.
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 03-04-13, 03:05 PM   #26
KpnKardif
Swabbie
 
Join Date: Apr 2010
Posts: 13
Downloads: 88
Uploads: 0
Default

I as well, just got back into SH3 this week after a few years of not playing it. I've got GWX all loaded up and a respectable mod list, and I can get it to load fine (after four days of crashes and trial and error... man this game takes a lot of dedication just to get running!) My problem now is with saved games. It doesn't seem to matter where I save or what is or isn't going on around me, the save is always corrupt. I tested recently after making it through the English Channel, just off the continental shelf. I checked hydrophones myself to make sure no other ships were around, then saved and exited to desktop. Reloaded the game and reloaded the save, it get's to black screen with the phrase across the top, then crash back to desktop. So I am currently pairing down my mod list and running more tests to see if it helps at all.

But I'm curious... how do some of you guys with these epic mod lists (fitzcarraldo) run the game without crash problems? Don't think it's my computer, as it's no pushover...

win7 64
AMD Phenom II 850 quad core 3.1ghz
Radeon HD 7870
12gb DDR3 1600
KpnKardif is offline   Reply With Quote
Old 03-04-13, 03:29 PM   #27
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

One of the posts somewhere told about checking the documents folder where the saves are, Well, Saved to the SH3 folder.


Some people have reported that changeing permissions from read only helps.
  Reply With Quote
Old 03-04-13, 03:39 PM   #28
fitzcarraldo
Argentinian Skipper
 
fitzcarraldo's Avatar
 
Join Date: Jul 2009
Location: Somewhere between Buenos Aires and the Bungo Suido
Posts: 5,318
Downloads: 3345
Uploads: 0


Default

Quote:
Originally Posted by KpnKardif View Post
I as well, just got back into SH3 this week after a few years of not playing it. I've got GWX all loaded up and a respectable mod list, and I can get it to load fine (after four days of crashes and trial and error... man this game takes a lot of dedication just to get running!) My problem now is with saved games. It doesn't seem to matter where I save or what is or isn't going on around me, the save is always corrupt. I tested recently after making it through the English Channel, just off the continental shelf. I checked hydrophones myself to make sure no other ships were around, then saved and exited to desktop. Reloaded the game and reloaded the save, it get's to black screen with the phrase across the top, then crash back to desktop. So I am currently pairing down my mod list and running more tests to see if it helps at all.

But I'm curious... how do some of you guys with these epic mod lists (fitzcarraldo) run the game without crash problems? Don't think it's my computer, as it's no pushover...

win7 64
AMD Phenom II 850 quad core 3.1ghz
Radeon HD 7870
12gb DDR3 1600
Uhmmm...I run the game and save files without (many) problems. Of course, I had some CTD in saved games, but only a few. Ever I save the game in open sea, without ships in the sight or hidrophone contacts.

Do you use 4Gb patch?

Also, if you activate a mod after a saved game, and reload it, you will have some problems (depending of the mod).

My mod list have some heavy mods, but a great number of cosmetic (textures) mods.

Check the sound mod you use, too.

Regards.

Fitzcarraldo
__________________



My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen.
fitzcarraldo is offline   Reply With Quote
Old 03-04-13, 08:03 PM   #29
garren
In the Brig
 
Join Date: May 2011
Location: Half-way to Hell
Posts: 366
Downloads: 62
Uploads: 0
Default

We need a Sober-like mega mod list with all mods included (the best of the best mods for SHIII and SH 4) that Neal can add to his private site for those who donate to subsim. Would make it an incentive for folks to shell out a few coins to this site and save them the trouble of having to find all these mods and download them one at a time and trying to figure out the proper load order in JGSME with a MEP file. Would be nice to just be able to have them all and listed in the correct order the way Sober did it for SH V so they are easy to install.
garren is offline   Reply With Quote
Old 03-04-13, 09:29 PM   #30
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

The problem with SH3 and SH4 is that there is no "best of the best". Which of the 5 major supermods is best is a matter of opinion. Which mods are best to work with each one is a matter of opinion. You could end up with more than 100 different combinations, and there would still be people who said their favorite wasn't on the list. I'm not sure you realize just how big the mod selection for SH3 is.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:54 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.