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Old 10-25-11, 06:58 AM   #16
Arlo
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"Tower, this is Ghost Rider requesting a flyby."

"Negative, Ghost Rider, the pattern is full."
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Old 10-25-11, 07:02 AM   #17
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Quote:
Originally Posted by magic452 View Post
Top Gun also didn't win any awards because it wasn't a very good move.

Magic
An eufemism for "Top Gun also didn't win any awards because it STINKS ON ICE".
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Old 10-25-11, 03:49 PM   #18
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To be fair, Wings wasn't all that good either, but for a silent movie in 1927 it was revolutionary, and still has some of the best flying sequences ever made.
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Old 10-27-11, 09:02 AM   #19
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You will never get the dark and foreboding experience out of SH4 that you did with SH3, and that's not a GWX thing. SH4 is just too colorful and bright for our taste as warriors and nobody has been able to give it the atmosphere that SH3 has.
.
On that thought, as a reply on the subject in general. It's long been my thought that lighting has MUCH to do with it. One "problem" with atmosphere is that SH4, plain flat out, renders lighting differently. It's more efficient and advanced (in a technical sense as far as programming goes), and, if you know how to work the shader file you can do a bit with it. However, despite that, it's still not quite the same as the lighting from Sh3 which is in reality, less efficient, more clunky, and frankly, artificial - yet it still looks better, at least in my eye.

I experimented with this a long time ago, and you can see the comparison here: SH3's Halo lighting verses SH4's shader lighting.


Along with the lighting is the overall ambient lighting. Imagine Sh3 halo lighting system with a lower ambient light setting. These pictures are with the shader lighting, not the halo lighting. Try to imagine Halo lights with the appropriate amount of ambient lighting.


Main reason i haven't done this even though i experimented with it, is because of historical accuracy concerns, and getting Halo lighting to work in SH4 is a ton of work, and i'm not even sure if the game engine properly supports it anymore. For each area with halo lights you have to wrap with with invisible objects with another controller attached to them to prevent the halo from "shining through" walls. I don't recall of that controller worked or not. Again, it is a HUGE amount of work.

That's my 2 cent analysis on ambience between the two games.
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Old 10-27-11, 10:27 AM   #20
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It may be a huge amount of work, but it sure looks good!
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Old 10-27-11, 12:17 PM   #21
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Yow! That is outstanding! It's just a real shame that they made the lighting system so difficult...
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Old 11-03-11, 11:29 AM   #22
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It does look very good.
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Old 11-04-11, 12:31 PM   #23
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Yeah, now i will play with sunglasses
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Old 11-04-11, 06:31 PM   #24
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Default gwx silent hunter 4

gwx is the best
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Old 11-05-11, 12:28 PM   #25
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It is the best for SH3.
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Old 11-07-11, 03:47 PM   #26
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Quote:
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It is the best for SH3.
Mentions to GWX seem to apper a lot in this forum.
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Old 11-07-11, 05:08 PM   #27
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lsh3 is so much more fun!
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Old 11-07-11, 05:23 PM   #28
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Quote:
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Mentions to GWX seem to apper a lot in this forum.
It gets mentioned in all Silent Hunter titles. I don't care to get too far into this particular subject because its old news, and better left alone. But the gist is.....get a group of people larger then any other group, get them all to follow one personality, run that group like a corporation with all the behavior thereof, and throw in a exacting and masterful forum marketing campaign on top if it all, and you'll have a three letter acronym that will be repeated on the forum in every context imaginable for years to come. Even after the original players surrounding the subject and any drama associated with it have moved on.
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Old 11-08-11, 08:06 AM   #29
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+1 Ducimus, plus SH3 had/has a larger following due to Das Boot* first of all, plus coming out after the problematic SH2, plus other factors I won't get into here either.




*Still of course the greatest sub film, as well as one of the greatest war films ever.
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Old 11-08-11, 10:18 AM   #30
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Quote:
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plus SH3 had/has a larger following due to Das Boot


I laugh not because of your statement, since it's true. I laugh because the movie is now so old that people don't know that the almost-20-year-old Aces Of The Deep was also patterned after Das Boot.
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