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Old 05-16-12, 06:14 PM   #16
Herr-Berbunch
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So, if you want hardcore, try this: The next time you die and lose a career, put the game away and don't touch it for a year. Or a month, if you prefer.
I thought you were going to say put a hammer to his PC!!!

DID or not, realistic or not, it doesn't matter, as long as fun is had along the way.
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Old 05-16-12, 07:19 PM   #17
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Originally Posted by Herr-Berbunch View Post
I thought you were going to say put a hammer to his PC!!!
No. I also wasn't going to say "If your captain dies, kill yourself!"


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DID or not, realistic or not, it doesn't matter, as long as fun is had along the way.
True 'dat!
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Old 05-17-12, 07:32 AM   #18
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Originally Posted by Sailor Steve View Post

So, if you want hardcore, try this: The next time you die and lose a career, put the game away and don't touch it for a year. Or a month, if you prefer.
Shhhhhhhh! Don't tell my wife! She'd kiss you if you could get me to play that way.
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Old 05-18-12, 09:35 AM   #19
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Reloading after death kills all the fun!

You will be very careful and protective to your sub if you know that any mistake can put an end to your career.

In fact I think that the more correct way is to stop playing for at least a week if you are killed
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Old 05-18-12, 09:55 AM   #20
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In fact I think that the more correct way is to stop playing for at least a week if you are killed
My problem is that I usually don't get to play more than one day a week anyway!
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Old 05-18-12, 11:11 AM   #21
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I guess I'm a wuss, but as a perpetual n00b, I'm still learning the intricacies of the ga.........errrr, sim. I've got 4 simultaneous careers, giving me a chance to spend a couple of days at a time in a Type IId, a couple in a VIIC (my favorite, I think), a IX, and a XXI. I've only recently started running this sim again after about 6 years away from it -- I found my disk AND the forum again, so now I'm getting help that I didn't know how to ask for when I first installed SH3.
My intent is to play a career as DiD after I feel I've "mastered" one of the boats, so I'm not constantly scratching my head and mumbling about Bernard seasoning the stew with dish soap, then clogging the heads with rags......as we approach crush depth......
I save each patrol at every grid I pass through if nothing of note happens there, and upon each air or sea contact. That way, when I see what choices are likely to lead to a fatal outcome, I know to avoid them. I get to see if a U-Flak boat is any good for B24 squadrons, or if it's better to keep the deck gun (I haven't been able to sink anything bigger than a tug boat with Flak). I try to imagine how much "annoyance" it is to lose a couple of chiefs and seamen from strafing when I'm 8,000 km from my base, as everyone else has more to do during a patrol then.
Once I can get to the end of the war with one of the boat styles, I'll start a new career in that boat (if possible; if not, I'll work up to it) as DiD and see if I've learned enough.
I've still only got about 5 months' experience since I re-started using this sim, and at least I've got all the realism turned on except manual targeting. I'll put in GWX with its better "optics" and steering instruments on my main machine, and try to put my new-found knowledge from all you more experienced boat commanders (both sim AND R/L, I've found) and see how I do.
However, I *do* intend to keep using the pause button and take advantage of the "CO's head" here in my nicely air-conditioned "quarters"' I'm not hardcore yet to share a bucket with 30 other guys and pump up the humidity to 95%
Cheers and toodles,
-- Zygoma -- The Perpetual n00b

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... --- -- --- - . .. - -... .

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Old 05-19-12, 05:49 AM   #22
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I follow DiD. I also take each new career "from the top" in 1939 regardless of how far I get before I meet my fate.

Was convinced I'd had it in that last patrol at the hands of a Black Swan with depth charges - they had me banged to rights really. I thought of all the effort and concentration it's taken to get to Dec '41 and it was a terrible feeling to think that it could have ended there. Genuine tension at hand!
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Old 05-19-12, 07:21 AM   #23
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I follow DiD. I also take each new career "from the top" in 1939 regardless of how far I get before I meet my fate.
I can't start at the beginning every time since I also use Commander's 'Realistic Career' function, which means I get 6-8 patrols and I'm done. The next one picks up where that one left off.
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Old 05-19-12, 09:08 PM   #24
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I follow DiD. I also take each new career "from the top" in 1939 regardless of how far I get before I meet my fate.
I do what Steve does-I run siultaneous careers in different flotillas. When one of my commanders get sunk or gets retired, I start a new one where that one left off.

I want to try to experience the whole war: from the happy times to just trying to survive the war. My latest career is Jan, '44 in the Med and July '43 in the Atlantic and boy is it hard. I've been feeling pretty lucky making it thru two patrols before going down.

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Old 05-20-12, 01:39 AM   #25
Kptlt. Siegmann
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Once I got the hang of the sim with GWX back in the day, I switched to DiD. Keeps me honest and I get more fun out of it. Only exception, as with most other Kaleuns, is if it was a TC collision and the TC collision safety didn't trigger (the one that knocks your TC down to 4x if you're in imminent danger of colliding with something). If it goes down to 4x and I still collide with whatever the game thinks I'm going to collide with, then oh well, I was being a stupid Kaleun really. That includes running aground while submerged. The Collision safety has kicked in for just about everything really, from running aground to those lightships that the watch crew don't report.

Side note: Running into mines is the one exception of the collision safety not triggering. If I run into one of those and don't survive, then, for me Herr Kaleun, the war is over (it's happened once)
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Old 05-20-12, 07:45 AM   #26
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(the one that knocks your TC down to 4x if you're in imminent danger of colliding with somethin)
There's your problem. First, there is no TC collision warning. There is a TC reduction depending on the situation: Enemy Spotted, Land Proximity and many more. You need to go into Main.cfg to change the ones you want. I have all 'Spotted' functions set to 1. You can also change them with SH3 Commander.
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Old 05-20-12, 10:32 AM   #27
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Quote:
Originally Posted by Sailor Steve View Post
There's your problem. First, there is no TC collision warning. There is a TC reduction depending on the situation: Enemy Spotted, Land Proximity and many more. You need to go into Main.cfg to change the ones you want. I have all 'Spotted' functions set to 1. You can also change them with SH3 Commander.
That's what I meant by collision warning. I didn't know what exactly that variable was called. Thanks

Land proximity is really the only collision I'm worried about. If I collide with anything else, it's probably my fault

I have yet found a good need to change the stock GWX TC settings, unless I'm really missing something, lol.
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Old 05-20-12, 01:57 PM   #28
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I usually play Dead is Dead as well. And I usually play that on 1x.

I simply haven't had time to play lately because I've been so busy with work. But I'd like to get back to starting a new career.
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Old 05-20-12, 02:19 PM   #29
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I have yet found a good need to change the stock GWX TC settings, unless I'm really missing something, lol.
For me anything spotted drops to 1x. I don't need to be killed because a plane got there before I could do anything about it. Chasing and being chased are both 32x. Land is 128x. Dangerous, I know, but I don't have problesm with it.
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Old 05-20-12, 05:59 PM   #30
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That's a good point about the planes Steve. I should change that before planes start becoming a serious threat. For the land, 128 is usually enough time to react if you're paying attention anyway, since it triggers quite a ways out from the hazard in question. I might give that a try. Kiel canal is really annoying in the odd places where it wants to limit you in a few spots or while turning.
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