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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Kaiser Bill's batman
Join Date: May 2010
Location: AN72
Posts: 13,203
Downloads: 76
Uploads: 0
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![]() DID or not, realistic or not, it doesn't matter, as long as fun is had along the way. ![]()
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#17 | |
Eternal Patrol
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No. I also wasn't going to say "If your captain dies, kill yourself!"
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“Never do anything you can't take back.” —Rocky Russo |
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#18 | |
Grey Wolf
![]() Join Date: Aug 2007
Location: ...somewhere in the swamps of Jersey.
Posts: 911
Downloads: 157
Uploads: 0
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...I fought in many guises, many names, but always me. Patton
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#19 |
Watch
![]() Join Date: Aug 2010
Posts: 27
Downloads: 14
Uploads: 0
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Reloading after death kills all the fun!
![]() You will be very careful and protective to your sub if you know that any mistake can put an end to your career. ![]() In fact I think that the more correct way is to stop playing for at least a week if you are killed ![]() |
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#20 | |
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#21 |
Loader
![]() Join Date: Sep 2006
Posts: 84
Downloads: 66
Uploads: 0
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I guess I'm a wuss, but as a perpetual n00b, I'm still learning the intricacies of the ga.........errrr, sim. I've got 4 simultaneous careers, giving me a chance to spend a couple of days at a time in a Type IId, a couple in a VIIC (my favorite, I think), a IX, and a XXI. I've only recently started running this sim again after about 6 years away from it -- I found my disk AND the forum again, so now I'm getting help that I didn't know how to ask for when I first installed SH3.
My intent is to play a career as DiD after I feel I've "mastered" one of the boats, so I'm not constantly scratching my head and mumbling about Bernard seasoning the stew with dish soap, then clogging the heads with rags......as we approach crush depth...... I save each patrol at every grid I pass through if nothing of note happens there, and upon each air or sea contact. That way, when I see what choices are likely to lead to a fatal outcome, I know to avoid them. I get to see if a U-Flak boat is any good for B24 squadrons, or if it's better to keep the deck gun (I haven't been able to sink anything bigger than a tug boat with Flak). I try to imagine how much "annoyance" it is to lose a couple of chiefs and seamen from strafing when I'm 8,000 km from my base, as everyone else has more to do during a patrol then. Once I can get to the end of the war with one of the boat styles, I'll start a new career in that boat (if possible; if not, I'll work up to it) as DiD and see if I've learned enough. I've still only got about 5 months' experience since I re-started using this sim, and at least I've got all the realism turned on except manual targeting. I'll put in GWX with its better "optics" and steering instruments on my main machine, and try to put my new-found knowledge from all you more experienced boat commanders (both sim AND R/L, I've found) and see how I do. However, I *do* intend to keep using the pause button and take advantage of the "CO's head" here in my nicely air-conditioned "quarters"' I'm not hardcore yet to share a bucket with 30 other guys and pump up the humidity to 95% ![]() Cheers and toodles, -- Zygoma -- The Perpetual n00b -.- .-.. --... .... -. -.-- -..-. .-- ....- ... --- -- --- - . .. - -... . diddly dahdidah
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If it's long and dark green and its bite makes you scream, that's..... a Moray. ![]() 7/5 of adults don't understand fractions. I'm told that two things can be reliably predicted to fail with increasing age. The first is memory. I can't remember the other right now. Last edited by zygoma; 05-18-12 at 11:16 AM. Reason: faulty spacebar |
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#22 |
Watch
![]() Join Date: Sep 2009
Location: K'Tithrak Mang
Posts: 25
Downloads: 8
Uploads: 0
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I follow DiD. I also take each new career "from the top" in 1939 regardless of how far I get before I meet my fate.
Was convinced I'd had it in that last patrol at the hands of a Black Swan with depth charges - they had me banged to rights really. I thought of all the effort and concentration it's taken to get to Dec '41 and it was a terrible feeling to think that it could have ended there. Genuine tension at hand!
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#23 |
Eternal Patrol
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I can't start at the beginning every time since I also use Commander's 'Realistic Career' function, which means I get 6-8 patrols and I'm done. The next one picks up where that one left off.
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“Never do anything you can't take back.” —Rocky Russo |
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#24 | |
The Old Man
![]() Join Date: Apr 2008
Location: Denver, CO
Posts: 1,529
Downloads: 334
Uploads: 0
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I want to try to experience the whole war: from the happy times to just trying to survive the war. My latest career is Jan, '44 in the Med and July '43 in the Atlantic and boy is it hard. I've been feeling pretty lucky making it thru two patrols before going down. ![]()
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“Prejudice is blind. There will always be someone who says you aren’t welcome at the table. Stop apologizing for who you are and using all your energy trying to change their minds. Yes, you will lose friends, maybe even family. But you will gain your self-respect. You will know your worth. Once you have that, nothing can stop you.” |
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#25 |
Machinist's Mate
![]() Join Date: Sep 2006
Location: Docked at Kiel
Posts: 128
Downloads: 23
Uploads: 0
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Once I got the hang of the sim with GWX back in the day, I switched to DiD. Keeps me honest and I get more fun out of it. Only exception, as with most other Kaleuns, is if it was a TC collision and the TC collision safety didn't trigger (the one that knocks your TC down to 4x if you're in imminent danger of colliding with something). If it goes down to 4x and I still collide with whatever the game thinks I'm going to collide with, then oh well, I was being a stupid Kaleun really. That includes running aground while submerged. The Collision safety has kicked in for just about everything really, from running aground to those lightships that the watch crew don't report.
Side note: Running into mines is the one exception of the collision safety not triggering. If I run into one of those and don't survive, then, for me Herr Kaleun, the war is over ![]() |
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#26 |
Eternal Patrol
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There's your problem. First, there is no TC collision warning. There is a TC reduction depending on the situation: Enemy Spotted, Land Proximity and many more. You need to go into Main.cfg to change the ones you want. I have all 'Spotted' functions set to 1. You can also change them with SH3 Commander.
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“Never do anything you can't take back.” —Rocky Russo |
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#27 | |
Machinist's Mate
![]() Join Date: Sep 2006
Location: Docked at Kiel
Posts: 128
Downloads: 23
Uploads: 0
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![]() Land proximity is really the only collision I'm worried about. If I collide with anything else, it's probably my fault ![]() I have yet found a good need to change the stock GWX TC settings, unless I'm really missing something, lol. |
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#28 |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
Uploads: 0
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I usually play Dead is Dead as well. And I usually play that on 1x.
I simply haven't had time to play lately because I've been so busy with work. But I'd like to get back to starting a new career. ![]()
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#29 |
Eternal Patrol
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For me anything spotted drops to 1x. I don't need to be killed because a plane got there before I could do anything about it. Chasing and being chased are both 32x. Land is 128x. Dangerous, I know, but I don't have problesm with it.
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“Never do anything you can't take back.” —Rocky Russo |
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#30 |
Machinist's Mate
![]() Join Date: Sep 2006
Location: Docked at Kiel
Posts: 128
Downloads: 23
Uploads: 0
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That's a good point about the planes Steve. I should change that before planes start becoming a serious threat. For the land, 128 is usually enough time to react if you're paying attention anyway, since it triggers quite a ways out from the hazard in question. I might give that a try. Kiel canal is really annoying in the odd places where it wants to limit you in a few spots or while turning.
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