![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#16 |
SUBSIM Newsman
|
Are you going to build an island?
![]()
__________________
Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
![]() |
![]() |
![]() |
#17 |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
|
![]()
Ya but where do you plug it in and where's the on switch?
![]() ![]() ![]()
__________________
"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people are so full of doubts." - Bertrand Russell. ![]() ![]() ![]() |
![]() |
![]() |
![]() |
#18 | |
Rear Admiral
![]() |
![]() ![]() Quote:
![]() Yes, and then I'm going to put you and Jim on it where your impending romance will be allowed to blossom in all its inevitable glory without the rest of us having to watch. ![]() Seriously, though, all I want to do is put sea instead of land under the darn subpen I'm in when I start a patrol from Kiel. I realize that there are probably several ways to accomplish this, and I don't know how to do any of them. Overall I would prefer not to have the subpens situated partly on dry land, since that looks funky when you zoom in on the map, but I would settle for just moving the spot on the map that the game recognizes as the start/finish point for a patrol from that base. Which I would think would be the easiest and not involve anything more than editing a few files. |
|
![]() |
![]() |
![]() |
#19 | |
Chief of the Boat
|
![]() Quote:
![]() You were near to an answer or failing that an offer of access to those who know...you naughty person you ![]() |
|
![]() |
![]() |
![]() |
#20 |
Rear Admiral
![]() |
![]() |
![]() |
![]() |
![]() |
#21 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#22 | |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
|
![]() Quote:
You have to fiddle with the 'Long' and 'Lat' [and possibly 'Heading'] values in ...data\Terrain\Locations.cfg for Kiel harbor to move the subpen [+ all coupled buildings]: [Location 1] Long=10.152396 Lat=54.344944 Heading=50 OnLand=false ShowOnMap=true FileName=Kiel LocationName=Kiel Helpful in this regard is to load Campaign_LND.mis into MissionEditor and using the values ['Long' & 'Lat' in degrees] shown in status bar when hovering the cursor above the black spot: ![]() CAUTION: there're many 'Kiel' entries in Locations.cfg. Be sure to get the right one... ...and don't forget to also move your sub's start point in Flotilla.cfg otherwise it will stick in the quay wall. . Last edited by SquareSteelBar; 10-16-11 at 02:57 PM. |
|
![]() |
![]() |
![]() |
#23 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#24 |
Rear Admiral
![]() |
![]()
@SSB: Thanks.
If I move the subpens, though, won't that affect all the ships that are scripted in and around the whole area in addition to my boat? I think it might just be easier to change the start point for my boat. ![]() |
![]() |
![]() |
![]() |
#25 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
|
![]()
I think you'll have to check both.
For the scripted ships in the area load Campaign_SCR.mis into MissionEditor and check their positions [after editing Locations.cfg]. |
![]() |
![]() |
![]() |
#26 | |
Chief of the Boat
|
![]() Quote:
You need to match exactly the long and nat coordinates in each. One file is the Flotilla CFG but I'm unable to remember the other (possibly the SCR). You physically move your boat using ME in the SCR (if that is in fact the correct one) and make a note of lat and long, then go to the Flotilla CFG and change said figures for each type of boat that ran out of said Flotilla to exactly the same coordinates. Don't take that as gospel but if you can find my mod U-boats start in Sub Pens for GWX both files are contained within. Still find yourself stuck, PM me and I'll look up the files when I return home tomorrow afternoon. |
|
![]() |
![]() |
![]() |
#27 |
Rear Admiral
![]() |
![]()
Thanks, Jim, I'll keep this in mind for future reference. Right now I'm still fine tuning some GUI stuff and just about have that where I want it (I think).
I use the Wac Animated Sub Pens interior start for GWX, would that mod be one that has the necessary files in it? |
![]() |
![]() |
![]() |
#28 | |
SUBSIM Newsman
|
Quote:
![]() ![]()
__________________
Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
|
![]() |
![]() |
![]() |
#29 | |
Chief of the Boat
|
![]() Quote:
At the bottom of the screen will be displayed the long and lat to 4 or 6 decimal places iirc....write them down. Go into your game folder and open up the Flotilla CFG file and you should find the exact same figures for each U-boat in each year and base they were stationed at (again iirc). That will confirm what you have to do to your installation. I'm bloody frustrated here at work with no access to my mod files or SH3 even, trying to remember what to do but if I am wrong I can guarantee I'll get the correct info to you tomorrow....even with suggested coordinates if need be. |
|
![]() |
![]() |
![]() |
#30 | |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
|
![]() Quote:
Note: there are two Kiel entries - one for 1st flotilla, one for 7th flotilla The start point coordinates for Kiel are: DeparturePointLong0_0=1218523.000000 DeparturePointLat0_0=6521677.000000 <- 1st flotilla DeparturePointLong2_1=1218523.000000 DeparturePointLat2_1=6521677.000000 <- 7th flotilla |
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|