SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-13-12, 02:48 AM   #16
Avenger176
Swabbie
 
Join Date: Jan 2012
Posts: 8
Downloads: 23
Uploads: 0
Default

Thanks Sailor Steve but... That is exactly the same link of Herr-Berbunch He posted it right above haha. Thanks anyway, that is probably the best help to find all the stuff I need.

Well, I was hoping for my first run today but some problems occured. First of all it was a PAIN in the arse to fix my widescreen problem. Yeah I had a huge problem. It was all stretchy and pretty much unplayble, no idea why or how this happened. When I got around that problem the next one occured right away. I tried to start the first training and - CTD without an error message. Lol

No mods installed so far, just wanted to start up the game for a test run... I might just try to install some mods. maybe they magically fix the problem but I doubt it... Gonna do some research to find out what the heck is happening!
Avenger176 is offline   Reply With Quote
Old 01-13-12, 09:34 AM   #17
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 191,320
Downloads: 63
Uploads: 13


Default

A quick route to all Fubars skins....click on the link above my sig.
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 01-13-12, 01:30 PM   #18
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by Avenger176 View Post
Thanks Sailor Steve but... That is exactly the same link of Herr-Berbunch He posted it right above haha. Thanks anyway, that is probably the best help to find all the stuff I need.
I had just come home from a game at the local hobby shop, and it was a little after midnight.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 01-13-12, 01:42 PM   #19
maillemaker
Sea Lord
 
Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
Default

Yeah, GWX is awesome.

I also use lifeboats and debris. That is very cool.

The FM interior mod (is that what we are talking about) is very cool, but I find it can tax the resources of your machine, so if you start having CTD, disable it. Plus if you switch to a type IX it is no longer applicable.

Manual targeting is easy if you do 90 degree attacks. That is, you approach your target 90 degrees to its heading.

Here is how you do it:

1) Determine target speed. There are formulas, or you can use your stopwatch to determine the number of meters it travels in 3:15 using the stopwatch. This also gives the speed. This is the most important piece of information.

2) Drive your u-boat 90 degrees to the target's heading. The closer you get, the better your odds of a hit and the less chance of a premature detonation (those almost never happen under 1000m). I try and shoot from 1000m or less. 500m if I can manage it.

3) Set your scope (uzo or periscope) to 000 bearing. Turn on your TDC to manual mode.

4) Set the Angle on the Bow to either 90 degrees port or starboard, depending on which side of the ship you are. If you are on the starboard side of the target, turn the dial to 90 degrees to the right. If you are on the port side of the target, turn the dial 90 degrees to the left.

5) Set the target's speed.

6) Turn off the TDC manual mode.

7) Turn your scope until the Gyroangle reads "000". You should be turning towards the target. This allows you to "lead" the target as obviously you must fire some few degrees away from straight ahead in order to hit the target when it is actually straight ahead.

8) When the target crosses your vertical reticule, fire your torpedo. If you desire to strike multiple places on the target specifically, shoot as those places cross the reticule.

Distance to target is irrelevant with this method, so long as you are within range of your torpedoes, of course.

The close you are to your target the less susceptible you will be to errors in measurements or evasive maneuvers by your target.

If you want to start shooting from angles other than 90 degrees to track you will have to learn about how to estimate the target's angle on the bow. Sometimes you will want to do this if you are trying to slide a magnetic torp under a target that is not at 90 degrees to you.

But your optimal setup is a 90-degree attack. You have the best likelihood of impact detonation at that angle.

Steve
maillemaker is offline   Reply With Quote
Old 01-13-12, 02:18 PM   #20
Fubar2Niner
Silent Hunter
 
Fubar2Niner's Avatar
 
Join Date: Nov 2002
Location: London. UK
Posts: 4,187
Downloads: 280
Uploads: 0
Default

Quote:
Originally Posted by Avenger176 View Post
Oh great! I was looking for these 2 (Lifeboat and Debris, modified searchlights) but couldnt remember the exact names... Hah! Excellent, my folder should be almost complete! Now just to find that modified UI or GUI or whatever you call it :p

Edit: Thanks for linking me to that thread Herr-Berbunch. Amazing what the modders have done! Simply stunning. I cant wait to get started! And I also found the modified GUI thanks to your link, yay
Hi Avenger I'm not 100% on this but I think the GUI that Frontier uses in his video is Hitmans. I can upload it to my gamefront account if you'd like and if that's ok with Hitman.

Best regards.

Fubar2Niner
Fubar2Niner is offline   Reply With Quote
Old 01-13-12, 10:44 PM   #21
Avenger176
Swabbie
 
Join Date: Jan 2012
Posts: 8
Downloads: 23
Uploads: 0
Default

Thanks for your kind assistance, more than appreciated!

So yeah, the only thing I am missing right now is the GUI. I wasnt really able to find out what it exactly was, Fontiers GUI looks like the thing to go with when learning the game. The only problem I have atm is holding me back...

I really want to start but it would be wiser to wait until that crucial part is available! Frontier has uploaded a list of the mods he is using.

http://forums.voltronarmy.com/viewtopic.php?f=3&t=1821

There are some confusing things about the list. Firstly, I cant make out any GUI mod in there... Due to my lack of experience I guess

Secondly, why are some mods greyed out and others in bold black? Does that mean the greyed out ones are deactivated and on a "standby" mode?

Regards and a happy weekend guys,

Avenger
Avenger176 is offline   Reply With Quote
Old 01-14-12, 04:30 PM   #22
Fubar2Niner
Silent Hunter
 
Fubar2Niner's Avatar
 
Join Date: Nov 2002
Location: London. UK
Posts: 4,187
Downloads: 280
Uploads: 0
Default

Quote:
Originally Posted by Avenger176 View Post
Thanks for your kind assistance, more than appreciated!

So yeah, the only thing I am missing right now is the GUI. I wasnt really able to find out what it exactly was, Fontiers GUI looks like the thing to go with when learning the game. The only problem I have atm is holding me back...

I really want to start but it would be wiser to wait until that crucial part is available! Frontier has uploaded a list of the mods he is using.

http://forums.voltronarmy.com/viewtopic.php?f=3&t=1821

There are some confusing things about the list. Firstly, I cant make out any GUI mod in there... Due to my lack of experience I guess

Secondly, why are some mods greyed out and others in bold black? Does that mean the greyed out ones are deactivated and on a "standby" mode?

Regards and a happy weekend guys,

Avenger
Hi mate.

The only ref I can see in that list to a GUI is

OLC 'Gold' MKII~Option 4~Enviroment with EDE and GUI with LRT

The reason some mods are greyed out is because they have been over written in part by other mods, hence the mod that follows the one I quoted has changed/upgraded the previous mod.

Hope this helps.

Best regards.

Fubar2Niner
Fubar2Niner is offline   Reply With Quote
Old 01-14-12, 07:58 PM   #23
Avenger176
Swabbie
 
Join Date: Jan 2012
Posts: 8
Downloads: 23
Uploads: 0
Default

Oh!

Well, that explains it. I thought the greyed out stuff was completely deactivated and not just partly updated! In that case the GUI is easily noticable, yeah... I am so meh. LOL. Could have made that conclusion on my own I guess

You probably saved me alot of time there mate, I think if I start grabbing that stuff now I might be able to actually start tonight! Cant wait

EDIT: I just noticed that I recieved a "promotion" It even fits my current state of confusion hahhahaha. At least the avatar changed, too. The previous one was a bit like Bernard if you know what I mean
Avenger176 is offline   Reply With Quote
Old 01-15-12, 07:55 PM   #24
Marinenachrichtendienst
Captain
 
Join Date: Dec 2006
Location: Norway
Posts: 525
Downloads: 259
Uploads: 0
Warmest welcome, Avenger !!!
__________________
"Soldaten sterben nie, sie verblassen nur weg".






Marinenachrichtendienst is offline   Reply With Quote
Old 03-03-15, 05:28 PM   #25
Avenger176
Swabbie
 
Join Date: Jan 2012
Posts: 8
Downloads: 23
Uploads: 0
Default

Just to let you know, I am still playing this It is one of the things you will come back to everytime hehe. I still havent finished any career in any Silent Hunter but hey, here we go again :p

Silent Hunter 5 is a bit disappointing after all. Still trying to find some mods to make the nice looking game "playable".

I hope you are all well and doing good!
Avenger176 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:03 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.