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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commander
![]() Join Date: Mar 2010
Posts: 462
Downloads: 53
Uploads: 7
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I got it to work; well, at least got it to load without a CTD, although it took a horrendously long 15+ minutes to do so. The problem mod, it seems, for me is the FM_NewInterior_V1.0 one.
Here is the list of the active mods that work: GWX - 16km Atmosphere GWX - Enhanced Damage Effects GWX - No Medals on Crew GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5 LifeBoats&Debris_v4 GWX_DFa-Flag&Pens_2010 FM30_UpDown_final Conning Tower open Hatch TestFMfood Depthcharge Shake v2.01 Urfischs_ModStrike_Beta1 Waterstream+Exhaust Combi V2.3 for GWX3 New Uboat Guns 1.2 Aces' Multimod compatability fix release v1.0 Tikigod's - Engine Order Telegraph (German) Torpedo damage Final ver2.0 torpedo trail and wake fix |
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#2 |
Watch
![]() Join Date: Aug 2005
Posts: 29
Downloads: 29
Uploads: 0
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[QUOTE=rea00cy;1366062]I got this running through tests of the individual mods couldn't click on my sonar guy to go to the station...just got what was in your screenie above, the sonar key also gave the same situation. I'm going to try tossin' some more memory in and see what happens...maybe this weekend if I have a little free time
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#3 |
Bosun
![]() Join Date: Mar 2010
Location: Germany
Posts: 67
Downloads: 39
Uploads: 0
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[QUOTE=SkippyJack;1370135]ahoi
with the sonar guy and click on him, that happens when you use COTH and TypeVII boat or? thats a little problem in COTH i notice too, but only on TypeVII
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ShallowWaterCaptain |
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#4 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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I can make only the Base setup work!
Once i go beyond that , the game is most likely to crash a t career start. But this is good as it gets. For now I enjoy the cool additions. Seeing the Diesel Engines was a blast. There is still lots of mixing and testing to do! But the mod works! ![]() But i also noticed a minor problem too. From Urfishs mod. Some of the initial fire/explosion vafter a torpedo hit, the textures (the small ones that leave a firey trail) come along with a black squares. Only noticable if really while close up. Surely an ID prob.
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#5 |
Silent Hunter
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Hi Aces !
I´ve a problem with the tactical Map in the CR when I use your MOD or FM_NI with Luca`s MOD enabled. Please look at the picture: ![]() Uploaded with ImageShack.us On the Tactical Map is shown the TDC Dials ! That bothers me! And here is a picture how it looks right (only with FM_NI and without Lucas or your MOD): ![]() Uploaded with ImageShack.us Aces, my Friend, is there a chance that you can fix this please !!! PLEASE !!!!!!!!!!!!!!!!!! ![]() Best regards, Magic |
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