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#1 |
Rear Admiral
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I need a much smaller flag model. The reason should be obvious.
![]() (Id fix this myself, but this seems to be a 3d model and mesh animation issue, which is well beyond me) ![]() |
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#2 |
Sonar Guy
![]() Join Date: Dec 2007
Posts: 376
Downloads: 187
Uploads: 21
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Flags
Hello
![]() Anvart has sh3 flag mod, small flags also he can rise and lower flags by key commands. maybe he can make them to work with sh4 also ![]()
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#3 |
Sonar Guy
![]() Join Date: Apr 2007
Posts: 381
Downloads: 281
Uploads: 0
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Check with Tater. I seem to recall he had solved this issue as part of his Japanese Merchant Marine work.
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#4 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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How much smaller?
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#5 |
Rear Admiral
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What ever would be porportional to that flag pole you see in that picture that is on most conning towers.
See pictures of USS Gato here: http://www.navsource.org/archives/08/08212a.htm This photo in specific: http://www.navsource.org/archives/08/0821237.jpg |
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#6 |
Grey Wolf
![]() Join Date: Jan 2011
Location: greece
Posts: 827
Downloads: 505
Uploads: 0
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how can i istall the flag?
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#7 |
Rear Admiral
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Using S3D, Place the flag in its own dat file. Name the root node something you can remember like "SubFlag_US" or whatever. Place dat file in data/library directory. Within the dat file, remove embedded image, and edit texture to whatever you want to name it via the resource node, leaving flag texture in the data/texture/TNmormal/Tex directory in DDS format, using DTX5 compression.
Then using S3D, create and position an IO node with an unused number in the conning tower dat. Use the same node and number, across all 3 to 4 towers per boat, for roughly 12 to 14 conning towers total. (Have fun with that! ![]() Then append an entry to the bottom of each boats EQP file calling on the flag root node using the IO node you just created. |
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#8 | |
SUBSIM Newsman
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Quote:
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#9 |
Rear Admiral
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#10 | |
SUBSIM Newsman
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Quote:
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#11 |
Stowaway
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I've got a scaled down group of the .obj files if you want them.
They would need renamed and a edit to the .obj file is needed. It's easy to do, but there are 98 or so to do. I renamed the first 2 and edited the first .obj as an example of what to do. I can include exact instructions if you want. The plug-ins I use with Max don't have provisions for nameing the files as needed. ![]() |
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#12 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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I just made the texture map with an alpha channel over the parts I didn't want
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#13 |
Grey Wolf
![]() Join Date: Jan 2011
Location: greece
Posts: 827
Downloads: 505
Uploads: 0
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i need help i am desperate about changing the japan flag into american so i can play some quick missions...tell me what to do
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