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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Swabbie
![]() Join Date: Nov 2010
Posts: 13
Downloads: 26
Uploads: 0
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I've been looking through the mods and I don't want to go with too many off the bat to avoid unknowingly creating conflicts since I don't really know what all is compatible with what so I'm thinking I'll probably keep it simple with RFB and RSRD for now and maybe look at TMO and other mods later.
Edit: NVM, figured it out. ![]() Last edited by Way2co0l; 11-18-10 at 09:58 PM. |
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#17 |
Electrician's Mate
![]() Join Date: Dec 2007
Location: Brazil, Brasilia (Capital city)
Posts: 140
Downloads: 19
Uploads: 0
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Do that!. Try them out.
They are very nice. Very shalow and generally speaking: RFB makes the boat more "realistic", TMO makes the overall sim more difficult. What adds up to this is that with both mods you'll have to play more realistic. Think more strategically, pay attention to every detail in order not to make mistakes. Both of them forces you to account for lack of boat maneuverability, more realistic scorts and enemy behavior among other things. Regarding your last post, if your trying to get measurements out of the stadimeter...hmmm...I got say that's really difficult to accomplish. First because the japanese destroyer models variety is very big and it is very hard to tell one from another. As I use TMO, in there is this nice tool ("cheat") that is the Identify Target button. That surely helps me a lot. And more importantly than that, is NOT using the stadimeter. It's, in the game, is very imprecise. Controling it with the mouse, in a small picture, in the sim is very cumbersome. As you watched in the videos, taking measurements with it is not necessary at all to get a shot at. However I'm not saying that you should'nt try doing it if you are playing with map updates off. I think if you are up to the challenge go for it. Just remember the limitations of the tools that the game gives us. And after you get the hang out of it, good hunting!
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I won't say nothing until SHVI comes out... good thing subskippers are known for their patience... "On the ship sinking business since 1996" |
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#18 |
Rear Admiral
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Learn all methods. I spent months setting up OKanes, Vectors, ect, but seldom do now. The problem I have with those attacks is they fix you to a course often leaving a flank exposed. A 45 attack is better, but still fixes you to a course.
I play with cams off now all the time, contacts about 50%, with both off you'll need that stad. I use the stad all the time now where I once frowned on it, you can get precise measurements within 3000 yards. You can also load maxoptics and SCAF, gives you more mag and better aiming points. Easy AOB is another great mod allowing you full range and rotation of the PK. Two good stad measures ask for speed, you'll get speed and course, set the AOB on the PK to the course and you have a near perfect AOB. The main thing is to learn them all as they all have a place. |
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#19 | |
Soundman
![]() Join Date: May 2010
Posts: 141
Downloads: 49
Uploads: 0
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#20 |
Swabbie
![]() Join Date: Nov 2010
Posts: 13
Downloads: 26
Uploads: 0
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Thanks again guys.
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