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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commander
![]() Join Date: Jan 2010
Location: Elmira, NY
Posts: 445
Downloads: 129
Uploads: 0
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I got a question about this mod placement in a mod soup.
Cerberus62 Historical Ship Equipment 1.4 It effects this mods: Cerberus62 Corrected Depth Charge Projector 1.0 FX_Update_0_0_22_ByTheDarkWraith OHII 2.4 Where would I put it? I ask this because I don't see this in a lot of peoples mod soup anymore, so it is hard to find the info. Would this order be correct? FX_Update_0_0_22_ByTheDarkWraith OHII 2.4 Cerberus62 Corrected Depth Charge Projector 1.0 Cerberus62 Historical Ship Equipment 1.4 ![]() |
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#2 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
Cerberus62 Corrected Depth Charge Projector 1.0 was released long after Historical Ship Equipment 1.4, and it is likely that it is based on the latter, though I have not looked into their respective files in depth. OHII probably contains one or two eqp files and some roster entries which will (and can safely) be overwritten by Historical Ship Equipment. If you overwrite FXU's eqp files with the ones by Cerberus, you will loose some whistle and withe flare effects. By doing the reverse, you would completely miss the features of the two mods by Cerberus. All in all, unless you are ready to merge entries from the conflicting files, the best compromise should be this: FX_Update_0_0_22_ByTheDarkWraith OHII 2.4 Cerberus62 Historical Ship Equipment 1.4 Cerberus62 Corrected Depth Charge Projector 1.0 |
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#3 |
Ace of the deep .
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Another must have mod , thankyou .
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#4 |
Convicted Ship Killer
![]() Join Date: Mar 2009
Location: Just out of sight... plotting your course and speed
Posts: 846
Downloads: 371
Uploads: 1
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Sweet mod! Many thanks!!
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Akula4745 ![]() "If you sit by the river long enough... the body of your enemy will float by -- SunTzu" |
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#5 |
Samurai Navy
![]() Join Date: May 2006
Posts: 594
Downloads: 1367
Uploads: 0
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Cerberus62,
Thank you very much for these mods...it must have taken you a lot of time. Thanks for the dedication to detail. ![]() ![]() ![]()
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__________________________________________________ ________ __________________________________________________ ________ Joe ![]() ![]() |
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#6 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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What we do in life echoes in Eternity |
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#7 |
A-ganger
![]() Join Date: May 2010
Location: 52° 31' N, 13° 24' E
Posts: 76
Downloads: 75
Uploads: 0
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New version 1.3 available here: http://www.filefront.com/17446289/Ce...ipment 1.3.zip . See posting #1 for details.
Changes: - All german warships now utilize the model file of the 40mm Twin Bofors as a substitute for the missing 3.7 cm Twin SK C/30 (looks more like the real thing than the 2 cm Quadruple Mount that has been used before) - CA Admiral Hipper Class: Corrected torpedo tubes (triple batteries aft instead of quadruple). Regrettably, the forward tubes are not shown due to limitations of the sim file). - Corrected texture anti-alializing of 1936A type destroyer. Thanks for all the kind replies! ![]() |
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#8 |
Medic
![]() Join Date: Jul 2007
Location: BH7853
Posts: 169
Downloads: 458
Uploads: 0
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Hi Cerberus62,
Thank you for your great mod. ![]() Is there some chance to add crew to guns on ships or that 's not possible yet? I read that ASDIC was invented on the end of WWI. But I'm curious if allied ASW wessels were generally really equiped with that device on the beggining of WWII as in SH5? Last edited by Oby; 10-28-10 at 08:12 PM. |
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#9 | |
A-ganger
![]() Join Date: May 2010
Location: 52° 31' N, 13° 24' E
Posts: 76
Downloads: 75
Uploads: 0
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![]() Quote:
![]() AFAIK all british warships with anti-submarine duties contained in SH5 were equipped with ASDIC at the beginning of WWII. Though of different kind and effectiveness. SH5 roughly simulates the improving of active and passive sonar systems through the years by different entries in the sensor definition files (e. g. \data\Sea\NDD_Keith\NDD_Keith.sns). Which ship uses type 123-A, 128-C etc. within which period may be discussed in the historical board. I didn't make any changes to these files so to avoid any interference with IRAI and other sensor tweaking mods. |
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#10 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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#11 | |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
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Awesome matey ![]() |
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#12 |
Watch
![]() Join Date: Jan 2010
Posts: 21
Downloads: 429
Uploads: 0
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Wow one Hog Freighter had a AA gun with exploding shells! Awesome! This with IRAQ makes the game come to life.
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#13 |
Lieutenant
![]() Join Date: May 2007
Location: Albany, New York USA
Posts: 260
Downloads: 72
Uploads: 0
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Another mod I missed somehow. Thank you Cerberus62! Better have some maintenance done on my "Subsim MOD radar"
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#14 |
Canadian Wolf
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That makes two of us
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