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Old 08-12-11, 12:18 PM   #16
mr.artur_96
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OK once again. The situation looks like that:
I was starting new carrier with OPEN HORIZONS II. That was my firsth patrol when on returning course I've updated UIs 6.6.0 to 6.7.0 and suddenly things started to happen. When I tried to load my save game at patrol the load was dead ( loading screen was suddenly black and nothing happend ).
OK the hell with this patrol so I have started new carrier and everything was fine BUT I've noticed one annoying thig IN THE MIDDLE OF CONNING TOWER !! THERE IS SNORKEL !!

My mod list :
Magnum_Opus_v0_0_1+ patch
Capthelms SH5 Audio Mod
Radio Paris French Music Full Version 1.2
Grossdeutscher Rundfunk
nVidia missing lights
sobers talking conning crew mod
DE SH5 Basemod ( realistic version ) v2.1
DE SH5 Waves ( hurricane version ) v2.1
DE SH5 Atlantic Floor v2.1
DE SH5 DarkerNights v2.1
DE SH5 Undersea ( temperate and polar ) v2.1
DE SH5 Shallow Waters v2.1
IRAI_0_0_30_ByTheDarkWrath
FX_Upadate_0_0_18_ByTheDarkWrath
NewUIs_TDC_6_7_0_ByTheDarkWrath
NewUIs_TDC_6_7_0_jimimadrids_map_tools
NewUIs_TDC_6_7_0_New_radio_messages_German
Manos Scopes-patch for 16x9
R.E.M_by_Xrundel_TheBeast_1.2 ( TDW UIs & FX compatible )
NewUIs_TDC_6_7_0_Real_Navigation
OPEN HORIZONS II
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
SH5Lifeboats_2.0
harbour fix for all campaigns from OH II full
Equipment_Upgrades_Fix_1_2_byTheBeast
BDSM SH5 v 1.3Basemod
BDSM SH5 v 1.3optional-6db daped Sonarguy
BDSM SH5 v 1.3optional always shouting WO in normal mode
BDSM SH5 v 1.3optional NavMap babeling
BDSM SH5 v 1.3additional crew sounds beta6
BDSM SH5 v 1.3optional remaining orig sounds canverted to 22 Khz
BDSM SH5 v 1.3optional scary creaks


I'm not a modder so I dont have such knowledge about files and no more ideas to fix it. All I can do is just count on you guys. Or if you have link to UIs 0.6.6 I would be thankful.

Last edited by mr.artur_96; 08-12-11 at 02:56 PM.
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Old 08-12-11, 02:35 PM   #17
mia389
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Im not sure how to get rid of the snorkel. I use a mod that disables it because its not compatible. Thats the PE_MORE_CREW mod
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Old 08-12-11, 03:14 PM   #18
mr.artur_96
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As you can see here : http://www.subsim.com/radioroom/show...66093&page=511 it looks like problem is here -> "- Incorporated my Uboat_Snorkel mod into this one (all uboat's snorkels are enabled by default) " I'm not the only one with that problem. It looks like I or We with the snorkel problem needs to wait for TheDarkWraith reapairs.
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Old 08-12-11, 10:08 PM   #19
Art2War
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yep ...

started new patrol .. added fix with UBoot_Senor.sns fix .. as by TDW

even disabled REM .. MOd same result

Sad to say .. same result CTD ..

Lost for now in 6_6_6 world ..

Thxs for all the help .

Art2War
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Old 08-12-11, 10:46 PM   #20
Art2War
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Tomorrow nite will be last resort ..


Before enabling 6_7_0 .. + adding REM UbootSensor.sns fix i will disable -Snorkel feature in My Sub's sns file


If not lost in 6_6_6 world.

Art2War
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Old 08-13-11, 06:40 PM   #21
Art2War
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Started new patrol still under 6_6_6 ..

added Mod - NOZAURIO'S SKIN (U-552-Red Devil Emblem) v-1.0.0

But interesting still has my old skin ..

current Mod list ..

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Magnum_Opus_v0_0_1
Original map colors
nVidia missing lights
Shadow Improvement Mod
FX_Update_0_0_16_2_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
NewUIs_TDC_6_6_0_ByTheDarkWraith
Manos Scopes-patch for 16x9
NewUIs_TDC_6_6_0_New_radio_messages_German
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
AirTorpedoes
Trevally Tutorials - All v0.2 (for TDW UI)
Church's Compass Dials Mod v2.1 - Option Two
German U-Boat Crew Language Pack
NewUIs_TDC_6_6_0_U-Jagd_Chrono
Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Waves (normal version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
R.E.M_by_Xrundel_TheBeast_1.2
DBSM_Music_1_0_4
Equipment_Upgrades_Fix_1_2_byTheBeast
NOZAURIO'S SKIN (U-552-Red Devil Emblem) v-1.0.0 <----- Not seen
Critical hits 1.1 Torpedos
Critical hits v 1.2


Thxs

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Old 08-13-11, 06:55 PM   #22
mia389
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Heh, I had that same problem. You are in the VIIC right . The skin is only for the C and not the B.
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Old 08-13-11, 07:01 PM   #23
Art2War
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Never check >>> most probability..

Did not know .

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Old 08-13-11, 07:05 PM   #24
mia389
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Don't worry, I tried for hours trying to figure out what I did wrong. Then I realized it was for VIIC
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Old 08-13-11, 08:40 PM   #25
Art2War
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Thxs .. Mia389

For the insight ..

Art2War
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Old 08-14-11, 06:36 PM   #26
Art2War
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On this latest release of TDW 6_7_0 .. Is there a problem with
Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english ?

Plus .. ' Death by Snorkel '

Thxs

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Old 08-14-11, 10:18 PM   #27
vlad29
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Quote:
Originally Posted by Art2War View Post
On this latest release of TDW 6_7_0 .. Is there a problem with
Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english ?

Plus .. ' Death by Snorkel '

Thxs

Art2War
I tried several variants of mod installation (including the 'correct orders' of great modders), but the only variant SpeechRecognition works is when only NewUI 6.7.0+Speech are enabled in the mod list. But still try testing

As for "Death by Snorkel" - didn't catch what do you meen
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Old 08-15-11, 01:51 PM   #28
Art2War
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Oh ' Death by Snorkel ' is referencing the fact I keep CTD while moving
from 6_6_6 to 6_7_0 .. seems the new option of enabling Snorkel causes
me grief ..
But if ' Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english ' does not work on 6_7_0 ... I'll simply wait till fix comes in .

thxs
Art2War
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Old 08-15-11, 09:12 PM   #29
TheDarkWraith
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Quote:
Originally Posted by Art2War View Post
But if ' Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english ' does not work on 6_7_0 ... I'll simply wait till fix comes in .

thxs
Art2War
You have to tell me what's not working in order for me to investigate it. The DbgView output would be very helpful also
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Old 08-15-11, 10:04 PM   #30
Art2War
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Thxs ..... I shall .

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