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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Jun 2012
Location: Gulf of Finland
Posts: 5
Downloads: 43
Uploads: 0
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Subsims aren't exactly your mass market products. Big players like Ubisoft are indeed out there to make the most for their shareholders. They do care what you think of their game. However they would care a lot more if you held their stock. It's the market economy lads, and games are bigger than movies these days. This was not the case in the 90's when sim games could actually be profitable.
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#2 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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If they were profitable in the 90's, shouldn't they still be profitable today? |
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#3 | |
Swabbie
![]() Join Date: Jun 2012
Location: Gulf of Finland
Posts: 5
Downloads: 43
Uploads: 0
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These days they cost millions or tens of millions. Of course you could just develop a simple DOS game but who would buy it? Sure the market is bigger now too, but I think the increase can be tributed more to FPS enthusiasts than subsimmers. |
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#4 |
Weps
![]() Join Date: Apr 2005
Posts: 359
Downloads: 46
Uploads: 0
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BUMMER
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#5 |
Swabbie
![]() Join Date: Jul 2012
Posts: 9
Downloads: 33
Uploads: 0
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Maybe they should focus on making their releases as polished as can be before they go and publish new, half baked products. just my opinion
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#6 |
Machinist's Mate
![]() Join Date: Jun 2003
Posts: 130
Downloads: 66
Uploads: 0
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Neal, to answer your questions. Yes, World of tanks is succesful. Sorta. Has some huge gameplay issues (artillery implementation, for one), and balancing issues (most tech tree, notably the heavy lines, are really unbalanced amongs themselves, some tanks being clearly much better than others). It's suffered some major problems with highly questionable developer decisions that has led to some huge balancing crysis (such as putting the Type 59, 1957 tank, into a game with 80% WW2 tanks)
And on top of it it's got an atrocious matchmaking system. However overall, globally considered, yes, it works, and yes, it's fun and quite addictive. And the F2P label attached to it holds at least some (not much, but still some, which nowadays is something) credibility to it. It's got its issues anyway. Grave case of developer just skipping by any community requirement based on real, practical and reasonable grounds, for one. Draconian EULA, for other. The game on itself is enjoyable and fun, but has HUGE weakspots and the developer's attitude is far from the best. I played it quite a lot, still do now and then, but once the flaws really got to me (artillery, horrendous matchmaking, unresponsive developers, atrocious cases of moderator/sanction unfairness greelighted by an abusive EULA), I simply dropped it as an usual gaming experience. Last edited by RAM; 07-04-12 at 10:52 AM. |
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#7 |
Swabbie
![]() Join Date: Mar 2010
Location: Berlin/Germany
Posts: 12
Downloads: 432
Uploads: 0
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One thing is for sure; as the trailer reveals: the german sychronisation is as bad as in SH5 and since it looks like the whole gameplay is based upon SH5 I don't expect very much.
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#8 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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Welcome to Silent Hunter online!
Mission lvls 1-5 Quest: Hans the fishermen has asked you to bring back 200 shark skins: You must use your deck gun to kiil 200 sharks and turn in their skins to Hans. Tip 1: Sharks will not always drop their skins Tip 2: just keep grinding Mission lvls 5-10 Quest: Hans the fishermen has ask you to kill 200 seagulls: You must shoot down 200 seagulls with your Flak guns and turn in the skins to Hans Tip 1: Seagulls do not always drop their skins Tip 2: Just keep grinding Welcome to MMO's ![]() |
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#9 |
Kaiser Bill's batman
Join Date: May 2010
Location: AN72
Posts: 13,203
Downloads: 76
Uploads: 0
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![]() ![]() But so true (hopefully not in this case) ![]()
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#10 | |
Born to Run Silent
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![]() It's not like that.
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SUBSIM - 26 Years on the Web |
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